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My fork of OpenSim for IG and MG, called SledjChisl.
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2013-02-03
Adds the ability to load more then one IClientNetworkServer thereby allowing ...
teravus
2
-47
/
+73
2013-02-01
Revert "Update assembly version numbers"
BlueWall
68
-69
/
+69
2013-02-02
minor: change comment about assuming script references are textures in UuidGa...
Justin Clark-Casey (justincc)
1
-1
/
+2
2013-02-01
Update assembly version numbers
BlueWall
68
-69
/
+69
2013-02-02
Log missing assets on "fcache assets" found. This ignores references found b...
Justin Clark-Casey (justincc)
2
-17
/
+31
2013-02-02
Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom
Justin Clark-Casey (justincc)
2
-3
/
+3
2013-02-02
Stop exceptions being thrown if GenerateMapTiles = false but no static map ti...
Justin Clark-Casey (justincc)
2
-7
/
+18
2013-02-01
Sit and Spin reduction. If sitting, slam avatar angular velocity to zero.
teravus
1
-2
/
+3
2013-02-01
BulletSim: fix problem where editting a physical linkset caused the
Robert Adams
2
-19
/
+33
2013-01-31
BulletSim: fix crash caused when linksets were rebuilt. A problem added
Robert Adams
5
-80
/
+106
2013-01-31
BulletSim: make sure vehicle physical properties are set when going
Robert Adams
5
-46
/
+35
2013-01-31
BulletSim: clean up TargetVelocity implementation by using the default defn i...
Robert Adams
2
-14
/
+2
2013-01-31
Move the JsonStore regular expressions to static variables to avoid
Mic Bowman
2
-87
/
+190
2013-01-31
Whitespace fix and removing unneccessary parentheses
Melanie
1
-1
/
+1
2013-01-31
Added option for UUID as command parameters. This lets the command handle the...
Dan Lake
1
-0
/
+4
2013-01-30
Allow use of MaptileStaticUUID in Regions.ini to override the global setting ...
Jak Daniels
3
-20
/
+95
2013-01-30
Add JsonTestStore to determine if a JsonStore is associated with
Mic Bowman
3
-0
/
+25
2013-01-30
* This adds a bit more to the previous flying roll effect by adding additiona...
teravus
1
-10
/
+50
2013-01-30
* Adds a satisfying angular roll when an avatar is flying and turning. (Gene...
teravus
2
-1
/
+82
2013-01-30
Add JsonDestroyStore() basic regression test
Justin Clark-Casey (justincc)
1
-0
/
+15
2013-01-30
refactor: Make invocations of json store functions from the regression test s...
Justin Clark-Casey (justincc)
1
-42
/
+17
2013-01-30
Add regression test for script func JsonRemoveValue()
Justin Clark-Casey (justincc)
1
-0
/
+52
2013-01-30
Fix issue where lsl -> c# generation in co-operative termination mode did not...
Justin Clark-Casey (justincc)
2
-22
/
+171
2013-01-29
BulletSim: fix physics repositioning when under ground to only happen
Robert Adams
3
-15
/
+50
2013-01-29
minor: change name of json script tests to JsonStoreScriptModuleTests instead...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-01-29
minor: remove EnableLogging() left over in CoopTerminationTests
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-01-29
Try ignoring json tests if they can't be run due to being on <=.net 3.5
Justin Clark-Casey (justincc)
1
-6
/
+17
2013-01-29
minor: Tidy up disabled logging on AssetTransactionModule for future use. Ma...
Justin Clark-Casey (justincc)
1
-8
/
+10
2013-01-29
minor: remove some mono compile warnings in XEngine.cs
Justin Clark-Casey (justincc)
1
-2
/
+0
2013-01-28
BulletSim: enable angular vertical attraction.
Robert Adams
2
-3
/
+3
2013-01-28
BulletSim: first unit test: vehicle angular attraction
Robert Adams
5
-79
/
+150
2013-01-28
BulletSim: do not zero an avatar's standing velocity if it is standing
Robert Adams
3
-96
/
+118
2013-01-28
BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to...
Robert Adams
1
-14
/
+14
2013-01-28
BulletSim: fix the trimming of colliders so only the top 25 are returned.
Robert Adams
2
-4
/
+4
2013-01-27
BulletSim: simplify the initialization of some of the parameters.
Robert Adams
2
-32
/
+23
2013-01-27
BulletSim: reinstate the supression of rotational velocity for vehicles
Robert Adams
1
-1
/
+1
2013-01-27
BulletSim: add framework for BulletSim unit tests. No tests yet.
Robert Adams
3
-0
/
+193
2013-01-27
BulletSim: disable center-of-mass computation because it does not work yet
Robert Adams
1
-1
/
+1
2013-01-27
BulletSim: fix compile error from last commit
Robert Adams
1
-2
/
+2
2013-01-27
BulletSim: parameterize the value for gravity reduction for ground vehicles o...
Robert Adams
3
-11
/
+18
2013-01-27
BulletSim: first attempt at reporting top colliders
Robert Adams
5
-11
/
+43
2013-01-27
BulletSim: parameterize several vehicle debugging values: physical linear and...
Robert Adams
3
-9
/
+57
2013-01-27
BulletSim: finish the post step event for physical object actions. Modify veh...
Robert Adams
3
-13
/
+73
2013-01-27
Prevent items being destroyed by rename operations. Renaming of a wearable also
Melanie
2
-6
/
+8
2013-01-26
Fix issue where the "set terrain texture" console command did not tell the vi...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-01-26
Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so th...
Justin Clark-Casey (justincc)
2
-2
/
+60
2013-01-26
Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParams
Talun
1
-3
/
+10
2013-01-25
* This adds llVolumeDetect functionality to the C# implementation of BulletSim.
teravus
1
-86
/
+116
2013-01-26
minor: Fix full scene part console report to show proper Light* names rather ...
Justin Clark-Casey (justincc)
1
-5
/
+5
2013-01-26
minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to disable...
Justin Clark-Casey (justincc)
1
-0
/
+2
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