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2007-11-13Some work on cleanly removing Regions.MW7-30/+87
2007-11-13Some work on being able to set/send a users Buddylist info. (added handling c...MW2-1/+67
2007-11-13* Fixed the walk vs fall animation.Teravus Ovares2-7/+71
2007-11-13* Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence Teravus Ovares2-24/+59
2007-11-13added IDs for all built-in animationsJeff Ames1-1/+1
2007-11-12* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares10-6/+80
2007-11-12* Added a lot of Glue to help with reporting proper collisions.Teravus Ovares6-28/+294
2007-11-12fix compile issue on monoSean Dague1-1/+1
2007-11-12enable typing animation for chat, maybeJeff Ames4-60/+93
2007-11-12added verbose output of unhandled packets from the viewerJeff Ames1-6/+8
2007-11-12* Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to...Teravus Ovares2-4/+21
2007-11-12set svn:eol-style, reset default configJeff Ames1-74/+74
2007-11-12* Applied Gerhard's Meshing patch (Thanks! Gerhard)Teravus Ovares2-0/+84
2007-11-11Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot5-4/+40
2007-11-11Fixing null pointer exception from Mathias Soeken:Dalien Talbot1-2/+2
2007-11-11set svn:eol-styleJeff Ames8-1741/+1741
2007-11-11fixed chatting while sittingJeff Ames1-5/+9
2007-11-11Fixed bug in assetcache where certain textures were not being packetized corr...Brian McBee1-1/+1
2007-11-11* adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....Teravus Ovares7-16/+23
2007-11-10removed OdePlugin/Meshing directoryJeff Ames6-1522/+0
2007-11-10* Moves the Meshmerizer to a separate pluginTeravus Ovares17-64/+1963
2007-11-10* ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim lef...Teravus Ovares1-1/+2
2007-11-09* Added an internal throttle on ODE physics updatesTeravus Ovares5-5/+56
2007-11-09add a few more verbose bitsSean Dague1-0/+2
2007-11-09turn back on verbose message for resending packetsSean Dague1-2/+2
2007-11-09don't break if they haven't defined the Sun section of their configSean Dague1-2/+10
2007-11-09make Sun progression configurable for the Sim from OpenSim.iniSean Dague1-2/+3
2007-11-09* Moved BulletX off of the 'constant terse update' method. It now only sends...Teravus Ovares3-8/+44
2007-11-09* Protip: Commit AFTER compiling. Adam Frisby1-1/+1
2007-11-09* Added some code to prevent a spinlock.Adam Frisby1-3/+7
2007-11-09* Tweaked how the throttle works.Adam Frisby1-1/+9
2007-11-09* Tweaked throttle sizes. Throttle is now 256kbps outbound per client.Adam Frisby1-2/+3
2007-11-09* Added some *VERY* experimental highly dodgy throttling of outbound packets ...Adam Frisby1-4/+31
2007-11-09* Fixed compile issue.Adam Frisby1-1/+2
2007-11-09* Added a mutex to the LoginService allowing only a single login simultaneous...Adam Frisby1-82/+93
2007-11-09* Fixed Resending Terse Updates Message on the console causing CPU usage to s...Teravus Ovares1-2/+2
2007-11-08* Stopped printing the prim's X cordinate difference from the last movement o...Teravus Ovares1-1/+1
2007-11-08* Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares4-16/+111
2007-11-08fixed non-ASCII chat and IMJeff Ames3-5/+6
2007-11-08converted hard-coded chat type values to ChatTypeEnumJeff Ames9-30/+28
2007-11-08* Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares10-30/+130
2007-11-07get rid of the debug line, that's just going to drive everyone nutsSean Dague1-1/+1
2007-11-07move Sun into a Region Module, pass 1. Currently this works fine withSean Dague3-3/+182
2007-11-07add SendSunPos function to IClientAPI to let us pull all the sunSean Dague3-2/+19
2007-11-07disable profuse logging messages for not saving physical Sean Dague1-1/+1
2007-11-07refactored some duplicate SceneObjectGroup searching code in SceneJeff Ames2-236/+98
2007-11-06* fix for Bug 563Teravus Ovares2-2/+9
2007-11-06* Added better logging to AssetCachelbsa715-96/+103
2007-11-05physical prims AND other changes in ODE (Teravus) -- note this is experimental!dan miller1-0/+1
2007-11-05physical prims dan miller1-75/+452