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2012-04-26Refactored how asset/inventory types are associated with content types: ↵Oren Hurvitz2-228/+177
gathered all the knowledge into a single class. Added the Mesh content type.
2012-04-26When creating an OAR, objects where the user is the Creator are always ↵Oren Hurvitz1-2/+7
included, regardless of their permissions. The purpose of the permission checks is to prevent the unauthorized copying of assets, but users can always copy assets that they created.
2012-04-26Tweak log messages on local region to region teleport path to help with ↵Justin Clark-Casey (justincc)5-25/+48
problem resolution.
2012-04-26Add a version of osNpcSay that takes a channel number Mantis 5747Talun6-10/+144
osNpcSay(UUID npc, string message) left untouched New functions:- osNpcSay(UUID npc, int channel, string message) osNpcShout(UUID npc, int channel, string message) osNpcWhisper(UUID npc, int channel, string message) Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-26Comment out old Scene.HandleLogOffUserFromGrid() to reduce client closing ↵Justin Clark-Casey (justincc)1-35/+35
analysis complexity
2012-04-26minor: Add more detail to unauthorized caps client messageJustin Clark-Casey (justincc)1-1/+4
2012-04-26minor: Add region name to dropped inbound packet messageJustin Clark-Casey (justincc)1-1/+3
2012-04-26Add request verb and url to error messages in WebUtil that lack this.Justin Clark-Casey (justincc)1-17/+38
Make exception printing consistent across windows and mono.
2012-04-26minor: Add avatar name to removing agent log messageJustin Clark-Casey (justincc)1-2/+2
2012-04-25Comment out avatar move to target message for now.Justin Clark-Casey (justincc)1-3/+3
2012-04-25Add a configuration switch to turn on/off the use of the trashMic Bowman2-1/+3
folder when deleting objects from a scene. The use of the trash folder causes assets to be created and stored everytime you delete an object from the scene (slows down the delete and adds mostly useless assets to your database). Default is on (use the trash folder) which is the standard behavior.
2012-04-25Port Avination link order to make OpenSim behave like SL. Make Primstar ↵Melanie2-7/+47
scripts work. Fixes Mantis #5990
2012-04-25Add try/catch around Json script method registration to avoild some issuesMic Bowman1-15/+24
with .NET 3.5 vs 4.0 differences. See http://opensimulator.org/mantis/view.php?id=5971
2012-04-24Slight rewording of output messages.Diva Canto1-1/+1
2012-04-24HG: Moved User-level code down to the HGEntityTransferModule where it belongs.Diva Canto2-14/+14
2012-04-25Commit the avination Teleport() methods (adaptedto justincc's changes)Melanie1-1/+12
2012-04-25zero out SP velocity before calling SP.Teleport(), as the client expects ↵Justin Clark-Casey (justincc)1-0/+1
(though this is also effectively done by physics at the moment)
2012-04-25refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()Justin Clark-Casey (justincc)2-17/+1
These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene.
2012-04-25Add regression test TestSameRegionTeleport()Justin Clark-Casey (justincc)3-1/+43
2012-04-25Comment out AvatarService.SetAvatar debug log line for nowJustin Clark-Casey (justincc)1-1/+1
2012-04-25Comment out some debug ATTACHMENTS log messages for now.Justin Clark-Casey (justincc)1-15/+14
2012-04-25Comment out the noisier AVFACTORY log messages for now.Justin Clark-Casey (justincc)1-4/+6
Permanently comment out warnings about ScenePresence not being found - this is entirely expected if the avatar has alraedy logged out or left the scene.
2012-04-25Improve teleport log debug and error messages to tell us who is teleporting.Justin Clark-Casey (justincc)1-3/+14
2012-04-24Go back to always using the local timezone for now - not all machines have ↵Justin Clark-Casey (justincc)1-13/+18
US/Pacific or Olsen Amercia/Los_Angeles and this introduces variability that the server operator cannot control Please see http://opensimulator.org/mantis/view.php?id=5972 soon for more comments.
2012-04-24Revert "Refactored how asset/inventory types are associated with content ↵Justin Clark-Casey (justincc)2-177/+228
types: gathered all the knowledge into a single class. Added the Mesh content type." This reverts commit d3a4d67a207976cd0d116bb9021f7dfc896784e8. Accidentally committed this when I didn't mean to yet.
2012-04-24Minor improvements to loggingOren Hurvitz6-12/+24
Eliminated an extra newline in the console if the log line doesn't contain a category (example of a category: "[ASSETS]").
