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My fork of OpenSim for IG and MG, called SledjChisl.
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2011-10-19
Add "scripts suspend" and "scripts resume" commands.
Justin Clark-Casey (justincc)
2
-3
/
+53
2011-10-19
on log and "show scripts" messages, show script item UUID rather than asset UUID
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-10-19
add current script status to "scripts show" command (running, suspended, etc.)
Justin Clark-Casey (justincc)
3
-7
/
+31
2011-10-19
Add "show scripts" command to show all scripts currently known to the script ...
Justin Clark-Casey (justincc)
2
-2
/
+28
2011-10-19
Add option to allow remote http calls to setpassword in the AuthenticationSer...
Justin Clark-Casey (justincc)
2
-23
/
+46
2011-10-19
Slightly change log message in LoadRegionsPlugin
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-19
Region-UUID - can not be zero-uuid
Pixel Tomsen
1
-1
/
+13
2011-10-19
Make ScopeID optional for http GetAccount and GetAccounts
Justin Clark-Casey (justincc)
1
-11
/
+6
2011-10-19
Make PrincipalID a synonym for UserID in GetUserAccount
Justin Clark-Casey (justincc)
1
-0
/
+6
2011-10-19
Get new NewUser and SetUserAccount calls to accept PrincipalID instead of Use...
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-10-19
Allow an http call to set account details if AllowSetAccount = true in [UserA...
Justin Clark-Casey (justincc)
1
-3
/
+59
2011-10-18
Provide an option to allow remote calls to the CreateUser method on the UserA...
Justin Clark-Casey (justincc)
3
-7
/
+73
2011-10-18
Temporarily put in log lines to record time taken to set terrain in OdeScene.
Justin Clark-Casey (justincc)
1
-0
/
+6
2011-10-18
Store scene identifier passed in to OdeScene for later debug messages
Justin Clark-Casey (justincc)
2
-2
/
+10
2011-10-18
Don't bother taking OdeLock during OdeScene construction, since there can be ...
Justin Clark-Casey (justincc)
1
-16
/
+13
2011-10-18
Remove unnecessary lock of OdeLock in OdePrim.changeadd()
Justin Clark-Casey (justincc)
1
-18
/
+13
2011-10-18
minor: method doc to explain a lock of OdeLock
Justin Clark-Casey (justincc)
2
-1
/
+3
2011-10-18
Remove the unused CollisionLocker from ODE
Justin Clark-Casey (justincc)
4
-97
/
+81
2011-10-17
Allow an avatar to be explicitly named to the "debug packet" command
Justin Clark-Casey (justincc)
2
-6
/
+11
2011-10-17
refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...
Justin Clark-Casey (justincc)
6
-28
/
+16
2011-10-17
Add avatar names to debug packet output
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-10-17
refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit...
Justin Clark-Casey (justincc)
3
-11
/
+10
2011-10-17
rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more und...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-17
Implement osNpcStand(<npc-id>)
Justin Clark-Casey (justincc)
6
-2
/
+48
2011-10-17
Implement osNpcSit(). This is still in development so don't trust it
Justin Clark-Casey (justincc)
10
-5
/
+75
2011-10-16
Bug fix on the bug fix on UserAccountService.cs
Diva Canto
1
-1
/
+0
2011-10-15
Guard HGAssetService against uninitialized variables and null arguments.
Diva Canto
1
-0
/
+3
2011-10-15
improve method doc on Scene.OtherRegionUp()
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-10-15
move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with t...
Justin Clark-Casey (justincc)
6
-17
/
+8
2011-10-15
fetch physical_prim switch from [Startup] config from inside scene, as is don...
Justin Clark-Casey (justincc)
7
-48
/
+23
2011-10-15
remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
3
-7
/
+7
2011-10-15
Restore [Startup] physical_prim flag which can stop any prims being subject t...
Justin Clark-Casey (justincc)
2
-1
/
+12
2011-10-15
remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ...
Justin Clark-Casey (justincc)
1
-4
/
+0
2011-10-15
refactor: Remove redundant code in SOP.UpdatePrimFlags()
Justin Clark-Casey (justincc)
1
-27
/
+21
2011-10-15
factor common code out into SOP.RemoveFromPhysics()
Justin Clark-Casey (justincc)
3
-11
/
+19
2011-10-15
reduce access to ODECharacter methods to make code analysis easier. Eliminat...
Justin Clark-Casey (justincc)
2
-54
/
+36
2011-10-15
restrict unnecessary access levels on ODEPrim fields/properties
Justin Clark-Casey (justincc)
1
-19
/
+17
2011-10-15
refactor: make methods that do not need to be public in ODE private or intern...
Justin Clark-Casey (justincc)
3
-129
/
+195
2011-10-14
Change hardcoded ODE total frame time to match the default total frame time (...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-13
Bug fix -- Test User on first run standalone might not be created properly: l...
Diva Canto
1
-46
/
+44
2011-10-14
refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...
Justin Clark-Casey (justincc)
7
-8
/
+15
2011-10-14
Extract NullPhysicsScene from PhysicsScene to improve code readability
Justin Clark-Casey (justincc)
2
-88
/
+125
2011-10-14
Don't execute rest of code in XEngine.RemoveRegion() and Close() if the modul...
Justin Clark-Casey (justincc)
1
-0
/
+6
2011-10-13
Expose minimum frame time and update periods for experimentation.
Justin Clark-Casey (justincc)
1
-19
/
+33
2011-10-13
refactor: Put the frame update period when temporary objects are cleaned up i...
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-10-13
refactor: chain the two scene constructors together to eliminate more copypasta
Justin Clark-Casey (justincc)
1
-29
/
+1
2011-10-13
Tie reported FPS correction factor into the minimum frame time rather than se...
Justin Clark-Casey (justincc)
2
-6
/
+13
2011-10-13
Move fps stat adjustment factor into field rather than hard-coded.
Justin Clark-Casey (justincc)
1
-1
/
+12
2011-10-13
More method doc and formatting changes. Makes DestroyOdeStructures() private
Justin Clark-Casey (justincc)
3
-8
/
+39
2011-10-13
refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...
Justin Clark-Casey (justincc)
2
-91
/
+79
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