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2012-02-14Revert "Add GridStore migration for MSSQL."Justin Clark-Casey (justincc)1-8/+0
This reverts commit 0b17a66e683f7ffca3877c1601c4179684b62144.
2012-02-14Add GridStore migration for MSSQL.Justin Clark-Casey (justincc)1-0/+8
This is done blind since I don't use MSSQL. If this doesn't work, then one will have to wait for it to be updated for the 0.7.3 opensim release.
2012-02-14Add some more data to the new user connection logging for debug purposes.Justin Clark-Casey (justincc)1-3/+3
2012-02-13short circuit the expensive parts of the permission checking codeMic Bowman1-1/+6
if the current user is the owner of an object. none of the later checks can reverse the outcome.
2012-02-13On object deserialization, go back to logging errors at DEBUG level rather ↵Justin Clark-Casey (justincc)2-11/+22
than ERROR. Restore extra log message if shape processing fails. Logging level was DEBUG before 312e145 (Fri Feb 3 2012). 312e145 also accidentally removed the 'general error' log message if any shape deserialization failed. This commit restores it, though this has no functional impact.
2012-02-11correct the default avatar_terminal_velocity value that I accidentally left ↵Justin Clark-Casey (justincc)1-1/+1
in whilst testing
2012-02-11Clamp ODE character velocity. Make ODE falling character 54m/s by default.Justin Clark-Casey (justincc)2-1/+53
If velocity reaches 256 in any vector then bad things happen with ODE, so we now clamp this value. In addition, a falling avatar is clamped by default at 54 m/s, which is the same as a falling skydiver. This also appears to be the value used on the linden lab grid. This should resolve http://opensimulator.org/mantis/view.php?id=5882
2012-02-11Make ScenePresence.MovementFlag a private only settable value to reduce ↵Justin Clark-Casey (justincc)1-7/+4
complexity of code analysis
2012-02-10Change parser to leave embedded quotes alone if the pattern is recognizedMelanie1-0/+34
as an OptionSet long option
2012-02-10minor: Remove warning from RegionInfo due to repeated config.GetString() ↵Justin Clark-Casey (justincc)1-1/+0
call where the first was unused.
2012-02-10Add line numbers to Util.PrintCallStack()Justin Clark-Casey (justincc)1-2/+3
2012-02-10Fix an npc delete race condition with LSL sensors where an initial presence ↵Justin Clark-Casey (justincc)1-9/+20
check could succeed but then the npc removed before the subequent npc check. The resulting null would cause an exception. We now check for null before looking at SenseAsAgent. Hopefully fixes http://opensimulator.org/mantis/view.php?id=5872
2012-02-10Fix: Covenant view fails after updates or cache-clean see mantis ↵PixelTomsen1-0/+12
http://opensimulator.org/mantis/view.php?id=2879 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-10Fix bug where somebody taking a copy of an object they didn't own that was ↵Justin Clark-Casey (justincc)2-3/+12
rezzed before the region was restarted would wrongly place the copy in the object owner's inventory. Addresses http://opensimulator.org/mantis/view.php?id=5825
2012-02-10Fix: Unable to remove AV from friend list (sqldb-bug) ↵PixelTomsen2-8/+8
http://opensimulator.org/mantis/view.php?id=3731
2012-02-10When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer ↵Justin Clark-Casey (justincc)6-11/+40
permissions, not PermissionMask.All Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set. This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is). Should resolve http://opensimulator.org/mantis/view.php?id=5651
2012-02-09If NPCModule.CreateNPC() fails to create the required ScenePresence (which ↵Justin Clark-Casey (justincc)2-9/+8
should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead.
2012-02-09Add NPC torture tests for 100, 1000 and 2000 create and delete NPC calls.Justin Clark-Casey (justincc)1-0/+185
2012-02-09minor: put in commented out logging statements for future reuseJustin Clark-Casey (justincc)2-1/+10
2012-02-08Stop a scene object from attempting to link with itself (which results in an ↵Justin Clark-Casey (justincc)4-10/+54
exception and constant complaints in v3 viewers). Aims to address http://opensimulator.org/mantis/view.php?id=5878
2012-02-07Make WebStats logging report consistently as WEB STATS MODULE instead of VC, ↵Justin Clark-Casey (justincc)1-6/+5
VS and WEBSTATS
2012-02-07Add start GC memory and end GC memory to object stress test printouts.Justin Clark-Casey (justincc)4-4/+22
This illustrates that references to Scene, SOG, etc. are not currently being released when a stress test ends (or at regression test end in general). This means even the current stress tests take much more memory than they need, a problem that will have to be addressed.
