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2014-08-13process AgentUpdates in order with rest of packets. Only give higher priority...UbitUmarov1-2/+4
2014-08-12take agentUpdate checks out of llUDPserver (disabling useless debug) andUbitUmarov2-43/+35
2014-08-12do the significance test invalidation at MoveAgentToRegionUbitUmarov1-4/+3
2014-08-12no need to go from cos into squared sin when just abs of cos is as goodUbitUmarov1-5/+7
2014-08-12force AgentUpdate after CompleteAgentMovement to pass by significance testUbitUmarov1-5/+9
2014-08-12fix the damm thingUbitUmarov1-6/+13
2014-08-12 use Vector3.normalize in place of util.GetNormalizeUbitUmarov1-6/+3
2014-08-12try no send current LookAt, remove redundant incomplete position heightUbitUmarov1-9/+13
2014-08-12 fix VS creative indentationUbitUmarov1-136/+136
2014-08-12 change XMLIrpgGroups attach to events, using the more correctUbitUmarov2-158/+180
2014-08-11remove a land.SendLandUpdateToClient() since its now done for all cases inUbitUmarov1-2/+2
2014-08-11 dont do ParcelCrossCheck() on child avatarsUbitUmarov1-0/+3
2014-08-11 remove confusing defonly controlUbitUmarov1-14/+4
2014-08-11... one day..UbitUmarov1-1/+2
2014-08-11will get there..UbitUmarov1-4/+3
2014-08-11validatebaked still not okUbitUmarov1-5/+4
2014-08-10 make sensors detect sitting avatars also by the distance to the root primUbitUmarov1-1/+10
2014-08-10TEST move parcelRegionCross to EntityTransferModule cross so it works onUbitUmarov2-8/+14
2014-08-10actually let delay match throttles as original designUbitUmarov1-11/+9
2014-08-10OutgoingPacketHandler can not be paced by hits on SendPacket()UbitUmarov1-4/+8
2014-08-09also on other caseUbitUmarov1-0/+11
2014-08-09return even zero costs ( prims on other regions )UbitUmarov1-1/+1
2014-08-09Give extra info on the call stack when SQL errors happenMelanie Thielker1-0/+1
2014-08-09move from RegisterInventoryServiceHandlers toUbitUmarov1-9/+14
2014-08-09dont do for children what is for growups ( root agents) ( needs check)UbitUmarov1-47/+39
2014-08-09explicitly force a reset to the event on creationUbitUmarov1-1/+2
2014-08-09Comment out stupid XEngine-bound message about script vs non-script startup, ...Melanie Thielker1-6/+6
2014-08-08of course.. bug..UbitUmarov1-1/+2
2014-08-08 lock set appearence during ValidateBakedTextureCache there seems to be aUbitUmarov1-93/+97
2014-08-08DANGER back to right current max number of wearables ( TP out of regionsUbitUmarov1-3/+3
2014-08-08back to max 15 wearables until its safe ( and before i kill other gridUbitUmarov1-3/+3
2014-08-07max 16 for testingUbitUmarov1-3/+4
2014-08-07add limites checks on wearables size, revert to max 15 forUbitUmarov3-6/+19
2014-08-07Reduce delay time on regin handshake reply to speed up terrain sending.Melanie Thielker1-1/+1
2014-08-07update the max number of texture faces and wearables to current values.UbitUmarov3-6/+12
2014-08-07bugUbitUmarov1-1/+2
2014-08-07remove annoying debug msg . still a lot of spam, but to remove laterUbitUmarov1-1/+1
2014-08-07 make grid baked textures override the ones on appearance. Due to bugUbitUmarov1-35/+60
2014-08-07bug on upload new bakes decisionUbitUmarov1-2/+3
2014-08-07minor clean, dont check for cache if we aren't using it..UbitUmarov2-105/+27
2014-08-07 reply to cached checks with same serial numberUbitUmarov1-3/+4
2014-08-07bugUbitUmarov1-1/+1
2014-08-07only send to bakedmodule the baked textures :)UbitUmarov1-10/+13
2014-08-07 buggUbitUmarov2-29/+27
2014-08-07DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov5-218/+299
2014-08-06bakemodule didnt like last changesUbitUmarov2-13/+8
2014-08-06some debug to remove laterUbitUmarov2-1/+9
2014-08-06try to make the baked textures cache workUbitUmarov1-33/+40
2014-08-05 apply objectSlamSale to all roots of coalescence objects. replace theUbitUmarov2-8/+8
2014-08-05dont mess with names and descriptions on coalescence objects. InventoryUbitUmarov2-2/+7