aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (unfollow)
Commit message (Collapse)AuthorFilesLines
2012-10-05Finally fix build break by allowing UserManagementModule (which constructs a ↵Justin Clark-Casey (justincc)1-0/+1
packet directly) to reference OpenSim.Region.ClientStack.LindenUDP. This time I actually properly did a clean build
2012-10-05Print number of objects found with "show object name" and "show part name" ↵Justin Clark-Casey (justincc)1-12/+4
simulator console commands
2012-10-05Forgot to actually remove the packetpool set code from scene.Justin Clark-Casey (justincc)1-7/+0
2012-10-05Read PacketPool config in LLUDPServer with other config params rather than ↵Justin Clark-Casey (justincc)1-0/+9
in Scene. This is to resolve previous build break. This unnecessarily but harmlessly reads and sets the parameter multiple times - scene was doing the same thing.
2012-10-05refactor: Move OpenSim.Framework.PacketPool to ↵Justin Clark-Casey (justincc)1-3/+5
OpenSim.Region.Clientstack.Linden.UDP This is to allow it to use OpenSim.Framework.Monitoring in the future. This is also a better location since the packet pool is linden udp specific
2012-10-04One more abstraction for GridUser so that it can be overridden in a sub-class.Diva Canto1-2/+7
2012-10-04Make the asset retrieval concurrency a config switch. The current valueMic Bowman1-3/+8
of 30 is still hanging badly on some mono versions. The switch defaults to 30 to preserve current behavior.
2012-10-04Allow default animation to be stopped to be replaced with another one.Melanie2-16/+29
Fixes Mantis #6327
2012-10-04Output monitor data in response to console command on MainConsole.Instance ↵Justin Clark-Casey (justincc)1-2/+2
rather than m_log This should really be happening for all console commands (though many don't). However, things might get difficult if both a console command and other code invoke the same paths.
2012-10-04Add generic PercentageStat.Justin Clark-Casey (justincc)2-3/+34
Not yet used.
2012-10-04Add experimental "slow frames" stat, available in "show stats" and via the ↵Justin Clark-Casey (justincc)3-2/+158
monitoring module. This increments a SlowFrames counter if a frame takes over 120% of maximum time. This commit also introduces a generic OpenSim.Framework.Monitoring.Stat which is available to any code that wants to register a statistic. This is more granualar than asking objects to create their own reports. At some point this will supersede earlier IMonitor and IAlert facilities in MonitoringModule which are only available to scene code.
2012-10-03Soliciting for comments on smoothness of physics objects for this build.teravus2-8/+46
This introduces expected contact point hints to the ODE Collider to better determine when to throttle updates as excessive. This /should/ smooth physics objects out again, however, I cannot know every configuration of OpenSimulator, so I'm requesting that testers please examine this change on their build. Thanks!
2012-10-03Fix the use of the wrong index when locating the assets associatedMic Bowman1-1/+2
with wearables. The fact that this hasn't caused problems earlier suggests either that no one is using multiple layers of wearables or that this code is useless because the assets are coming in with the wearables request.
2012-10-03Fix a viewer crash issueMelanie1-1/+12
Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-10-03I propose that 0.5m/step change for linear velocity is too big of a change ↵teravus1-1/+15
to control the reporting of a new angular velocity. I think that this could be here for one of two reasons, 1. vehicles and llMoveToTarget with axis lock, or 2. To attempt to make things look more stable in the physics scene then they really are, however, this also really affects the angular velocity reporting negatively causing things to spin wildly and jump back into place repeatedly. To compromise, if the prim is a vehicle or is being used as a motor target, the original functionality is still applied. If that's not the case, angular velocity is reported with a linear velocity of 0.02m/step. To be clear on the effect of the physical world... When you push things, there's still a lag time where you walk into the object but once the object is in motion, it begins to move as you would expect so results in slightly more realistic motion.
