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My fork of OpenSim for IG and MG, called SledjChisl.
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2012-04-27
ubitODE fix don't report colisions with a volume detector ( only report to it )
UbitUmarov
1
-12
/
+16
2012-04-27
testing
UbitUmarov
1
-1
/
+1
2012-04-27
testing
UbitUmarov
1
-58
/
+71
2012-04-27
testing
UbitUmarov
2
-2
/
+2
2012-04-27
testing
UbitUmarov
1
-0
/
+6
2012-04-27
TESTING
UbitUmarov
2
-4
/
+5
2012-04-27
TEST more changes
UbitUmarov
1
-1
/
+2
2012-04-27
TEST more options to avnLocalTeleport
UbitUmarov
1
-4
/
+9
2012-04-27
TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool Stopped...
UbitUmarov
1
-0
/
+22
2012-04-26
revert last add commit
UbitUmarov
1
-2
/
+3
2012-04-26
add wearable type PHYSICS
UbitUmarov
1
-6
/
+13
2012-04-26
Help big boobies to dance (avatar visualParams). May not persist and need mor...
UbitUmarov
4
-17
/
+41
2012-04-25
set PIDHoverTau and not PIDTau since all physics need that
UbitUmarov
1
-5
/
+7
2012-04-24
fix chODE loosing some part positions when doing isPhysical false
UbitUmarov
2
-11
/
+42
2012-04-24
SOG bug fix in UI object changes
UbitUmarov
1
-11
/
+20
2012-04-24
fix animations if sited in ground also
UbitUmarov
1
-1
/
+1
2012-04-24
let objects/avas push avas
UbitUmarov
1
-2
/
+1
2012-04-24
"save the catgirls"
UbitUmarov
2
-18
/
+13
2012-04-24
display heatbeat sleep time in stats. This may not be good for general use, ...
UbitUmarov
1
-0
/
+5
2012-04-24
fix Simulation time report
UbitUmarov
1
-0
/
+7
2012-04-24
some reduction on time resolution efects on spare time report
UbitUmarov
1
-4
/
+8
2012-04-24
*testing* changed stats time reports to be per reported frame and not acumul...
UbitUmarov
1
-11
/
+64
2012-04-23
ubitODE - do own timing control (as chODE does) until heartbeat does it right
UbitUmarov
2
-21
/
+34
2012-04-23
ubitODE - several changes...
UbitUmarov
3
-431
/
+379
2012-04-22
fix a bug i added fixing another....
UbitUmarov
1
-2
/
+5
2012-04-21
ubitODE: - don't try to hover underground unless volumedetector (that doesn't...
UbitUmarov
1
-47
/
+93
2012-04-20
changed seletion code. SOP now knows about parts selection. UI actions are se...
UbitUmarov
3
-24
/
+104
2012-04-20
ubitODE: - Change triangles used in terrain height estimation
UbitUmarov
1
-11
/
+28
2012-04-20
ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef...
UbitUmarov
1
-6
/
+14
2012-04-19
changed - VolumeDetect and phantom setting interaction. Script VD(true) forc...
UbitUmarov
2
-13
/
+40
2012-04-18
Allow setting a specific target velocity on TeleportWithMomentum
Melanie
1
-1
/
+11
2012-04-18
Allow scripts in attachments owned by the NPC to control the NPC
Melanie
1
-1
/
+7
2012-04-18
ubitODE still retouching character pid
UbitUmarov
1
-2
/
+2
2012-04-18
ubitODE - retouch character PIDs
UbitUmarov
1
-4
/
+4
2012-04-17
Prevent objects rezzed in sim from being seen as attachments and becoming une...
Melanie
2
-0
/
+8
2012-04-17
ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate...
UbitUmarov
1
-78
/
+46
2012-04-17
ubitODE: - character managed ode was only getting position etc from unmanaged...
UbitUmarov
2
-119
/
+48
2012-04-17
ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...
UbitUmarov
2
-6
/
+7
2012-04-17
ubitODE: bug fix let avatars colide with volume detectors
UbitUmarov
1
-0
/
+1
2012-04-16
fix (http://opensimulator.org/mantis/view.php?id=5965) llGetObjectMass was ba...
UbitUmarov
1
-2
/
+23
2012-04-16
ubitODE: - fix remove characters from default raycasts filters as older code ...
UbitUmarov
2
-8
/
+16
2012-04-16
chODE: if character velocity > 50m/s apply breaks. In free fall this will giv...
UbitUmarov
1
-1
/
+10
2012-04-16
chODE bug fix
UbitUmarov
1
-7
/
+9
2012-04-16
Let llCastRay use ubitODE raycast if avaiable plus a few changes/fixes that ...
UbitUmarov
1
-22
/
+86
2012-04-16
added suport funtions for ubitODE raycastFiltered
UbitUmarov
1
-0
/
+13
2012-04-16
Downgrade an error log message to info because there is nothing we can do if
Melanie
2
-2
/
+2
2012-04-16
ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...
UbitUmarov
7
-729
/
+983
2012-04-14
Use chode character actor.SetMomentum() to force full restore Velocity in sce...
UbitUmarov
2
-2
/
+22
2012-04-13
Use presence absolute position to request raycast to camera. Used m_pos maybe...
UbitUmarov
1
-3
/
+11
2012-04-13
don't do Animator.UpdateMovementAnimations() in scenepresence RegionHeartbea...
UbitUmarov
1
-2
/
+3
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