2012-04-24Refactored how asset/inventory types are associated with content types: ↵Oren Hurvitz2-228/+177
gathered all the knowledge into a single class. Added the Mesh content type.
2012-04-24Fixed problem with MySQL: it was possible for one thread to use an ↵Oren Hurvitz3-21/+37
incomplete list of column names if another thread was creating the list at the same time. Now this is thread-safe.
2012-04-24When reading a region, use null objects to represent NULL fields.Oren Hurvitz1-1/+5
Previously NULL fields were converted to an empty string due to the use of ToString(). But if the field was an Int (e.g., "locZ"), then the subsequent attempt to convert an empty string to an int caused an exception. Now the field is null so we don't try to convert it, so there's no exception.
2012-04-24OSSL: fixed the threat level check for osParseJSONNewOren Hurvitz1-1/+1
2012-04-24minor: formatting changes to top of LLLoginResponse.SetDefaultValues(), ↵Justin Clark-Casey (justincc)1-1/+6
chiefly some break up of the long line.
2012-04-24DST settings to match client default Pacific Time (mantis #5972)Olivier van Helden and Gudule Lapointe (Speculoos.net)1-1/+15
2012-04-24Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ↵Justin Clark-Casey (justincc)1-0/+1
from ODEPrim.SetGeom. This occurred in 7a574be3fd from Sat 21 Apr 2012. This should fix collision detection. Mnay thanks to tglion for the spot and the fix in http://opensimulator.org/mantis/view.php?id=5988
2012-04-23Changed the Map-related messages from Info to Debug. They're debug messages.Diva Canto4-8/+8
2012-04-24Add online/offline indicator to "friends show" region console command.Justin Clark-Casey (justincc)1-3/+14
Improve output table formatting.
2012-04-24Add osForceAttachToAvatar() and osForceDetachFromAvatar()Justin Clark-Casey (justincc)6-49/+127
These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help. Threat level high.
2012-04-23Replace common code to fetch self inventory item (as opposed to uuid) with ↵Justin Clark-Casey (justincc)1-155/+76
GetSelfInventoryItem() However, at some point it would be far more convenient to receive the TaskInventoryItem in the constructor rather than just the item UUID, so we don't have to constantly refetch our self item.
2012-04-23refactor: Replace calls to InventorySelf() with existing m_itemID in LSL_ApiJustin Clark-Casey (justincc)1-94/+42
There's no point look up an item ID that we already have.
2012-04-23Mantis 5977 Corrections to llRegionSayToTalun6-58/+120
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-22refactor: simply some properties code in BasicPhysicsPluginJustin Clark-Casey (justincc)2-72/+12
2012-04-22Make TestSetPhysicsSinglePrim() actually add the object to the scene in ↵Justin Clark-Casey (justincc)1-0/+2
order to test more code paths.
2012-04-22Fix bug where setting phantom on a prim would result in a server log message ↵Justin Clark-Casey (justincc)6-32/+382
rather than setting phantom. This was an oversight when removing some race conditions from PhysicsActor setting recently. Regression tests extended to probe this code path. Extending regression tests required implementation of a BasicPhysicsPrim (there was none before). However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing.
2012-04-21Comment out spurious Body != IntPtr.Zero code after disableBody(), since ↵Justin Clark-Casey (justincc)2-10/+20
disableBody() sets Body == IntPtr.Zero on all code paths.
2012-04-21refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.Justin Clark-Casey (justincc)1-115/+117
2012-04-21Add test for setting physics in a linksetJustin Clark-Casey (justincc)1-2/+28
2012-04-21Add regression test for prim status when root prim in a new linkset is ↵Justin Clark-Casey (justincc)2-1/+20
non-physical
2012-04-21Fix a bug where linking a non-physical prim with a physical prim as root ↵Justin Clark-Casey (justincc)2-0/+22
would make the non-physical prim phantom rather than part of the physics object. On region restart, the whole object would become physical as expected. Observed behaviour from elsewhere is that all prims in a new linkset should take on the status of the root prim. Add regression test for this behaviour.
2012-04-21Add test for correct physics status on linking two physics objectsJustin Clark-Casey (justincc)1-2/+26
Also fixes last build break.
2012-04-21refactor: extract common setup code in SceneObjectStatusTestsJustin Clark-Casey (justincc)1-10/+16
2012-04-21Add TestSetPhysics() to SOP status testsJustin Clark-Casey (justincc)3-4/+27