2012-10-02Minor Modification, switch /2 to 0.5f in ODEPrim.Velocityteravus1-4/+4
2012-10-02Attempt to fix Mantis #6311. Honor a destination folder if one is givenMelanie1-0/+39
2012-10-02correcting typoSignpostMarv1-3/+3
2012-10-02taking into account the recent introduction of implicit operatorsSignpostMarv1-3/+1
2012-10-02added perms checking, duplicated functionality to methods that do not ↵SignpostMarv3-6/+86
require perms and have higher threat level
2012-10-02fixing copypastaSignpostMarv1-1/+1
2012-10-02implementing osDropAttachment & osDropAttachmentAtSignpostMarv5-3/+72
2012-10-02string format arguments in wrong orderSignpostMarv1-1/+1
2012-10-02BulletSim: Make parameter value defaults match what should be the default ↵Robert Adams2-14/+14
and what is in OpenSimDefaults.ini. Comment and debug printout changes.
2012-10-02BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ↵Robert Adams3-5/+64
children of BSPrim and BSCharacter.
2012-10-02BulletSim: Fix problem where box shapes were not being rebuilt if the shape ↵Robert Adams1-4/+6
type changed.
2012-10-02BulletSim: Fix linkset problem where delayed manipulations of child objects ↵Robert Adams1-10/+8
was using the child shape address at call time rather than the one created at taint time.
2012-10-02BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ↵Robert Adams1-39/+57
no lag between what the vehicle code sees and what the physics engine is using.
2012-10-02Add Flush() method to LogWriter. Also correct line endings to Linux form.Robert Adams1-161/+170
2012-10-02BulletSim: fix the FloatOnWater code so avatars can normally go underwater.Robert Adams1-1/+1
2012-10-02BulletSim: impliment FloatOnWater OS function.Robert Adams3-22/+104
2012-10-02Correct my name in CONTRIBUTORS.txtRobert Adams1-35/+16
2012-10-02BulletSim: remove warnings for unused variables.Robert Adams3-14/+7
2012-10-02Add money event routing to the script engine.Melanie1-0/+3
2012-10-02Send money() events to the clicked prim. Reverting a change I made over a ↵Melanie1-1/+1
year ago.
2012-10-02Prevent the ExtraSettings code from crashing SQLite driven sims.Melanie1-0/+6
2012-10-01On more virtual methodDiva Canto1-1/+1
2012-09-30Allow setting connection limits, part 2Melanie1-1/+26
2012-09-30Allow setting max connections for an endpointMelanie2-4/+4
2012-09-30Add using clause I missedMelanie1-0/+1
2012-09-30Allow up to 12 simultaneous connections to a given endpoint rather than 2Melanie1-0/+1
2012-09-30Revert "Added request.Proxy=null everywhere, as discussed in ↵Diva Canto25-41/+8
http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow." But the patch is here, in case anyone wants to try it. This reverts commit 531edd51d82ecd6a842a2611c99e9919634491ef.
2012-09-30Added request.Proxy=null everywhere, as discussed in ↵Diva Canto25-8/+41
http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow. Thanks R.Gunther (rigun@rigutech.nl) https://lists.berlios.de/pipermail/opensim-users/2012-September/010986.html
2012-09-30Made a method of GridUserService virtual so it can be overridden.Diva Canto1-12/+1
2012-09-29Get rid of some unnecessary casts in RemoteAdminPlugin.Justin Clark-Casey (justincc)1-5/+5
This was stopping http://code.google.com/p/opensimtools/wiki/RemoteAdminPHPClass from working with some methods (e.g. create_user). However, this casting has been around for at least 2 years so I'm puzzled that it worked in the first place, though it probably is extremely old sample code.
2012-09-29Fix bug where debug http level 6 could not be specified. Also converts ↵Justin Clark-Casey (justincc)2-5/+5
newlines at this level to '\n' to enable them to be logged.
2012-09-29Fire EventManager.TriggerOnAttach (and hence LSL attach event) when an ↵Justin Clark-Casey (justincc)2-14/+18
object is attached from the scene. Enables previously disabled regression test. Based on SingpostMarv's patch in http://opensimulator.org/mantis/view.php?id=6302 but I prefer a simpler approach that does not expose a resume scripts option right now.
2012-09-29Extend attachment regression test to check for appropriate attach event firing.Justin Clark-Casey (justincc)1-25/+49
This reveals that the event is not being fired when an object is attached from ground, which is incorrect. This check is temporairly disabled.
2012-09-28BulletSim: remember to release the physical body and shape when a prim is ↵Robert Adams2-16/+16
destroyed. This fixes many problems with physical linksets.
2012-09-27BulletSim: add separate runtime and taint-time linkset children lists to ↵Robert Adams3-80/+93
keep the creation of constraints separate from runtime.