| Commit message (Expand) | Author | Files | Lines |
2013-01-03 | minor: Change channel digger replacement message in TerrainModule to Info fro... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2013-01-02 | Allow registering regions whose names are equivalent under LIKE but not truly... | Oren Hurvitz | 3 | -8/+19 |
2013-01-02 | Fixed several problems with the Sun: some settings didn't work, or were incon... | Oren Hurvitz | 5 | -61/+37 |
2013-01-02 | Fixed: the AvatarEnteringNewParcel event wasn't triggered in some cases | Oren Hurvitz | 1 | -0/+6 |
2013-01-02 | Added locking in NullRegionData. | Oren Hurvitz | 1 | -20/+44 |
2013-01-02 | Fix indenting on ConsoleDisplayTable, align indenting on "show animations" co... | Justin Clark-Casey (justincc) | 2 | -3/+4 |
2013-01-02 | minor: minor code and log formatting fixes to recent changes in LandManagemen... | Justin Clark-Casey (justincc) | 1 | -5/+6 |
2013-01-02 | Changed locks to prevent deadlocks (especially during multi-region Load OAR) | Oren Hurvitz | 3 | -39/+61 |
2013-01-02 | If Save OAR/IAR times-out while waiting for assets then notify the caller tha... | Oren Hurvitz | 4 | -26/+37 |
2013-01-02 | minor: Allow objects to be added directly to a row on a ConsoleDisplayTable r... | Justin Clark-Casey (justincc) | 2 | -2/+2 |
2013-01-02 | Implemented Return Objects when it's invoked from the Top Colliders or Top Sc... | Oren Hurvitz | 1 | -5/+55 |
2013-01-02 | Add "show animations" console command for debug purposes. | Justin Clark-Casey (justincc) | 3 | -4/+220 |
2013-01-02 | If an NPC is unowned, then always auto-grant permissions requested via llRequ... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2013-01-01 | BulletSim: add parameter to have Bullet output performance statistics | Robert Adams | 4 | -7/+11 |
2013-01-01 | BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin | Robert Adams | 2 | -6/+8 |
2013-01-01 | BulletSim: move over and port the interface for BulletXNA. | Robert Adams | 7 | -315/+623 |
2013-01-01 | BulletSim: fix line endings. | Robert Adams | 2 | -52/+52 |
2013-01-01 | BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged | Robert Adams | 6 | -278/+1806 |
2013-01-02 | Fixed bugs when getting the root folder. | Oren Hurvitz | 1 | -1/+10 |
2013-01-01 | minor: Assign names to the different SmartThreadPools for debugging purposes. | Justin Clark-Casey (justincc) | 2 | -0/+2 |
2013-01-01 | refactor: call Util.InitThreadPool() if we are initializing an uninitialized ... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-12-31 | BulletSim: remove unused unmanaged memory reference functions from BSAPITempl... | Robert Adams | 2 | -2/+4 |
2012-12-31 | BulletSim: remove rigid body contruction functions from BSAPITemplate that re... | Robert Adams | 2 | -61/+0 |
2012-12-31 | BulletSim: eliminate the use of the unmanaged HeightMapInfo structure. | Robert Adams | 4 | -42/+20 |
2012-12-31 | BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. | Robert Adams | 10 | -194/+311 |
2012-12-31 | BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ... | Robert Adams | 15 | -201/+372 |
2012-12-31 | BulletSim: remove all the debug printing of pointer formatting (.ToString(X))... | Robert Adams | 7 | -25/+58 |
2012-12-31 | BulletSim: another round of conversion: dynamics world and collision object f... | Robert Adams | 15 | -1248/+1454 |
2012-12-31 | BulletSim: add the implementation files for the two versions of Bullet: | Robert Adams | 2 | -0/+1146 |
2012-12-31 | BulletSim: first round of conversion from direct BulletSimAPI interfacing by ... | Robert Adams | 11 | -839/+234 |
2012-12-31 | BulletSim: change physical data structures to classes. Add default | Robert Adams | 5 | -15/+29 |
2012-12-31 | Resolve Mantis 6480 (http://opensimulator.org/mantis/view.php?id=6480) | Robert Adams | 1 | -2/+11 |
2012-12-31 | Comment out test messages that go directly to the console. | Robert Adams | 1 | -2/+2 |
2012-12-29 | BulletSim: remove check for small motor movement because, while it | Robert Adams | 2 | -3/+6 |
2012-12-29 | BulletSim: an 'if' to suppress multiple setting of avatar orientation. | Robert Adams | 1 | -5/+9 |
2012-12-29 | BulletSim: tweeking avatar capsule code in an attempt to have | Robert Adams | 4 | -46/+81 |
2012-12-28 | ScenePresence passes the avatar rotation down to the physics engine. This wil... | Robert Adams | 1 | -0/+4 |
2012-12-28 | BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity | Robert Adams | 2 | -3/+9 |
2012-12-28 | BulletSim: fix problem of avatars appearing to walk through walls | Robert Adams | 1 | -51/+55 |
2012-12-27 | BulletSim: correct collision mask definition for linkset children. | Robert Adams | 4 | -35/+18 |
2012-12-27 | BulletSim: fix physical object not interacting with static objects. | Robert Adams | 1 | -9/+24 |
2012-12-27 | BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia... | Robert Adams | 4 | -5/+21 |
2012-12-27 | BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ... | Robert Adams | 4 | -39/+55 |
2012-12-27 | Add check to always push terse updates for presences that have new velocities... | Robert Adams | 1 | -3/+8 |
2012-12-27 | BulletSim: fix buoyancy so it's properly set by a script when an | Robert Adams | 4 | -15/+44 |
2012-12-27 | BulletSim: fix odd code that wasn't really recomputing the mass of a | Robert Adams | 1 | -7/+7 |
2012-12-27 | BulletSim: add physical parameter min/max constants in BSParam. I just don't ... | Robert Adams | 4 | -11/+15 |
2012-12-27 | BulletSim: complete applyImpulse function in BSCharacter (like I said | Robert Adams | 1 | -8/+17 |
2012-12-18 | * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) | teravus | 19 | -79/+116 |
2012-12-26 | BulletSim: scale the force for external AddForce by the simulation | Robert Adams | 3 | -1/+19 |