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2013-02-03Adds the ability to load more then one IClientNetworkServer thereby allowing ...teravus2-47/+73
2013-02-01Revert "Update assembly version numbers"BlueWall68-69/+69
2013-02-02minor: change comment about assuming script references are textures in UuidGa...Justin Clark-Casey (justincc)1-1/+2
2013-02-01Update assembly version numbersBlueWall68-69/+69
2013-02-02Log missing assets on "fcache assets" found. This ignores references found b...Justin Clark-Casey (justincc)2-17/+31
2013-02-02Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantomJustin Clark-Casey (justincc)2-3/+3
2013-02-02Stop exceptions being thrown if GenerateMapTiles = false but no static map ti...Justin Clark-Casey (justincc)2-7/+18
2013-02-01Sit and Spin reduction. If sitting, slam avatar angular velocity to zero.teravus1-2/+3
2013-02-01BulletSim: fix problem where editting a physical linkset caused theRobert Adams2-19/+33
2013-01-31BulletSim: fix crash caused when linksets were rebuilt. A problem addedRobert Adams5-80/+106
2013-01-31BulletSim: make sure vehicle physical properties are set when goingRobert Adams5-46/+35
2013-01-31BulletSim: clean up TargetVelocity implementation by using the default defn i...Robert Adams2-14/+2
2013-01-31Move the JsonStore regular expressions to static variables to avoidMic Bowman2-87/+190
2013-01-31Whitespace fix and removing unneccessary parenthesesMelanie1-1/+1
2013-01-31Added option for UUID as command parameters. This lets the command handle the...Dan Lake1-0/+4
2013-01-30Allow use of MaptileStaticUUID in Regions.ini to override the global setting ...Jak Daniels3-20/+95
2013-01-30Add JsonTestStore to determine if a JsonStore is associated withMic Bowman3-0/+25
2013-01-30* This adds a bit more to the previous flying roll effect by adding additiona...teravus1-10/+50
2013-01-30* Adds a satisfying angular roll when an avatar is flying and turning. (Gene...teravus2-1/+82
2013-01-30Add JsonDestroyStore() basic regression testJustin Clark-Casey (justincc)1-0/+15
2013-01-30refactor: Make invocations of json store functions from the regression test s...Justin Clark-Casey (justincc)1-42/+17
2013-01-30Add regression test for script func JsonRemoveValue()Justin Clark-Casey (justincc)1-0/+52
2013-01-30Fix issue where lsl -> c# generation in co-operative termination mode did not...Justin Clark-Casey (justincc)2-22/+171
2013-01-29BulletSim: fix physics repositioning when under ground to only happenRobert Adams3-15/+50
2013-01-29minor: change name of json script tests to JsonStoreScriptModuleTests instead...Justin Clark-Casey (justincc)1-1/+1
2013-01-29minor: remove EnableLogging() left over in CoopTerminationTestsJustin Clark-Casey (justincc)1-1/+1
2013-01-29Try ignoring json tests if they can't be run due to being on <=.net 3.5Justin Clark-Casey (justincc)1-6/+17
2013-01-29minor: Tidy up disabled logging on AssetTransactionModule for future use. Ma...Justin Clark-Casey (justincc)1-8/+10
2013-01-29minor: remove some mono compile warnings in XEngine.csJustin Clark-Casey (justincc)1-2/+0
2013-01-28BulletSim: enable angular vertical attraction.Robert Adams2-3/+3
2013-01-28BulletSim: first unit test: vehicle angular attractionRobert Adams5-79/+150
2013-01-28BulletSim: do not zero an avatar's standing velocity if it is standingRobert Adams3-96/+118
2013-01-28BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to...Robert Adams1-14/+14
2013-01-28BulletSim: fix the trimming of colliders so only the top 25 are returned.Robert Adams2-4/+4
2013-01-27BulletSim: simplify the initialization of some of the parameters.Robert Adams2-32/+23
2013-01-27BulletSim: reinstate the supression of rotational velocity for vehiclesRobert Adams1-1/+1
2013-01-27BulletSim: add framework for BulletSim unit tests. No tests yet.Robert Adams3-0/+193
2013-01-27BulletSim: disable center-of-mass computation because it does not work yetRobert Adams1-1/+1
2013-01-27BulletSim: fix compile error from last commitRobert Adams1-2/+2
2013-01-27BulletSim: parameterize the value for gravity reduction for ground vehicles o...Robert Adams3-11/+18
2013-01-27BulletSim: first attempt at reporting top collidersRobert Adams5-11/+43
2013-01-27BulletSim: parameterize several vehicle debugging values: physical linear and...Robert Adams3-9/+57
2013-01-27BulletSim: finish the post step event for physical object actions. Modify veh...Robert Adams3-13/+73
2013-01-27Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie2-6/+8
2013-01-26Fix issue where the "set terrain texture" console command did not tell the vi...Justin Clark-Casey (justincc)1-1/+1
2013-01-26Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so th...Justin Clark-Casey (justincc)2-2/+60
2013-01-26Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParamsTalun1-3/+10
2013-01-25* This adds llVolumeDetect functionality to the C# implementation of BulletSim.teravus1-86/+116
2013-01-26minor: Fix full scene part console report to show proper Light* names rather ...Justin Clark-Casey (justincc)1-5/+5
2013-01-26minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to disable...Justin Clark-Casey (justincc)1-0/+2