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My fork of OpenSim for IG and MG, called SledjChisl.
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2007-11-13
Some work on cleanly removing Regions.
MW
7
-30
/
+87
2007-11-13
Some work on being able to set/send a users Buddylist info. (added handling c...
MW
2
-1
/
+67
2007-11-13
* Fixed the walk vs fall animation.
Teravus Ovares
2
-7
/
+71
2007-11-13
* Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence
Teravus Ovares
2
-24
/
+59
2007-11-13
added IDs for all built-in animations
Jeff Ames
1
-1
/
+1
2007-11-12
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
Teravus Ovares
10
-6
/
+80
2007-11-12
* Added a lot of Glue to help with reporting proper collisions.
Teravus Ovares
6
-28
/
+294
2007-11-12
fix compile issue on mono
Sean Dague
1
-1
/
+1
2007-11-12
enable typing animation for chat, maybe
Jeff Ames
4
-60
/
+93
2007-11-12
added verbose output of unhandled packets from the viewer
Jeff Ames
1
-6
/
+8
2007-11-12
* Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to...
Teravus Ovares
2
-4
/
+21
2007-11-12
set svn:eol-style, reset default config
Jeff Ames
1
-74
/
+74
2007-11-12
* Applied Gerhard's Meshing patch (Thanks! Gerhard)
Teravus Ovares
2
-0
/
+84
2007-11-11
Patch from Mathias Soeken (thanks Mathias!) to take care of the color
Dalien Talbot
5
-4
/
+40
2007-11-11
Fixing null pointer exception from Mathias Soeken:
Dalien Talbot
1
-2
/
+2
2007-11-11
set svn:eol-style
Jeff Ames
8
-1741
/
+1741
2007-11-11
fixed chatting while sitting
Jeff Ames
1
-5
/
+9
2007-11-11
Fixed bug in assetcache where certain textures were not being packetized corr...
Brian McBee
1
-1
/
+1
2007-11-11
* adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....
Teravus Ovares
7
-16
/
+23
2007-11-10
removed OdePlugin/Meshing directory
Jeff Ames
6
-1522
/
+0
2007-11-10
* Moves the Meshmerizer to a separate plugin
Teravus Ovares
17
-64
/
+1963
2007-11-10
* ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim lef...
Teravus Ovares
1
-1
/
+2
2007-11-09
* Added an internal throttle on ODE physics updates
Teravus Ovares
5
-5
/
+56
2007-11-09
add a few more verbose bits
Sean Dague
1
-0
/
+2
2007-11-09
turn back on verbose message for resending packets
Sean Dague
1
-2
/
+2
2007-11-09
don't break if they haven't defined the Sun section of their config
Sean Dague
1
-2
/
+10
2007-11-09
make Sun progression configurable for the Sim from OpenSim.ini
Sean Dague
1
-2
/
+3
2007-11-09
* Moved BulletX off of the 'constant terse update' method. It now only sends...
Teravus Ovares
3
-8
/
+44
2007-11-09
* Protip: Commit AFTER compiling.
Adam Frisby
1
-1
/
+1
2007-11-09
* Added some code to prevent a spinlock.
Adam Frisby
1
-3
/
+7
2007-11-09
* Tweaked how the throttle works.
Adam Frisby
1
-1
/
+9
2007-11-09
* Tweaked throttle sizes. Throttle is now 256kbps outbound per client.
Adam Frisby
1
-2
/
+3
2007-11-09
* Added some *VERY* experimental highly dodgy throttling of outbound packets ...
Adam Frisby
1
-4
/
+31
2007-11-09
* Fixed compile issue.
Adam Frisby
1
-1
/
+2
2007-11-09
* Added a mutex to the LoginService allowing only a single login simultaneous...
Adam Frisby
1
-82
/
+93
2007-11-09
* Fixed Resending Terse Updates Message on the console causing CPU usage to s...
Teravus Ovares
1
-2
/
+2
2007-11-08
* Stopped printing the prim's X cordinate difference from the last movement o...
Teravus Ovares
1
-1
/
+1
2007-11-08
* Fixed occasional character drift caused by sim not sending the avatar's fin...
Teravus Ovares
4
-16
/
+111
2007-11-08
fixed non-ASCII chat and IM
Jeff Ames
3
-5
/
+6
2007-11-08
converted hard-coded chat type values to ChatTypeEnum
Jeff Ames
9
-30
/
+28
2007-11-08
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
Teravus Ovares
10
-30
/
+130
2007-11-07
get rid of the debug line, that's just going to drive everyone nuts
Sean Dague
1
-1
/
+1
2007-11-07
move Sun into a Region Module, pass 1. Currently this works fine with
Sean Dague
3
-3
/
+182
2007-11-07
add SendSunPos function to IClientAPI to let us pull all the sun
Sean Dague
3
-2
/
+19
2007-11-07
disable profuse logging messages for not saving physical
Sean Dague
1
-1
/
+1
2007-11-07
refactored some duplicate SceneObjectGroup searching code in Scene
Jeff Ames
2
-236
/
+98
2007-11-06
* fix for Bug 563
Teravus Ovares
2
-2
/
+9
2007-11-06
* Added better logging to AssetCache
lbsa71
5
-96
/
+103
2007-11-05
physical prims AND other changes in ODE (Teravus) -- note this is experimental!
dan miller
1
-0
/
+1
2007-11-05
physical prims
dan miller
1
-75
/
+452
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