2012-02-07Add url to logging if SynchronousRestFormsRequester.MakRequest() throws an ↵Justin Clark-Casey (justincc)9-103/+120
exception in service connectors
2012-02-07Add TestAddTaskInventoryItem()Justin Clark-Casey (justincc)2-4/+34
2012-02-07Remove debug logging if physics actor is null in SOP.ApplyPhysics()Justin Clark-Casey (justincc)1-5/+1
This is not valid in the case of BasicPhysics which can return a null PhysicsActor (though I think it should really return a do-nothing PhysicsActor).
2012-02-07Add TestCompileAndStart100Scripts() torture test.Justin Clark-Casey (justincc)2-1/+158
2012-02-07Add a regression test to compile and start a script. Remove ↵Justin Clark-Casey (justincc)7-37/+137
Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText(). The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory. Later path concatenation is already done by Path.Combine() which handles any trailing slash. Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory.
2012-02-05Revert my two quick fixes for the lag issue and put in the real fix, whichMelanie1-1/+2
is to only write to the database if data was changed. I was writing to the db on every step of every avatar. Sure to give us lag, that.
2012-02-05Revert "Remove checks on ban list expiry on every move. To be re-added on ↵Melanie1-4/+4
parcel" This reverts commit 35f14a262dfa3d9199f554154a63f5f532460f56.
2012-02-05Revert "Check ban list for a particular parcel only when an avatar moves ↵Melanie2-17/+4
into it." This reverts commit 8923ad755d97d5ddb4a29cb6f543b53195f0b461.
2012-02-05Make configuration uniformBlueWall1-3/+3
Pickup the max physical prim size in Scene to make it uniform since adding code to get default size from the OpenSim*.ini.
2012-02-05Check ban list for a particular parcel only when an avatar moves into it.Melanie2-4/+17
This restores functionality remove in the last commit without reintroducing the performance penalty.
2012-02-05Remove checks on ban list expiry on every move. To be re-added on parcelMelanie1-4/+4
boundary crossing only as soon as I'm properly awake. This should fix recent performance issues
2012-02-04Set PhysPrimMax default to 0 so ini files won't be overriddenBlueWall1-1/+1
2012-02-04change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make thenebadon1-1/+1
variable in OpenSim.ini and Regions.ini match
2012-02-04Make NonphysicalPrimMax setting work properlyBlueWall1-1/+1
RegionInfo setting will override only if it is > 0
2012-02-04Quiet the map module loggingBlueWall1-2/+2
2012-02-04Add default value to TelehubObjectBlueWall1-0/+10
2012-02-04Supply correct parameters to detailed authentication login fail messageJustin Clark-Casey (justincc)1-1/+1
2012-02-04Add missing RCERR_UNKNOWN and RCERR_SIM_PERF_LOW LSL constants that would ↵Justin Clark-Casey (justincc)1-0/+2
eventually be used by llCastRay(), though OpenSim does not use these yet.
2012-02-04Correct RC_* LSL constants used by llCastRay().Justin Clark-Casey (justincc)1-12/+12
Many thanks to WhiteStar for doing the research on this.
2012-02-04Add TestRegionSettingsDeserializeJustin Clark-Casey (justincc)2-1/+135
2012-02-04Only look for an uploaded transactional asset in Scene.UpdateTaskInventory ↵Justin Clark-Casey (justincc)3-22/+21
if we have been passed a non-zero transaction ID. This resolves the recent regression from deeb728 where notecards could not be saved in prim inventories. This looks like a better solution than deeb728 since only non-caps updates pass in a transaction ID. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5873
2012-02-03Change SceneObjectSerializer to use common ↵Justin Clark-Casey (justincc)2-83/+57
ExternalRepresentationUtils.ExecuteReadProcessors() methods. Adds ability to submit a customized exception message to match logging.
2012-02-03Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before ↵Dan Lake1-4/+7
triggering events on a potentially null Scene
2012-02-03Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene ↵Justin Clark-Casey (justincc)1-14/+16
presence and population of m_avatars. This is required to stop a race where the SensorRepeat module can detect an NPC avatar before m_avatars is populated. Extending the lock is the easiest to understand solution rather than getting complicated with null checks. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5872
2012-02-03Fix: Covenant changed time not set ↵PixelTomsen13-17/+50
http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-03Changed save oar and save iar parameter -p|--profile to -h|--home, including ↵Snoopy Pfeffer5-12/+12
corresponding RemoteAdmin parameter
2012-02-03Refactor common deserialization processor code to generic method ↵Justin Clark-Casey (justincc)3-98/+62
ExternalRepresentationUtils.ExecuteReadProcessors()
2012-02-03Change LandDataSerializer deserialization so that in the future it won't ↵Justin Clark-Casey (justincc)5-75/+209
care about extra elements or element order. This brings it into line with other deserializations such as object and will improve future backward compatibility.