| Commit message (Expand) | Author | Files | Lines |
2012-03-24 | UbitOde let caller try to build meshs like done in chode. Changing this was ... | UbitUmarov | 2 | -3885/+3959 |
2012-03-24 | Avatars have no bounce | UbitUmarov | 3 | -3705/+3955 |
2012-03-22 | refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in M... | Justin Clark-Casey (justincc) | 1 | -11/+8 |
2012-03-22 | Fix llGiveInventory() so that it checks the destination part for AllowInvento... | Justin Clark-Casey (justincc) | 2 | -6/+63 |
2012-03-22 | Add llGiveInventory() test from object to object where both objects are owned... | Justin Clark-Casey (justincc) | 7 | -7/+146 |
2012-03-22 | HG Friends: don't notify if the server isn't there. | Diva Canto | 1 | -7/+10 |
2012-03-22 | Fix merge issue from core | Melanie | 1 | -1/+1 |
2012-03-22 | Change a false false to be truly true - or is this statement false? | Melanie | 1 | -1/+1 |
2012-03-22 | Rework Diva's patch to simplify it | Melanie | 3 | -16/+30 |
2012-03-22 | Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEF... | Melanie | 4 | -88/+6 |
2012-03-22 | Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Tu... | Diva Canto | 4 | -6/+88 |
2012-03-22 | refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity... | Justin Clark-Casey (justincc) | 4 | -9/+9 |
2012-03-21 | Instead of loading default avatar animations in both SLUtil and AvatarAnimati... | Justin Clark-Casey (justincc) | 10 | -99/+85 |
2012-03-21 | reverted priorityQueue changes | UbitUmarov | 1 | -8/+3 |
2012-03-21 | Revert "Stop messing order of updates, destroing the defined order of the sel... | Melanie | 1 | -8/+3 |
2012-03-21 | Stop messing order of updates, destroing the defined order of the selected pr... | UbitUmarov | 1 | -3/+8 |
2012-03-21 | minor clean | UbitUmarov | 1 | -27/+24 |
2012-03-21 | Updated the UserAccountsClient a little bit, plus some more sanity checks on ... | Diva Canto | 2 | -22/+53 |
2012-03-21 | HG Friends: reroute the status notifications to the HGFriends service, so tha... | Diva Canto | 9 | -8/+248 |
2012-03-21 | HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that w... | Diva Canto | 3 | -20/+58 |
2012-03-21 | fix a bad reset of shapetype on pbshape change, added missing checksculpload... | UbitUmarov | 1 | -7/+10 |
2012-03-21 | Removed extraneous debug message | Diva Canto | 1 | -1/+0 |
2012-03-21 | Removed extraneous debug message | Diva Canto | 1 | -3/+0 |
2012-03-21 | missed a creatMesh in chODE. temporary removed m_meshfailed test since it ma... | UbitUmarov | 1 | -4/+9 |
2012-03-21 | shapetype support on chOde so it can also request a simple convex hull 'mesh' | UbitUmarov | 2 | -34/+46 |
2012-03-20 | Removed extraneous debug messages. Added a check for UUID.Zero. | Diva Canto | 1 | -16/+23 |
2012-03-21 | Changes of PrimShapeType should now work with UbitOde ( almost untested ) | UbitUmarov | 2 | -3727/+3750 |
2012-03-21 | If "debug scene updates true" then print out to log when a garbage collection... | Justin Clark-Casey (justincc) | 2 | -0/+65 |
2012-03-21 | Tell physics about physics shape when creating. Added some virtual methods to... | UbitUmarov | 5 | -5/+57 |
2012-03-21 | Add Scene.DebugUpdates switch which, if turned on, will print out a warning w... | Justin Clark-Casey (justincc) | 1 | -10/+32 |
2012-03-21 | add convex state to mesh key, so a change is detected. | UbitUmarov | 2 | -1/+9 |
2012-03-21 | Incorporate scene teleporting debugging into "debug scene teleport true|false... | Justin Clark-Casey (justincc) | 3 | -18/+6 |
2012-03-21 | Replace "scene debug true false true" console command with "scene debug scrip... | Justin Clark-Casey (justincc) | 3 | -37/+45 |
2012-03-21 | Refix the fixed fix! | Melanie | 1 | -2037/+2037 |
2012-03-21 | fix compile error from last commit | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-03-20 | Fixed borkness with map search introduce by my last changes to it. | Diva Canto | 1 | -1/+1 |
2012-03-20 | Fixed borkness with previous merge. | Diva Canto | 1 | -16/+1 |
2012-03-21 | refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest() | Justin Clark-Casey (justincc) | 1 | -18/+7 |
2012-03-20 | Line endings | Diva Canto | 1 | -89/+89 |
2012-03-20 | HG Friends: allow the establishment of HG friendships without requiring co-pr... | Diva Canto | 13 | -2189/+2785 |
2012-03-21 | Add ability to log warn if a frame takes longer than twice the expected time.... | Justin Clark-Casey (justincc) | 1 | -7/+14 |
2012-03-21 | Move the health monitoring stuff where it will do some good | Melanie | 1 | -3/+3 |
2012-03-20 | Add prim name to "[MESH]: No recognized physics mesh..." log message | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-03-20 | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -2/+0 |
2012-03-20 | remove unnecessary tmpFrameMS, use maintc instead for frame time calculation | Justin Clark-Casey (justincc) | 1 | -3/+2 |
2012-03-20 | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2 | -2/+2 |
2012-03-20 | Move frame loop entirely within Scene.Update() for better future performance ... | Justin Clark-Casey (justincc) | 8 | -179/+213 |
2012-03-21 | let convex be a parameter to createMesh so it can be used. Was forced to add ... | UbitUmarov | 4 | -7/+21 |
2012-03-20 | added convex decomposition hulls support. Hardcoded to use mesh or this. (so... | UbitUmarov | 1 | -18/+146 |
2012-03-20 | slight increase in jump power to make running jump slightly better. | nebadon | 1 | -1/+1 |