| Commit message (Expand) | Author | Files | Lines |
2012-10-31 | Add TargetVelocity to PhysicsActor interface to support distributed physics. ... | Dan Lake | 2 | -1/+7 |
2012-10-31 | Also add the additional ScriptException constructor necessary to get [Seriali... | Justin Clark-Casey (justincc) | 1 | -0/+3 |
2012-10-31 | Mark ScriptException as [Serializable] for when it has to cross AppDomains | Justin Clark-Casey (justincc) | 1 | -0/+1 |
2012-10-31 | Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rathe... | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2012-10-31 | Make "show object part" command correctly display script status. | Justin Clark-Casey (justincc) | 7 | -35/+77 |
2012-10-30 | Store and send the current movement animation state to a new sim on crossing | Melanie | 2 | -0/+17 |
2012-10-30 | Add AnimState to CADU | Melanie | 1 | -0/+36 |
2012-10-30 | Only create a new list to check if objects have reached targets if there actu... | Justin Clark-Casey (justincc) | 1 | -5/+9 |
2012-10-30 | Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv... | Justin Clark-Casey (justincc) | 1 | -0/+6 |
2012-10-30 | Add method doc to IAssetService.Get(string, object, AssetRetrieved) outlining... | Justin Clark-Casey (justincc) | 1 | -1/+5 |
2012-10-30 | Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-10-30 | Make MeshAssetReceived private. | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-10-30 | correct ODEPrim.MeshAssetReveived -> MeshAssetReceived | Justin Clark-Casey (justincc) | 1 | -3/+2 |
2012-10-29 | refactoring to use assembly:classname style of configuration | SignpostMarv | 1 | -1/+4 |
2012-10-29 | Renaming module back to SoundModule as the hypothetical plan was to make anot... | SignpostMarv | 1 | -3/+3 |
2012-10-29 | SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St... | SignpostMarv | 1 | -6/+3 |
2012-10-29 | tweaking configuration logic so that the INonSharedRegionModule will load by ... | SignpostMarv | 1 | -4/+9 |
2012-10-29 | documenting some params on ISoundModule methods | SignpostMarv | 1 | -7/+16 |
2012-10-29 | refactoring llCollisionSound to use new KeyOrName method | SignpostMarv | 1 | -10/+1 |
2012-10-29 | Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L... | SignpostMarv | 3 | -6/+36 |
2012-10-29 | fixing poorly-formatted xml doc string for Util.IsInsideBox | SignpostMarv | 1 | -1/+1 |
2012-10-29 | refactoring llTriggerSoundLimited to not use the LSL methods, since that will... | SignpostMarv | 1 | -2/+2 |
2012-10-29 | refactoring llGetPos() to take advantage of implicit converter | SignpostMarv | 1 | -2/+1 |
2012-10-29 | shifting from two instances of typecasting to one instance of typecasting in ... | SignpostMarv | 1 | -4/+4 |
2012-10-29 | 80-character width terminal formatting of recent commits to llPlaySound, llPl... | SignpostMarv | 1 | -7/+15 |
2012-10-29 | shuffling code around so that the interface for ISoundModule.SendSound() spec... | SignpostMarv | 5 | -28/+47 |
2012-10-29 | moving SendSound from SceneObjectPart to ISoundModule | SignpostMarv | 5 | -86/+119 |
2012-10-29 | fixing a bug in SceneObjectPart.SendSound where sounds would always come from... | SignpostMarv | 1 | -9/+8 |
2012-10-29 | Factoring out a superfluous local variable & repeated assignment in SceneObje... | SignpostMarv | 1 | -10/+8 |
2012-10-29 | Formatting SoundModuleNonShared.LoopSound, consistent indentation | SignpostMarv | 1 | -1/+1 |
2012-10-29 | deduplicating code into a single LoopSound method | SignpostMarv | 3 | -27/+23 |
2012-10-29 | removing superfluous lines from SceneObjectPart.SendSound | SignpostMarv | 1 | -8/+0 |
2012-10-29 | refactoring StopSound into a private static method to skip repeating m_scene.... | SignpostMarv | 1 | -1/+6 |
2012-10-29 | Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ... | SignpostMarv | 1 | -15/+0 |
2012-10-29 | adjusting parameter order of PreloadSound to be more logical | SignpostMarv | 3 | -4/+4 |
2012-10-29 | transposing LoopSoundMaster to Sound Module | SignpostMarv | 3 | -25/+50 |
2012-10-29 | transposing preload sound onto sound module | SignpostMarv | 4 | -32/+32 |
2012-10-29 | transposing stop sound into sound module | SignpostMarv | 3 | -37/+56 |
2012-10-29 | moving comment for llStopSound inside the method block prior to transposition... | SignpostMarv | 1 | -1/+1 |
2012-10-29 | documenting ISoundModule methods & fields | SignpostMarv | 1 | -0/+28 |
2012-10-29 | formatting ISoundModule prior to documentation | SignpostMarv | 1 | -2/+4 |
2012-10-29 | formatting changes to SceneObjectPart.SendSound; consistent indentation | SignpostMarv | 1 | -34/+34 |
2012-10-29 | SceneObjectPart.SendSound can exit early if a sound module was not found. | SignpostMarv | 1 | -4/+4 |
2012-10-29 | Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send... | SignpostMarv | 1 | -1/+1 |
2012-10-29 | Replacing double-if block in SceneObjectPart.SendSound with Util.Clip | SignpostMarv | 1 | -4/+1 |
2012-10-29 | TryGetScenePresence in TriggerSound is probably meant to be using the ownerID... | SignpostMarv | 1 | -1/+1 |
2012-10-29 | swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to... | SignpostMarv | 1 | -4/+4 |
2012-10-29 | stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs | SignpostMarv | 2 | -4/+6 |
2012-10-29 | refactoring thisSpGain in PlayAttachedSound as it was previously using two ty... | SignpostMarv | 1 | -8/+4 |
2012-10-29 | Factoring out an if-else block in PlayAttachedSound as it was using the previ... | SignpostMarv | 1 | -6/+6 |