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2007-08-12ScriptEngine successfully compiles script, we are now even further than LSO was.Tedd Hansen3-10/+35
2007-08-12ScriptManager now uses LSL-compiler.Tedd Hansen2-19/+21
2007-08-12LSL_BaseClass now receives scene during initTedd Hansen2-24/+6
2007-08-12LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users won...Tedd Hansen3-13/+365
2007-08-12Code comments and cleanup, correct datatypes for key, vector, rotation, (hope...Tedd Hansen7-114/+99
2007-08-12Script now compiles unsuccessfullyTedd Hansen3-30/+146
2007-08-12LSL ScriptEngine now only needs to inherit from BaseClass and we will be MUCH...Tedd Hansen2-0/+47
2007-08-12Hopefully fixes userprofiles.yap problem on startup. (thanks Adam!)Brian McBee1-4/+3
2007-08-12Initial LSL to C# converter, not working yet!Tedd Hansen1-0/+156
2007-08-11Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so tha...MW4-17/+17
2007-08-11A attempt to fix the user manager db4o crash bug (where you have to delete us...MW1-1/+4
2007-08-11Applied danx0r 's ODE patch [mantis issue 263]MW1-20/+21
2007-08-11Made account Authentication optional in "sandbox/standalone" mode. Just chang...MW4-9/+70
2007-08-10Few small fixesMW9-25/+25
2007-08-10I'm sorry but it has now became a case of either it goes or I go, so I'm remo...MW1-1/+1
2007-08-10Some cleaning up and removed a few old files no longer in use.MW12-186/+114
2007-08-10Renamed Compiler.LSL to Compiler.LSOTedd Hansen14-32/+40
2007-08-10Removed a piece of debug codeMW1-9/+0
2007-08-10Fixed a couple of mistakes.MW1-1/+1
2007-08-10Made a few changes so that once we enable the sqlite data store (simple line ...MW7-28/+123
2007-08-09Couldn't leave this one alone. Data is now flowing both ways inSean Dague1-72/+79
2007-08-09comment out load from sqlite as this blows up on object creation right now.Sean Dague1-11/+14
2007-08-09completely untest load prims from db code. Testing shortlySean Dague1-0/+16
2007-08-09utility functions to convert from rows to new objects. untestedSean Dague1-0/+87
2007-08-09Removed 2 warnings. Added pointer comments to where to add hooks and modify f...Tedd Hansen4-5/+9
2007-08-09added GroupPositionSean Dague1-1/+13
2007-08-09build update clauses correctlySean Dague1-1/+6
2007-08-09some more typos about wrong table for shapesSean Dague1-3/+3
2007-08-09use correct table name for shapesSean Dague1-1/+1
2007-08-09SceneObjects should now (hopefully) call datastore.StoreObject().MW2-2/+12
2007-08-09pull out some uneeded attributes, and setup keys on primshapes datasetSean Dague1-3/+3
2007-08-09prim.Shape -> primshapes tableSean Dague1-3/+35
2007-08-09ScriptEngine just needs 2 events hooked up and llSay() implemented to work. S...Tedd Hansen5-19/+25
2007-08-09Deleted old LSLEngine files (those under Scene.Scripting)MW14-2911/+2
2007-08-09prim object -> prims table codeSean Dague1-7/+52
2007-08-09Removed spaces from directory namesTedd Hansen2-0/+0
2007-08-09make MonoSqliteDataStore compile with new objectsSean Dague1-23/+23
2007-08-09Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngi...Tedd Hansen18-250/+0
2007-08-09Start of replacing the old SceneObject/Primitive classes with the new versions.MW19-233/+301
2007-08-09Making sure my local working copy is in sync with svn before I start the job ...MW9-27/+31
2007-08-09Transition between not flying / flying should be smootherBrian McBee1-1/+6
2007-08-09Start defining prim shape definition. Officially bed time nowSean Dague1-7/+45
2007-08-09decrease insanity level significantly by factoring all the columns intoSean Dague1-102/+46
2007-08-09intermediate checkin of code that compiles before I do somethingSean Dague1-4/+87
2007-08-09Commit in the changes for all the parameter bindings for primsSean Dague1-2/+38
2007-08-08* Checked in new tweaked Prebuild.exelbsa712-40/+5
2007-08-08worldmap now gets correctly updated when terrain changesBrian McBee1-0/+2
2007-08-08sigh, Data ... not Date. I'm dumbSean Dague1-0/+0
2007-08-08name changes in MonoSqliteData storeSean Dague1-2/+2
2007-08-08rename to MonoSqliteDataStoreSean Dague1-0/+0