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My fork of OpenSim for IG and MG, called SledjChisl.
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2012-08-24
Fix bad child prim permissions that can make objects change perms after rezzing
Melanie
3
-3
/
+39
2012-08-23
If a script state save fails for some reason on shutdown/region removal, get ...
Justin Clark-Casey (justincc)
1
-2
/
+25
2012-08-22
this should be an if-else block in case the non-phys min/max are smaller than...
SignpostMarv
1
-5
/
+7
2012-08-22
Lock disposal of separate gdi+ objects under different threads since this pre...
Justin Clark-Casey (justincc)
1
-26
/
+42
2012-08-21
Fix bug in SoundModule.PlayAttachedSound() where every sound update to an ava...
Justin Clark-Casey (justincc)
1
-3
/
+5
2012-08-20
refactoring out SetFaceColor
SignpostMarv
2
-54
/
+17
2012-08-20
making use of implicit operators and Util.Clip handling of Vector3
SignpostMarv
2
-22
/
+27
2012-08-20
single operation for PRIM_COLOR
SignpostMarv
2
-2
/
+50
2012-08-20
fix typo
SignpostMarv
1
-1
/
+1
2012-08-20
no-op change for cia.vc test
Justin Clark-Casey (justincc)
1
-0
/
+1
2012-08-20
When loading an OAR, validate any group UUIDs and properly reconstruct parcel...
Justin Clark-Casey (justincc)
1
-1
/
+62
2012-08-20
Tighten up OpenSim.Framework.Cache locking to avoid race conditions.
Justin Clark-Casey (justincc)
1
-30
/
+53
2012-08-20
Add --force flag to "kick user" console command to allow bypassing of recent ...
Justin Clark-Casey (justincc)
13
-22
/
+68
2012-08-20
Fix scripted detach of temp attachments
Melanie
1
-6
/
+2
2012-08-19
Fix llDialog responses so that they can be heard throughout the region. This ...
Melanie
1
-1
/
+1
2012-08-18
Add a reference to OpenMetaverseType.dll to compiled script assemblies.
Melanie
1
-0
/
+2
2012-08-18
integrating redundant code into operator
SignpostMarv
2
-14
/
+7
2012-08-18
Rot2Quaternion is now redundant
SignpostMarv
2
-12
/
+11
2012-08-18
constructor means not having to manually refer to individual properties
SignpostMarv
3
-6
/
+6
2012-08-18
implicit operators mean one does not need to instantiate new objects manually
SignpostMarv
2
-7
/
+5
2012-08-18
adding missing refactor for LSL_Vector
SignpostMarv
1
-1
/
+1
2012-08-18
Implementing operators & constructors for Quaternion
SignpostMarv
1
-0
/
+18
2012-08-18
Fix the whitespace formatting error introduced by the last patch
Melanie
1
-2
/
+2
2012-08-18
refactoring for Vector3 operator & constructor tweaks
SignpostMarv
9
-125
/
+119
2012-08-18
When reporting a thread timeout, create a copy of the info rather than passin...
Justin Clark-Casey (justincc)
1
-1
/
+14
2012-08-17
adding null return to fix building
SignpostMarv
1
-1
/
+1
2012-08-17
fixing bug that get/set the wrong property for prim types other than sphere &...
SignpostMarv
2
-3
/
+6
2012-08-17
implemented
SignpostMarv
3
-0
/
+64
2012-08-17
attempt to handle InvalidCastException in a manner similar to Second Life
SignpostMarv
2
-2
/
+17
2012-08-17
BulletSim: Properly regenerate hulls when objects made physical.
Robert Adams
2
-17
/
+33
2012-08-17
minor: Make xengine debug message on script load a scripting loading message ...
Justin Clark-Casey (justincc)
1
-7
/
+9
2012-08-17
BulletSim: restore most of the Detail logging statements. Will have
Robert Adams
4
-40
/
+51
2012-08-17
Modify order of code so SOP doesn't set the physics actor flying
Robert Adams
1
-7
/
+12
2012-08-17
BulletSim: add parameters and functionality to specify the mesh
Robert Adams
3
-48
/
+34
2012-08-17
BulletSim: comments and parameter changes in dynamics engine.
Robert Adams
2
-26
/
+30
2012-08-17
BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ...
Robert Adams
1
-158
/
+20
2012-08-17
adding a clip method to handle Vector3 objects to enable a minor amount of re...
SignpostMarv
2
-6
/
+11
2012-08-16
Do a proper null check to avoid the overloaded operator == trap
Melanie
1
-1
/
+1
2012-08-15
Correct an exception report in SceneObjectPart so it outputs the stack.
Robert Adams
1
-1
/
+1
2012-08-15
BulletSim: make it so objects in a linkset do not generate collisions with ea...
Robert Adams
3
-2
/
+27
2012-08-15
enables configurable minimum sizes for physical & non-physical prims
SignpostMarv
6
-42
/
+141
2012-08-15
Implementing PRIM_LINK_TARGET in a non-recursive fashion
SignpostMarv
1
-49
/
+74
2012-08-15
Don't enable the thread watchdog until all regions are ready.
Justin Clark-Casey (justincc)
2
-7
/
+33
2012-08-15
adding ATTACH_*_PEC constants
SignpostMarv
1
-0
/
+2
2012-08-15
BulletSim: add hinge constraint.
Robert Adams
3
-6
/
+126
2012-08-15
BulletSim: add locking to constraintCollection and rename some of the public ...
Robert Adams
2
-147
/
+197
2012-08-15
BulletSim: clean up detail logging by adding many more debug log statements a...
Robert Adams
5
-34
/
+44
2012-08-15
BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M...
Robert Adams
1
-15
/
+15
2012-08-15
BulletSim: fix problem of a null reference exception on shutdown if there wer...
Robert Adams
1
-12
/
+13
2012-08-15
BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConst...
Robert Adams
1
-4
/
+12
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