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2014-07-27remove forgotten linesUbitUmarov1-7/+0
2014-07-27serialize sound parameters for llLoopSoundUbitUmarov1-1/+48
2014-07-26clear script controls on crossing (untested)(possible should be doneUbitUmarov2-0/+10
2014-07-26 dont standup avatar on crossingUbitUmarov1-2/+2
2014-07-26allow reset default animation to default as core doesUbitUmarov1-1/+1
2014-07-25add queue transition code needs review/more testingUbitUmarov1-79/+115
2014-07-25remove old and dead code that its only making it hard to understandUbitUmarov1-287/+18
2014-07-24 change previus code, send a NoEvents response back to http server, evenUbitUmarov2-5/+1
2014-07-24EventQueueGetModule: dont reuse queues, we dont know whats there; makeUbitUmarov1-10/+9
2014-07-24let BlockingQueue timeout work as its suposed to and not wait for everUbitUmarov1-3/+2
2014-07-24 revert my change of not adding physcis to a failed avatar transfer. ThisUbitUmarov1-3/+0
2014-07-24on transfer fail of sited avatars, only doUbitUmarov1-2/+2
2014-07-24fix line endingUbitUmarov1-4/+4
2014-07-23 on sit use root prim camera at and eye if child as neitherUbitUmarov1-10/+27
2014-07-23change last commit setting intransit without messing flightUbitUmarov1-4/+4
2014-07-23 do CompleteMovement with InTransit set as coreUbitUmarov1-82/+91
2014-07-23cleanup a bit presence CheckForBorderCrossing removing dead codeUbitUmarov1-126/+113
2014-07-23 changed locations of m_originRegionID setting to where current core hasUbitUmarov1-6/+17
2014-07-23 request.DoHTTPGruntWork(..) is now identical to our version, so useUbitUmarov1-40/+5
2014-07-22clamp avatar standup position within regionUbitUmarov1-0/+2
2014-07-22if sited avatar cross fails, dont add it to physics and dont mess scriptsUbitUmarov1-1/+4
2014-07-22CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, soUbitUmarov1-91/+86
2014-07-22consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE andUbitUmarov1-0/+2
2014-07-22make ResetChildPrimPhysicsPositions only do what it is supposed to do andUbitUmarov1-1/+11
2014-07-22 tell scripts about positions changes after they are actually changedUbitUmarov1-10/+18
2014-07-22 dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sogUbitUmarov1-84/+96
2014-07-22bug fix. Child position got broken because first prim i parts array mayUbitUmarov1-0/+5
2014-07-22 fix HUD attachment update filter to allow avatar center etcUbitUmarov1-2/+2
2014-07-22 send updates on selected attachments as sl ( warinin if reverted then aUbitUmarov1-3/+3
2014-07-21 avatar collisions fixUbitUmarov1-51/+54
2014-07-21change presence movetotarget avoiding trying to go undergroud or fly whenUbitUmarov1-1/+4
2014-07-21 change ava to ava collisions a bitUbitUmarov1-30/+42
2014-07-21bug fixUbitUmarov1-4/+5
2014-07-20Remove extremely spammy error message that isn't an actual error - userMelanie Thielker1-5/+5
2014-07-20Remove some already commented linesMelanie Thielker1-11/+0
2014-07-20Fix LSL portions of sit positioningMelanie Thielker1-36/+12
2014-07-20make sittarget camera relative to root primUbitUmarov1-17/+18
2014-07-20another change to standupUbitUmarov1-1/+1
2014-07-20 change avatar standup codeUbitUmarov1-28/+25
2014-07-20 remove avn hack on sitted avatars positionsUbitUmarov1-27/+3
2014-07-20physicsSit SendSitResponse also relative to parent primUbitUmarov1-5/+11
2014-07-20 fix physics sit for physical child primsUbitUmarov1-4/+4
2014-07-20 physics engine cannot change internal positions of linksets, at least notUbitUmarov1-2/+2
2014-07-20replace old Attachoffset by AttachedPos. Comented out possible mergeUbitUmarov5-13/+11
2014-07-20Fix duplicate attach message being sent to objects picked up from the groundMelanie Thielker1-1/+4
2014-07-20Fix coalesced objects not showing up as "piles" of prims (AVN only bug)Melanie Thielker1-4/+4
2014-07-19Fix taking objectsMelanie Thielker1-1/+1
2014-07-19 refix originalPositions[]UbitUmarov1-1/+1
2014-07-19fix attachmentsUbitUmarov1-7/+9
2014-07-19revert to capsule representation of avatar colliderUbitUmarov1-297/+28