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2008-05-26* Minor: method documentation fiddling in SceneObjectGroupJustin Clarke Casey1-4/+6
2008-05-26* Break out baby archiving code into separate class ready for async asset req...Justin Clarke Casey2-54/+118
2008-05-26* Extract and boil down necessary texture UUIDs for an archive of the scene p...Justin Clarke Casey5-8/+32
2008-05-26* Refactor: Where possible, change visibility on InnerScene methods to protec...Justin Clarke Casey2-89/+90
2008-05-26* Refactor: remove code duplication between add ScenePresence methods in Inne...Justin Clarke Casey2-41/+4
2008-05-26* Refactor: Separate out RemoveScenePresence and add into InnerScene to match...Justin Clarke Casey2-26/+40
2008-05-25Update svn properties. Formatting cleanup.Jeff Ames44-400/+403
2008-05-25* A hacky Top Scripts display. It isn't accurate as far as ms accounting, ho...Teravus Ovares9-13/+123
2008-05-25Thank you very much, Melanie for a patch that:Charles Krinke1-0/+6
2008-05-25Thank you very much, Xantor for a patch that:Charles Krinke2-2/+32
2008-05-25Thank you kindly, Tiffany for a patch that helps:Charles Krinke2-6/+10
2008-05-25Thank you kindly, Grumly57 for a patch to improveCharles Krinke1-5/+22
2008-05-25* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares15-4/+243
2008-05-25* phantom sculpties don't request the sculpt texture anymore.Teravus Ovares2-3/+39
2008-05-25* Yet another way to optimize the sculpt mesh generatorTeravus Ovares1-25/+25
2008-05-25* kill a potentially large float array.Teravus Ovares1-1/+1
2008-05-25* Releases Pinned vertex/index list in ODE on next mesh request.Teravus Ovares3-5/+28
2008-05-25* Disabling isSelected check on object persistence backup (at least temporari...Justin Clarke Casey2-22/+30
2008-05-25* Refactor: Collapses parts of different code paths in scene used when deleti...Justin Clarke Casey4-40/+27
2008-05-24* Refactor: Collapse some multiple remove object pathsJustin Clarke Casey6-58/+68
2008-05-24* Refactor: Remove some unused methods in Scene/InnerSceneJustin Clarke Casey2-26/+0
2008-05-24* Refactor: Change previous commits Object methods to SceneObject methods ins...Justin Clarke Casey9-23/+30
2008-05-24* Refactor: Renaming various *Entity*() methods to *Object*() methods on the ...Justin Clarke Casey8-22/+46
2008-05-24* Refactor: Push some dictionary initialization down from Scene into InnerSceneJustin Clarke Casey2-10/+14
2008-05-24* Refactor: Make some inner scene dictionaries internal rather than publicJustin Clarke Casey1-2/+2
2008-05-24* Fixes endless loop in the Land Module when selecting any object.Teravus Ovares4-75/+110
2008-05-24* Get the xml2 entities serialization representation in the archiver moduleJustin Clarke Casey5-26/+71
2008-05-24* If the SVN build version is not available, state this in the About box expl...Justin Clarke Casey1-2/+6
2008-05-24* Bump reported svn trunk revision number up to 0.5.7Justin Clarke Casey1-1/+1
2008-05-24* Temporary fix for mantis 1374Justin Clarke Casey1-1/+11
2008-05-24This enables return from the parcel object owner display.Teravus Ovares11-47/+161
2008-05-24* Implements selected object return.Teravus Ovares3-110/+313
2008-05-24* an attempt to resolve the teleport + attachment = crashTeravus Ovares1-4/+19
2008-05-23forgot to actually remove IRCBridgeModule.FindClientRegion()Dr Scofield1-32/+0
2008-05-23IRCBridgeModule (and ChatModule before the refactoring) didn't succeed in Dr Scofield6-8/+884
2008-05-23*Refactor of the LandManagementModule that allows OpenSim to run without itmingchen9-942/+1069
2008-05-23i've refactored the ChatModule into two modules: ChatModule and IRCBridgeModule.Dr Scofield3-727/+70
2008-05-23Thank you kindly, Melanie, for:Charles Krinke6-35/+73
2008-05-23Thank you kindly, Melanie, for a patch which:Charles Krinke4-1/+17
2008-05-22* minor: Remove unused variables causing warnings in SceneJustin Clarke Casey1-7/+7
2008-05-22* Plug in stubbed out archiver moduleJustin Clarke Casey6-12/+154
2008-05-22* Add (DEPRECATED) to load-xml/save-xml region console helpJustin Clarke Casey1-2/+2
2008-05-22make VS compile Scene.csSean Dague1-1/+1
2008-05-22don't trust appearance assetid, instead do an inventorySean Dague3-38/+58
2008-05-22change to how initial terrain data is sent. Instead of sending the 64 packets...MW1-10/+46
2008-05-22* Limiting the Quaternion reset to x=y=z=w=0Teravus Ovares1-4/+4
2008-05-22add a lock on the update, this should have been there before.Sean Dague1-2/+13
2008-05-22we should be return null in these 2 places, though this won'tSean Dague1-2/+2
2008-05-22catch case where avatar might have been child agentSean Dague1-1/+6
2008-05-22* Documentation for load/save xml methodsJustin Clarke Casey3-1/+57