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2007-11-04Added support for OpenSim application plugins (as requested by Adam), which u...MW7-56/+70
2007-11-04add a IAssetProvider.CommitAssets() call to the grid asset server, when a ass...MW1-0/+1
2007-11-04Do I really have to write a log entry, can't I just hide this commit somewher...MW1-1/+2
2007-11-04removed our own inplementation of UUID's, it wasn't used anywhere.Tleiades Hax1-155/+0
2007-11-03Fixes a bug with a ZERO Quaternion when creating a prim.darok1-4/+8
2007-11-03Modifications for prim movement. For now only in Mod. BulletX, but i think it...darok3-56/+114
2007-11-03First part of Scene refactoring:MW9-760/+1075
2007-11-03tiny commit to prepare for the first proper part of Scene.cs refactoring. MW1-17/+13
2007-11-03*Master Avatar can be specified by a previous UUID in either grid mode or sta...mingchen9-20/+98
2007-11-03* Removed unused UDPServerBaselbsa711-84/+0
2007-11-03*Moved region loading into its own interface IRegionLoadermingchen8-171/+621
2007-11-03testing different rest post method/class for Grid asset client. (possible tha...MW2-10/+61
2007-11-03Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok10-63/+114
2007-11-02Added temporary try catch to udpserver while testing something out (will remo...MW1-1/+7
2007-11-01debug tracing for asset server hangsSean Dague4-5/+20
2007-11-01Need to clean up resources when creating/updating assetsTleiades Hax1-0/+1
2007-11-01(no commit message)Tleiades Hax1-10/+14
2007-11-01ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-s...Tedd Hansen5-52/+87
2007-11-01* Diuerse beavtificatemslbsa7130-150/+150
2007-11-01Partialy fixed a bug with collisions in BulletXPlugin.darok1-37/+19
2007-11-01Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok1-289/+312
2007-11-01renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitti...MW3-6/+6
2007-11-01Test on the grid asset problem, don't update to this version unless you just ...MW2-62/+43
2007-11-01Goodbye LSO to .Net translator. May your bits live on in our memories.Tedd Hansen11-3251/+0
2007-11-01Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotat...Charles Krinke5-11/+24
2007-11-01Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmis...Charles Krinke1-2/+19
2007-10-31* Took a stab at #500 by making sure there is only one place stuff gets added...lbsa711-77/+37
2007-10-31Improved logging, to identify which asset fetch caused an execption during re...Tleiades Hax1-0/+1
2007-10-31redefault to sqlite for all services, especially now thatSean Dague1-4/+4
2007-10-31fix typo in filenameSean Dague1-0/+0
2007-10-31* Added a streamhandler that does streams both in and outlbsa716-56/+93
2007-10-31fixed bug with user not getting land properties on loginJeff Ames3-6/+20
2007-10-31forgotten fileMW1-0/+41
2007-10-31some small changesMW5-11/+13
2007-10-31added .dat extension to dumped asset filesJeff Ames1-1/+1
2007-10-31fixed filenames in log messagesJeff Ames9-17/+17
2007-10-31* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa7143-0/+0
2007-10-31made illogical bitwise operations logicalJeff Ames5-8/+8
2007-10-31Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke6-43/+177
2007-10-31set svn:eol-styleJeff Ames33-4727/+4727
2007-10-30Tevarus' patch for object flags & implemented Phantom editsdan miller5-5/+129
2007-10-30Step one on the long march towards grid based inventory. Introduction of an I...Tleiades Hax12-71/+296
2007-10-30* doh IIlbsa711-1/+1
2007-10-30* dohlbsa711-1/+1
2007-10-30* Added OpenLifeGrid to Launcherlbsa711-2/+8
2007-10-30* Now the launcher actually WORKS. Yay.lbsa711-4/+4
2007-10-30temporary fix for sitting collisions in ODEJeff Ames5-27/+62
2007-10-30* Optimized usingslbsa71353-10247/+15368
2007-10-30* Deleted .user filelbsa711-12/+0
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW145-4776/+4749