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2012-08-03Consolidate PersistBakedTextures, DelayBeforeAppearanceSend and DelayBeforeAp...Justin Clark-Casey (justincc)2-4/+9
2012-08-03Restore SOG constructor chaining removed in recent 513b77b. This is not a fu...Justin Clark-Casey (justincc)1-1/+1
2012-08-03Fix the recent windows compile error by putting newFont for case "R" in Vecto...Justin Clark-Casey (justincc)1-3/+8
2012-08-03Move previously unadvertised SendPeriodicAppearanceUpdates setting from [Star...Justin Clark-Casey (justincc)1-1/+7
2012-08-03attempting to fix a build issueSignpostMarv1-2/+2
2012-08-03refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID,...Justin Clark-Casey (justincc)3-3/+3
2012-08-03Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this i...Justin Clark-Casey (justincc)1-3/+4
2012-08-03ImprovedTerseObjectUpdate packet does not support shape updates, thus schedul...SignpostMarv1-1/+1
2012-08-03Fixed a rare bug that caused Save OAR to fail because it thought it had timed...Oren Hurvitz1-5/+11
2012-08-03Save membership fee to the database when a group is created.Kevin Cozens1-25/+25
2012-08-02BulletSim: Debugging log statements added. Reduced size of updata buffer tryi...Robert Adams2-6/+27
2012-08-03minor: Comment out "Deleting asset" log messages for nowJustin Clark-Casey (justincc)2-2/+4
2012-08-03Delete old blank SOGSpamTestJustin Clark-Casey (justincc)1-37/+0
2012-08-03Properly dispose of all GDI+ entities used in VectorRenderModule for dynamic ...Justin Clark-Casey (justincc)1-253/+316
2012-08-02Initialize the Rezzing object to UUID.ZeroMelanie1-3/+4
2012-08-02Add simple draw test for the VectorRenderModuleJustin Clark-Casey (justincc)1-0/+75
2012-08-02reduced-complexity implementation of function to get rezzing object keySignpostMarv5-1/+29
2012-08-01Create the ability for physics modules to request assets on demand byMelanie3-0/+22
2012-08-01Fix a bug in pCampbot grabbing behaviour where an exception would be thrown i...Justin Clark-Casey (justincc)1-0/+3
2012-08-01Look up the NPC module when the SensorRepeat class is created, rather than on...Justin Clark-Casey (justincc)1-5/+6
2012-07-31BulletSim: fix problem where resizing a primary shape (cube or sphere) would ...Robert Adams2-5/+3
2012-07-31BulletSim: change boolean parameters in the shape data from int's to float's ...Robert Adams2-7/+11
2012-08-01Change exception log messages in XInventoryService connector to error rather ...Justin Clark-Casey (justincc)1-9/+8
2012-07-31Resolve a deadlock between INPCModule and SensorRepeat by replacing the Senso...Justin Clark-Casey (justincc)1-35/+43
2012-07-31Fix bug in SoundModule.TriggerSound() where every sound update to an avatar w...Justin Clark-Casey (justincc)1-3/+6
2012-07-31Adds support to ScriptModuleComms for region modules to exportMic Bowman3-2/+74
2012-07-31BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams6-29/+164
2012-07-30If we're fetching active gestures via the XInventoryServiceConnector, then pr...Justin Clark-Casey (justincc)1-1/+1
2012-07-29Return world rotation on llGetObjectDetails()'s OBJECT_ROTMelanie1-1/+11
2012-07-28LSL/OSSL lacks Math.Min & Math.Max implementations.SignpostMarv3-0/+54
2012-07-27Avoid a race condition between the scene shutdown thread and the update threa...Justin Clark-Casey (justincc)1-3/+5
2012-07-27making first run more resilient to bad input (loop until good input, rather t...SignpostMarv1-7/+19
2012-07-27Remove the LandGeom checks in OdeScene - these are pointless since LandGeom i...Justin Clark-Casey (justincc)1-4/+2
2012-07-27minor: Comment out unused MemoryWatchdog.m_churnRatePerMillisecond - this is ...Justin Clark-Casey (justincc)1-1/+1
2012-07-27Remove duplicated IScenePresence.PresenceType. This is already in ISceneAgen...Justin Clark-Casey (justincc)1-2/+0
2012-07-27Remove a couple of compiler warnings pointed out by SignpostMarvJustin Clark-Casey (justincc)2-3/+0
2012-07-27Fix issue where RegionCombinerModule was not removing regions from its dictio...Justin Clark-Casey (justincc)1-0/+2
2012-07-26BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.Robert Adams2-4/+4
2012-07-26BulletSim: refactor all the linkset logic out of the prim classRobert Adams4-235/+409
2012-07-26Add check so Ode does not try to simulate after it has been Dispose()'ed. Fix...Robert Adams1-0/+9
2012-07-26When copying items, copy the item description field instead of the asset desc...Justin Clark-Casey (justincc)2-25/+49
2012-07-26Add a Dispose() of the physics engine when a scene is being shutdown.Robert Adams1-0/+9
2012-07-25BulletSim: remove unused, commented out code in BSConstraintRobert Adams1-8/+0
2012-07-25BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? On...Robert Adams2-301/+301
2012-07-25BulletSim: add parameters for setting linkset constraint factorsRobert Adams2-17/+32
2012-07-25BulletSim: small change to use the pointer to the bullet object for zeroing f...Robert Adams1-6/+5
2012-07-25BulletSim: Redo parameter specification so only one place hasRobert Adams1-248/+378
2012-07-25BulletSim: Add C# classes for storing and tracking constraints.Robert Adams2-0/+301
2012-07-25BulletSim: Move constraint tracking from C++ code to C# codeRobert Adams2-18/+83
2012-07-25Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring wi...Justin Clark-Casey (justincc)13-2/+13