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2012-02-29chODE: bad meshs get a a basic box or sphere geom with setted prim size. They...UbitUmarov2-503/+148
2012-02-28 made box a little largerUbitUmarov1-6/+6
2012-02-28A few blind changes to go try to go around bad mesh little box replacement failUbitUmarov1-67/+50
2012-02-28Fix and hook up llTeleportAgentMelanie3-1/+7
2012-02-28Implement llTeleportAgentMelanie1-0/+22
2012-02-28Really dirty hack to make sims start. Causes errors but the ting runs. RemoveMelanie1-1/+5
2012-02-27 Let inworld meshs colide as such and not as basic prim all the time. Removed...UbitUmarov2-5/+10
2012-02-27Fix vehicles going physical stopping llTargetOmega parts (boat radar)Melanie1-3/+5
2012-02-27Fix NPC appearance setting to include attachments againMelanie1-1/+4
2012-02-27 update ubitODE to my current working stateUbitUmarov4-568/+378
2012-02-26Make llSetKeyframedMotion prims waut at the borders of down sims and try againMelanie2-0/+18
2012-02-26added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d...UbitUmarov2-3/+41
2012-02-26Move KeyframeMotion from SOG to SOP because we can't persist it anyMelanie8-41/+75
2012-02-26Implement proper selection behaviorMelanie3-2/+37
2012-02-26Implement KeyframedMotion selection behaviorMelanie3-2/+37
2012-02-26Fix deserialization of Buoyancy, Force and Torque. Remove debug from the newMelanie5-11/+9
2012-02-26Fix an infinite recursion caused by checking the wrong values forMelanie1-24/+27
2012-02-26Serialize Keyframe motion for region crossingsMelanie4-4/+96
2012-02-26Zero force and torque on take so that items don't run away when rezzedMelanie1-0/+2
2012-02-26Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.Melanie9-2/+493
2012-02-25 changed SOP Force and Torque, adding XML (de/)serialization, also changed Bu...UbitUmarov3-35/+98
2012-02-25Delay the sending of the initial werables update until the inventory andMelanie2-8/+12
2012-02-24 replace bad meshs by a small cube and log it.UbitUmarov1-5/+21
2012-02-24Try not to send the avatar updates on login. This may mean loggin in withMelanie1-1/+2
2012-02-24 stop using useless geom tricallback.UbitUmarov1-1/+2
2012-02-24Add a cache on GridService requestsMelanie1-0/+10
2012-02-23Prevent a nullref when nonphysical motion objects cross sim boundariesMelanie1-1/+1
2012-02-23Partially apply the core banlines fixMelanie2-6/+9
2012-02-23Try to resolve some problems with viewers crashing after hitting parcel banli...Justin Clark-Casey (justincc)3-16/+41
2012-02-23Correct sit position calculationsMelanie1-2/+2
2012-02-23Fix preserving the animation state of a crossing seated avatarMelanie1-2/+10
2012-02-23Properly sequence updates of avatars and attachments so that we don'tMelanie2-0/+11
2012-02-23Show avatars as sitting on proot prims only to avoid motion jitterMelanie1-5/+31
2012-02-23Add a position parameter to region crossing of objects. This avoids theMelanie8-18/+25
2012-02-23 fix the last fix. Regions are square but... Also remove the 0.5 offset in ma...UbitUmarov1-1/+3
2012-02-23 fix my bug on ChODE terrain heightmap buildUbitUmarov1-3/+3
2012-02-23Add permission checks to scripted object movements, which didn't respect bansMelanie3-1/+59
2012-02-22Count agents for LSL instead of relying on SceneGraph to have the correctMelanie1-1/+7
2012-02-22Adjust sit target and the llSetLinkPrimitiveParams sit position hackMelanie2-16/+68
2012-02-22Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in con...Justin Clark-Casey (justincc)1-8/+2
2012-02-21Restore the taskItem null check that I accidentally blatted in 5397a6dJustin Clark-Casey (justincc)1-0/+9
2012-02-21Fix:LINK_ROOT flag for llGetLinkName() by SinglePrimPixelTomsen1-1/+1
2012-02-21Fix problem with dragging child part inventory item to user inventory.Justin Clark-Casey (justincc)2-30/+4
2012-02-21Revert "Fix:Cannot drag inventory from child prim into inventory http://opens...Justin Clark-Casey (justincc)1-8/+4
2012-02-21Fix:Cannot drag inventory from child prim into inventory http://opensimulator...PixelTomsen1-4/+8
2012-02-21Reverse the changed to ODE heightmap. It results in SERIOUS issues like anMelanie1-4/+4
2012-02-21Also preserve angular velocity on crossing.Melanie1-0/+3
2012-02-21Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)1-0/+3
2012-02-21Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)9-14/+51
2012-02-21Fix bug where NPCs would establish child agents on other neighbour regions th...Justin Clark-Casey (justincc)1-15/+14