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My fork of OpenSim for IG and MG, called SledjChisl.
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2011-11-16
Call public ForEach instead of using m_entities directly. No semantic changes...
Dan Lake
1
-2
/
+2
2011-11-15
In AddNewClient, iterator over copy of entities rather than copying under rea...
Dan Lake
1
-2
/
+3
2011-11-16
Comment out the vebose logging on HGFriendsModule.
Justin Clark-Casey (justincc)
1
-12
/
+11
2011-11-16
Fix the build break
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-16
Look up a homeURL only when it's not null, in addition to not being string.Empty
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-15
Enable log message to tell us what type of url is being requested from a user...
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-11-15
Make tracked per scene thread names conform to the majorirty format.
Justin Clark-Casey (justincc)
2
-4
/
+9
2011-11-15
fix build break on UserManagementModule.
Justin Clark-Casey (justincc)
3
-15
/
+23
2011-11-15
Do proper locking of UserManagementModule.m_UserCache when getting.
Justin Clark-Casey (justincc)
1
-29
/
+57
2011-11-15
improve formatting of "show threads"
Justin Clark-Casey (justincc)
1
-1
/
+8
2011-11-15
send a watchdog heartbeat for a poll worker thread when it's actually run
Justin Clark-Casey (justincc)
1
-0
/
+3
2011-11-15
temporarily increasing logging in HGFriendsModule for debugging
Justin Clark-Casey (justincc)
1
-1
/
+24
2011-11-15
distinguish between FriendsSimConnector and FriendsServiceConnector in log
Justin Clark-Casey (justincc)
2
-17
/
+17
2011-11-15
Add number of milliseconds since last update to "show threads"
Justin Clark-Casey (justincc)
2
-4
/
+18
2011-11-15
Dont' bother with a userAgentService != null check right after we've construc...
Justin Clark-Casey (justincc)
1
-11
/
+10
2011-11-15
Add comments about trying to avoid synchronous work off the EventManager.OnMa...
Justin Clark-Casey (justincc)
3
-5
/
+16
2011-11-15
Instead of having scene add/remove collision events directly to the OdeScene ...
Justin Clark-Casey (justincc)
1
-20
/
+38
2011-11-15
use a more efficient dictionary in OdeScene._collisionEventPrim rather than a...
Justin Clark-Casey (justincc)
1
-7
/
+4
2011-11-15
Removed unused and mostly commented out SceneCommunicationService methods
Justin Clark-Casey (justincc)
2
-116
/
+3
2011-11-15
Remove unused RegionCommsListener/IRegionCommsListener.
Justin Clark-Casey (justincc)
3
-275
/
+0
2011-11-15
remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...
Justin Clark-Casey (justincc)
4
-11
/
+6
2011-11-15
Rename FetchFriendslist() -> CacheFriends() and RefetchFriends() -> RecacheFr...
Justin Clark-Casey (justincc)
2
-15
/
+13
2011-11-15
refactor: rename m_NeedsListOfFriends => m_NeedsListOfOnlineFriends to better...
Justin Clark-Casey (justincc)
1
-5
/
+5
2011-11-15
For clients that are entering a simulator from initial login, stop executing ...
Justin Clark-Casey (justincc)
3
-11
/
+34
2011-11-15
refactor: Don't create a new UUID for passing uuids to client - UUIDs are str...
Justin Clark-Casey (justincc)
1
-4
/
+6
2011-11-14
Add test for removing a friendship.
Justin Clark-Casey (justincc)
4
-17
/
+51
2011-11-14
Improved method doc for AddFriend() - it actually does set up a two-way relat...
Justin Clark-Casey (justincc)
3
-9
/
+7
2011-11-14
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
4
-11
/
+2
2011-11-14
Add test for adding a friend whilst online
Justin Clark-Casey (justincc)
4
-7
/
+53
2011-11-14
Add very simple FriendsModuleTests.TestNoFriends()
Justin Clark-Casey (justincc)
3
-3
/
+90
2011-11-14
If a friends identifier which is too short is given to HGFriendsModule.GetOnl...
Justin Clark-Casey (justincc)
2
-1
/
+10
2011-11-14
Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...
Justin Clark-Casey (justincc)
2
-1
/
+4
2011-11-11
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
Dan Lake
7
-427
/
+22
2011-11-12
doh - correct build break
Justin Clark-Casey (justincc)
1
-6
/
+7
2011-11-12
Add threads to the watchdog thread list before we start them.
Justin Clark-Casey (justincc)
1
-5
/
+5
2011-11-11
Make log messages on authentication failure more explicit
Justin Clark-Casey (justincc)
1
-13
/
+26
2011-11-11
extract common ScenePresence setup code into Init() method for ScenePresenceS...
Justin Clark-Casey (justincc)
1
-39
/
+31
2011-11-11
add SP.PhysicsActor checks to other sit/stand tests
Justin Clark-Casey (justincc)
1
-0
/
+4
2011-11-11
add sit and stand on ground test
Justin Clark-Casey (justincc)
1
-0
/
+23
2011-11-11
extract ground sit code into SP.HandleAgentSitOnGround() for consistency with...
Justin Clark-Casey (justincc)
1
-12
/
+19
2011-11-11
Pick up the intended ConsolePrompt from [Startup] instead of console_prompt.
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-11
As with prim sitting avatars, make an avatar phantom when it sits on the grou...
Justin Clark-Casey (justincc)
1
-6
/
+5
2011-11-11
Restore sending of OutPacket() for object kills removed in commit c7dd7b1.
Justin Clark-Casey (justincc)
1
-26
/
+20
2011-11-11
remove unncessary IClientAPI parameter from SP.SendSitResponse()
Justin Clark-Casey (justincc)
1
-4
/
+3
2011-11-11
As per mailing list last week, remove facility that would automatically move ...
Justin Clark-Casey (justincc)
2
-228
/
+198
2011-11-11
Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l...
Justin Clark-Casey (justincc)
2
-17
/
+42
2011-11-11
Add new ScenePresenceSitTests with a single sit/stand test
Justin Clark-Casey (justincc)
1
-0
/
+103
2011-11-10
Fix compile error from an earlier commit
Dan Lake
1
-2
/
+0
2011-11-10
In SOP, replaced many references to private members with the public properties
Dan Lake
1
-243
/
+233
2011-11-11
Prevent linking objects while they are deeded. On unlinking deeded objects,
Melanie
1
-4
/
+19
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