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2013-06-14Don't try to abort worker threads in WebFetchInvDescModule if module was not ...Justin Clark-Casey (justincc)1-6/+4
2013-06-13Make XInventoryServicesConnector properly handle a RESULT = false return for ...Justin Clark-Casey (justincc)1-68/+56
2013-06-12* This fixes having to select and deselect prim to get keyframemotion to star...teravus3-4/+8
2013-06-12After calls to GetSuitcaseXFolder() in HGSuitcaseInventoryService, consistent...Justin Clark-Casey (justincc)2-2/+24
2013-06-12Implement logging of first 80 characters (debug level 5) or full body data (d...Justin Clark-Casey (justincc)2-5/+57
2013-06-11BulletSim: when meshing or asset fetching fails, include positionRobert Adams2-14/+30
2013-06-11Add TriggerScenePresenceUpdated events when an animation is addedRobert Adams4-6/+11
2013-06-11Uncomment Mic's code and split to create new regression TestAddTemporaryAsset...Justin Clark-Casey (justincc)1-23/+41
2013-06-11Removed the lock entirelyDiva Canto1-56/+52
2013-06-11Really bad idea to lock m_UserCache for so long in UserManagementModule. Adde...Diva Canto1-13/+17
2013-06-11Put the "script saved" and "notecard saved" messages back into the bottomMelanie1-2/+2
2013-06-11* Adds KeyFrameMotion storage support to SQLite, just a note, seems that ...teravus3-2/+35
2013-06-11Adjust output of llRot2Axis and llRot2Angle to match domains SL(tm) uses. Add...dahlia1-0/+3
2013-06-10LSL_Rotation.Normalize() now returns 0,0,0,1 for x,y,z,s when normalization f...dahlia1-2/+2
2013-06-10llRot2Angle now checks absolute value of s rotation component before normalizingdahlia1-11/+3
2013-06-10llRot2Axis now checks absolute value of s rotation component before normalizi...dahlia1-22/+6
2013-06-10Check For NaN and Infinity in llRot2Axis/Angle Fixes mantis #6669teravus1-2/+4
2013-06-10add a Normalize() method for LSL_Rotationdahlia1-0/+25
2013-06-10Add port numbers to poll service thread names so that we can tell which belon...Justin Clark-Casey (justincc)1-2/+2
2013-06-10Reinstate explicit starting and stopping of PollServiceRequestManager added i...Justin Clark-Casey (justincc)2-4/+7
2013-06-10Fix test for adding temporary assets. Code for non-local temporary assetsMic Bowman1-0/+20
2013-06-10BulletSim: add failure flag for meshing failure vs asset fetch failureRobert Adams4-34/+51
2013-06-10Remove Temporary from use to shortcut asset stores. The Local propertyMic Bowman4-3/+4
2013-06-10Mantis 5346: llAxisAngle2Rot() should normalize before computingTalun1-0/+1
2013-06-09More on mantis #6666 -- Groups V2 remote connector.Diva Canto1-7/+4
2013-06-08Groups V2 -- fix mantis #6666Diva Canto1-0/+3
2013-06-08Catch exception triggered by incoming avatars using legacy profilesBlueWall1-1/+10
2013-06-07SQLite support for UserProfilesBlueWall3-0/+995
2013-06-07Ensure selected module is the only active oneBlueWall1-0/+3
2013-06-07Put the configuration back in FetchInventoryDesc2 cap.Diva Canto1-0/+29
2013-06-07Supply proper type information for the various types of requestsMelanie3-9/+8
2013-06-07Adding Avination's PollService to round out the HTTP inventory changesMelanie8-236/+219
2013-06-07minor: Comment out debug logging (at warn level) about number of objects forc...Justin Clark-Casey (justincc)1-1/+1
2013-06-07Fix regression where multiple close agents could be sent to the wrong neighbo...Justin Clark-Casey (justincc)1-1/+6
2013-06-07In LocalFriendshipTerminated, send the original client's agentId to the frien...Donnie Roberts2-4/+4
2013-06-07Mantis #6620 (removed debug message)Diva Canto1-1/+1
2013-06-06Fix keyframe motion copyrightMelanie1-3/+26
2013-06-05Strengthen some assumptions.Diva Canto1-0/+5
2013-06-06Database persistence for keyframes. Contains a Migration.Melanie2-4/+32
2013-06-06Hook up Keyframe motion to almost everything. Failing to cross a sim borderMelanie11-0/+229
2013-06-06Committing Avination's Keyframe module. This is not hooked up yet and will do...Melanie1-0/+766
2013-06-05Port Avination's inventory send throttlingMelanie2-52/+321
2013-06-05Prevent processing for NpcBlueWall1-1/+3
2013-06-05CleanupBlueWall1-5/+0
2013-06-05Avoid a deadlock where a script can attempt to take a ScriptInstance.m_Script...Justin Clark-Casey (justincc)1-11/+21
2013-06-05Remove a couple of orphaned linesBlueWall1-3/+0
2013-06-05Make locking more uniformBlueWall1-14/+19
2013-06-05BulletSim: default PhysicsTimeStep to same as the simulator'sRobert Adams1-1/+1
2013-06-05BulletSim: fix corner case when rebuilding a compound linkset whileRobert Adams1-11/+46
2013-06-01BulletSim: experimental movement of physics execution off of heartbeatRobert Adams3-73/+209