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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Files
Lines
2014-07-27
remove forgotten lines
UbitUmarov
1
-7
/
+0
2014-07-27
serialize sound parameters for llLoopSound
UbitUmarov
1
-1
/
+48
2014-07-26
clear script controls on crossing (untested)(possible should be done
UbitUmarov
2
-0
/
+10
2014-07-26
dont standup avatar on crossing
UbitUmarov
1
-2
/
+2
2014-07-26
allow reset default animation to default as core does
UbitUmarov
1
-1
/
+1
2014-07-25
add queue transition code needs review/more testing
UbitUmarov
1
-79
/
+115
2014-07-25
remove old and dead code that its only making it hard to understand
UbitUmarov
1
-287
/
+18
2014-07-24
change previus code, send a NoEvents response back to http server, even
UbitUmarov
2
-5
/
+1
2014-07-24
EventQueueGetModule: dont reuse queues, we dont know whats there; make
UbitUmarov
1
-10
/
+9
2014-07-24
let BlockingQueue timeout work as its suposed to and not wait for ever
UbitUmarov
1
-3
/
+2
2014-07-24
revert my change of not adding physcis to a failed avatar transfer. This
UbitUmarov
1
-3
/
+0
2014-07-24
on transfer fail of sited avatars, only do
UbitUmarov
1
-2
/
+2
2014-07-24
fix line ending
UbitUmarov
1
-4
/
+4
2014-07-23
on sit use root prim camera at and eye if child as neither
UbitUmarov
1
-10
/
+27
2014-07-23
change last commit setting intransit without messing flight
UbitUmarov
1
-4
/
+4
2014-07-23
do CompleteMovement with InTransit set as core
UbitUmarov
1
-82
/
+91
2014-07-23
cleanup a bit presence CheckForBorderCrossing removing dead code
UbitUmarov
1
-126
/
+113
2014-07-23
changed locations of m_originRegionID setting to where current core has
UbitUmarov
1
-6
/
+17
2014-07-23
request.DoHTTPGruntWork(..) is now identical to our version, so use
UbitUmarov
1
-40
/
+5
2014-07-22
clamp avatar standup position within region
UbitUmarov
1
-0
/
+2
2014-07-22
if sited avatar cross fails, dont add it to physics and dont mess scripts
UbitUmarov
1
-1
/
+4
2014-07-22
CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, so
UbitUmarov
1
-91
/
+86
2014-07-22
consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE and
UbitUmarov
1
-0
/
+2
2014-07-22
make ResetChildPrimPhysicsPositions only do what it is supposed to do and
UbitUmarov
1
-1
/
+11
2014-07-22
tell scripts about positions changes after they are actually changed
UbitUmarov
1
-10
/
+18
2014-07-22
dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sog
UbitUmarov
1
-84
/
+96
2014-07-22
bug fix. Child position got broken because first prim i parts array may
UbitUmarov
1
-0
/
+5
2014-07-22
fix HUD attachment update filter to allow avatar center etc
UbitUmarov
1
-2
/
+2
2014-07-22
send updates on selected attachments as sl ( warinin if reverted then a
UbitUmarov
1
-3
/
+3
2014-07-21
avatar collisions fix
UbitUmarov
1
-51
/
+54
2014-07-21
change presence movetotarget avoiding trying to go undergroud or fly when
UbitUmarov
1
-1
/
+4
2014-07-21
change ava to ava collisions a bit
UbitUmarov
1
-30
/
+42
2014-07-21
bug fix
UbitUmarov
1
-4
/
+5
2014-07-20
Remove extremely spammy error message that isn't an actual error - user
Melanie Thielker
1
-5
/
+5
2014-07-20
Remove some already commented lines
Melanie Thielker
1
-11
/
+0
2014-07-20
Fix LSL portions of sit positioning
Melanie Thielker
1
-36
/
+12
2014-07-20
make sittarget camera relative to root prim
UbitUmarov
1
-17
/
+18
2014-07-20
another change to standup
UbitUmarov
1
-1
/
+1
2014-07-20
change avatar standup code
UbitUmarov
1
-28
/
+25
2014-07-20
remove avn hack on sitted avatars positions
UbitUmarov
1
-27
/
+3
2014-07-20
physicsSit SendSitResponse also relative to parent prim
UbitUmarov
1
-5
/
+11
2014-07-20
fix physics sit for physical child prims
UbitUmarov
1
-4
/
+4
2014-07-20
physics engine cannot change internal positions of linksets, at least not
UbitUmarov
1
-2
/
+2
2014-07-20
replace old Attachoffset by AttachedPos. Comented out possible merge
UbitUmarov
5
-13
/
+11
2014-07-20
Fix duplicate attach message being sent to objects picked up from the ground
Melanie Thielker
1
-1
/
+4
2014-07-20
Fix coalesced objects not showing up as "piles" of prims (AVN only bug)
Melanie Thielker
1
-4
/
+4
2014-07-19
Fix taking objects
Melanie Thielker
1
-1
/
+1
2014-07-19
refix originalPositions[]
UbitUmarov
1
-1
/
+1
2014-07-19
fix attachments
UbitUmarov
1
-7
/
+9
2014-07-19
revert to capsule representation of avatar collider
UbitUmarov
1
-297
/
+28
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