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My fork of OpenSim for IG and MG, called SledjChisl.
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2014-08-13
process AgentUpdates in order with rest of packets. Only give higher priority...
UbitUmarov
1
-2
/
+4
2014-08-12
take agentUpdate checks out of llUDPserver (disabling useless debug) and
UbitUmarov
2
-43
/
+35
2014-08-12
do the significance test invalidation at MoveAgentToRegion
UbitUmarov
1
-4
/
+3
2014-08-12
no need to go from cos into squared sin when just abs of cos is as good
UbitUmarov
1
-5
/
+7
2014-08-12
force AgentUpdate after CompleteAgentMovement to pass by significance test
UbitUmarov
1
-5
/
+9
2014-08-12
fix the damm thing
UbitUmarov
1
-6
/
+13
2014-08-12
use Vector3.normalize in place of util.GetNormalize
UbitUmarov
1
-6
/
+3
2014-08-12
try no send current LookAt, remove redundant incomplete position height
UbitUmarov
1
-9
/
+13
2014-08-12
fix VS creative indentation
UbitUmarov
1
-136
/
+136
2014-08-12
change XMLIrpgGroups attach to events, using the more correct
UbitUmarov
2
-158
/
+180
2014-08-11
remove a land.SendLandUpdateToClient() since its now done for all cases in
UbitUmarov
1
-2
/
+2
2014-08-11
dont do ParcelCrossCheck() on child avatars
UbitUmarov
1
-0
/
+3
2014-08-11
remove confusing defonly control
UbitUmarov
1
-14
/
+4
2014-08-11
... one day..
UbitUmarov
1
-1
/
+2
2014-08-11
will get there..
UbitUmarov
1
-4
/
+3
2014-08-11
validatebaked still not ok
UbitUmarov
1
-5
/
+4
2014-08-10
make sensors detect sitting avatars also by the distance to the root prim
UbitUmarov
1
-1
/
+10
2014-08-10
TEST move parcelRegionCross to EntityTransferModule cross so it works on
UbitUmarov
2
-8
/
+14
2014-08-10
actually let delay match throttles as original design
UbitUmarov
1
-11
/
+9
2014-08-10
OutgoingPacketHandler can not be paced by hits on SendPacket()
UbitUmarov
1
-4
/
+8
2014-08-09
also on other case
UbitUmarov
1
-0
/
+11
2014-08-09
return even zero costs ( prims on other regions )
UbitUmarov
1
-1
/
+1
2014-08-09
Give extra info on the call stack when SQL errors happen
Melanie Thielker
1
-0
/
+1
2014-08-09
move from RegisterInventoryServiceHandlers to
UbitUmarov
1
-9
/
+14
2014-08-09
dont do for children what is for growups ( root agents) ( needs check)
UbitUmarov
1
-47
/
+39
2014-08-09
explicitly force a reset to the event on creation
UbitUmarov
1
-1
/
+2
2014-08-09
Comment out stupid XEngine-bound message about script vs non-script startup, ...
Melanie Thielker
1
-6
/
+6
2014-08-08
of course.. bug..
UbitUmarov
1
-1
/
+2
2014-08-08
lock set appearence during ValidateBakedTextureCache there seems to be a
UbitUmarov
1
-93
/
+97
2014-08-08
DANGER back to right current max number of wearables ( TP out of regions
UbitUmarov
1
-3
/
+3
2014-08-08
back to max 15 wearables until its safe ( and before i kill other grid
UbitUmarov
1
-3
/
+3
2014-08-07
max 16 for testing
UbitUmarov
1
-3
/
+4
2014-08-07
add limites checks on wearables size, revert to max 15 for
UbitUmarov
3
-6
/
+19
2014-08-07
Reduce delay time on regin handshake reply to speed up terrain sending.
Melanie Thielker
1
-1
/
+1
2014-08-07
update the max number of texture faces and wearables to current values.
UbitUmarov
3
-6
/
+12
2014-08-07
bug
UbitUmarov
1
-1
/
+2
2014-08-07
remove annoying debug msg . still a lot of spam, but to remove later
UbitUmarov
1
-1
/
+1
2014-08-07
make grid baked textures override the ones on appearance. Due to bug
UbitUmarov
1
-35
/
+60
2014-08-07
bug on upload new bakes decision
UbitUmarov
1
-2
/
+3
2014-08-07
minor clean, dont check for cache if we aren't using it..
UbitUmarov
2
-105
/
+27
2014-08-07
reply to cached checks with same serial number
UbitUmarov
1
-3
/
+4
2014-08-07
bug
UbitUmarov
1
-1
/
+1
2014-08-07
only send to bakedmodule the baked textures :)
UbitUmarov
1
-10
/
+13
2014-08-07
bugg
UbitUmarov
2
-29
/
+27
2014-08-07
DANGER... changed bakedtextures caching. Assuming grid baking is cache
UbitUmarov
5
-218
/
+299
2014-08-06
bakemodule didnt like last changes
UbitUmarov
2
-13
/
+8
2014-08-06
some debug to remove later
UbitUmarov
2
-1
/
+9
2014-08-06
try to make the baked textures cache work
UbitUmarov
1
-33
/
+40
2014-08-05
apply objectSlamSale to all roots of coalescence objects. replace the
UbitUmarov
2
-8
/
+8
2014-08-05
dont mess with names and descriptions on coalescence objects. Inventory
UbitUmarov
2
-2
/
+7
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