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2014-07-31MESS: changes in MakeRootAgent and CompleteMovement reordering things.UbitUmarov6-30/+151
2014-07-30make HandlerRegionHandshakeReply processing async and delay it a bit. ThisUbitUmarov1-2/+6
2014-07-30 restrict other avatar sounds to parcel flags ( untested )UbitUmarov2-19/+36
2014-07-30 missing file in commit 5fe1f878372b5490304a2ad7c0a41293ae36aaa0UbitUmarov1-1/+1
2014-07-30 mute avatar collision sounds if parcel doesnt allowUbitUmarov1-1/+19
2014-07-30 changes to parcels code (still more to to)UbitUmarov2-77/+134
2014-07-29Persist new land fields for access controlMelanie Thielker1-2/+14
2014-07-29Correct nomenclature for LLSD messages. LL sure suckMelanie Thielker1-4/+4
2014-07-29Try to plumb the other halfMelanie Thielker3-0/+19
2014-07-29Send new parcel permissions to activate viewer options - done right this timeMelanie Thielker2-14/+26
2014-07-29Add new fields to parcel updateMelanie Thielker1-1/+11
2014-07-29Change some ORs to assignments as they should beMelanie Thielker1-5/+5
2014-07-29fix the mess about exclusive fields and flags on land overlayUbitUmarov2-31/+34
2014-07-29change parcel overlay bytes adding LocalSound.. changed others also NEEDSUbitUmarov3-30/+66
2014-07-27 dont mess with sound gain on stopUbitUmarov1-1/+1
2014-07-27dont send packets twiceUbitUmarov1-1/+0
2014-07-27change how sounds work. May be bad.. needs testingUbitUmarov4-102/+66
2014-07-27remove forgotten linesUbitUmarov1-7/+0
2014-07-27serialize sound parameters for llLoopSoundUbitUmarov1-1/+48
2014-07-26clear script controls on crossing (untested)(possible should be doneUbitUmarov2-0/+10
2014-07-26 dont standup avatar on crossingUbitUmarov1-2/+2
2014-07-26allow reset default animation to default as core doesUbitUmarov1-1/+1
2014-07-25add queue transition code needs review/more testingUbitUmarov1-79/+115
2014-07-25remove old and dead code that its only making it hard to understandUbitUmarov1-287/+18
2014-07-24 change previus code, send a NoEvents response back to http server, evenUbitUmarov2-5/+1
2014-07-24EventQueueGetModule: dont reuse queues, we dont know whats there; makeUbitUmarov1-10/+9
2014-07-24let BlockingQueue timeout work as its suposed to and not wait for everUbitUmarov1-3/+2
2014-07-24 revert my change of not adding physcis to a failed avatar transfer. ThisUbitUmarov1-3/+0
2014-07-24on transfer fail of sited avatars, only doUbitUmarov1-2/+2
2014-07-24fix line endingUbitUmarov1-4/+4
2014-07-23 on sit use root prim camera at and eye if child as neitherUbitUmarov1-10/+27
2014-07-23change last commit setting intransit without messing flightUbitUmarov1-4/+4
2014-07-23 do CompleteMovement with InTransit set as coreUbitUmarov1-82/+91
2014-07-23cleanup a bit presence CheckForBorderCrossing removing dead codeUbitUmarov1-126/+113
2014-07-23 changed locations of m_originRegionID setting to where current core hasUbitUmarov1-6/+17
2014-07-23 request.DoHTTPGruntWork(..) is now identical to our version, so useUbitUmarov1-40/+5
2014-07-22clamp avatar standup position within regionUbitUmarov1-0/+2
2014-07-22if sited avatar cross fails, dont add it to physics and dont mess scriptsUbitUmarov1-1/+4
2014-07-22CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, soUbitUmarov1-91/+86
2014-07-22consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE andUbitUmarov1-0/+2
2014-07-22make ResetChildPrimPhysicsPositions only do what it is supposed to do andUbitUmarov1-1/+11
2014-07-22 tell scripts about positions changes after they are actually changedUbitUmarov1-10/+18
2014-07-22 dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sogUbitUmarov1-84/+96
2014-07-22bug fix. Child position got broken because first prim i parts array mayUbitUmarov1-0/+5
2014-07-22 fix HUD attachment update filter to allow avatar center etcUbitUmarov1-2/+2
2014-07-22 send updates on selected attachments as sl ( warinin if reverted then aUbitUmarov1-3/+3
2014-07-21 avatar collisions fixUbitUmarov1-51/+54
2014-07-21change presence movetotarget avoiding trying to go undergroud or fly whenUbitUmarov1-1/+4
2014-07-21 change ava to ava collisions a bitUbitUmarov1-30/+42
2014-07-21bug fixUbitUmarov1-4/+5