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2012-06-12 more changes to Get and Get primitiveparams: Let Get remove avatarheight adj...UbitUmarov1-26/+94
2012-06-12 Moved auxiliar funtions of last commit from sop to lsl api since they are on...UbitUmarov2-39/+22
2012-06-12*UNTESTED* extended llGet*PrimitiveParam() to support avatars. Some auxiliar ...UbitUmarov2-3/+272
2012-06-11change object drag so it applies a impulse and not a push force so it works a...UbitUmarov1-2/+6
2012-06-08Make llTeleportAgent conform to Magnum SL Server and add llTeleportAgentGloba...Melanie3-5/+73
2012-06-08Fix a corner case where checking for region corssing may cross an avatar back ifMelanie1-2/+7
2012-06-08Revert "Add a frame based watchdog function to keyframed motion"Melanie1-20/+0
2012-06-08*UNTESTED* fix PRIM_LINK_TARGET. Make it work on avatars, set any pending pos...UbitUmarov1-7/+37
2012-06-08*UNTESTED* let SetPrimParams for avatars parse even unsupported parameters so...UbitUmarov1-2/+84
2012-06-08*UNTESTED* added PRIM_POS_LOCAL and PRIM_ROT_LOCAL in SetPrimParams for avata...UbitUmarov1-6/+46
2012-06-08Add a frame based watchdog function to keyframed motionMelanie1-0/+20
2012-06-08Cut off collision sounds with avatar at 3.2. This makes most walkig collisionsMelanie1-1/+1
2012-06-07Further limit the amount of avatar collisions that will actually triggerMelanie1-2/+4
2012-06-07Typo fixMelanie1-3/+5
2012-06-07Add the ability to query the MYSQL databse for a list of the stored prim UUIDsMelanie8-0/+63
2012-06-07Implement playing of the real collision sounds, change scaling for avatarMelanie1-133/+57
2012-06-07Fix not sending TransferInfo when an asset is not found. This clogsMelanie1-4/+29
2012-06-07Make not_at_target stop when the target is reached even if the scriptMelanie1-1/+2
2012-06-07Typo correctionMelanie1-1/+1
2012-06-07Disable default collision sounds until they can be uploaded, but enable custo...Melanie1-55/+56
2012-06-07Set collision sound type so custom sound types are recognizedMelanie1-0/+2
2012-06-07Make the "delay restart" button delay restart for 1 hour rather than abortingMelanie3-31/+61
2012-06-07Make timed bans / timed passes work as expected. Prevent transmission of mediaMelanie2-2/+34
2012-06-07Prevent a null ref when getting the velocity of an avatar during login orMelanie1-2/+3
2012-06-05fix the real cause of double velocityUbitUmarov1-1/+0
2012-06-05 revert last bad commit but fix recoil directionUbitUmarov1-4/+4
2012-06-05 Stop llRezAtRoot() from applying velocity setting impulse in World.RezObject...UbitUmarov1-2/+3
2012-06-05Fix land collisions to work like SL.Melanie1-6/+16
2012-06-04Actually trigger land collisions in the root even when a child collidesMelanie1-1/+1
2012-06-04 fix addforce/impulse.UbitUmarov1-3/+3
2012-06-04Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach posi...Melanie5-9/+27
2012-06-03When regions are set to shut down the instance, always send notifications toMelanie1-6/+30
2012-06-01Fix LSL animation state reporting and animation state transitions on crossingMelanie2-8/+34
2012-06-01Fix impersonation, it got broken in a mergeMelanie1-7/+10
2012-06-01Remove the kill record. Core has removed it long ago and it really does more ...Melanie1-19/+19
2012-05-30ubitode prim: if makebody() is called already having a body, do a full destru...UbitUmarov1-3/+4
2012-05-30Guard setting the building flagMelanie1-0/+4
2012-05-30Whitespace fixMelanie1-1/+1
2012-05-30Prevent multiple requests to go physical from reaching the physics pluginMelanie1-0/+4
2012-05-30Fix the log standing attach-from-world bug.Melanie2-42/+59
2012-05-29 fix physics not reporting collisions only with terrainUbitUmarov1-0/+1
2012-05-29Add advanced collision processing into ScenePresenceMelanie1-162/+162
2012-05-29Fix collision filteringMelanie1-10/+10
2012-05-28 fix avatars collisions on sim crossings and other few cases where freemove()...UbitUmarov1-2/+1
2012-05-28a bit cleaner code (?) on sculpts/meshs meshing checkingUbitUmarov1-7/+6
2012-05-28 let meshs work indenpendently of mesh_sculpted_prim config optionUbitUmarov1-29/+25
2012-05-28 disable collision sounds for nowUbitUmarov1-2/+8
2012-05-28revert making sculpts phanton if sculpt meshing option is offUbitUmarov1-2/+0
2012-05-28Place the return back into collision sounds.Melanie1-0/+4
2012-05-28If a region is not found on a simulator, make the health query returnMelanie1-4/+13