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2012-03-23Rename Scene.StartTimer() to Start() - this method no longer uses a timer. C...Justin Clark-Casey (justincc)2-25/+26
2012-03-23Fix build breakJustin Clark-Casey (justincc)1-1/+1
2012-03-23Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769eJustin Clark-Casey (justincc)2-3/+3
2012-03-23Comment out unused scene loop restart code.Justin Clark-Casey (justincc)1-19/+22
2012-03-23Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpda...Justin Clark-Casey (justincc)1-2/+2
2012-03-23Add commented out section on collisions switch in Scene.SetSceneCoreDebug().Justin Clark-Casey (justincc)1-0/+6
2012-03-22Comment out login parameters debug output accidentally included with c4b2d24Justin Clark-Casey (justincc)1-11/+13
2012-03-22Comment out a terrain save-tile debugging message that accidentally crept in ...Justin Clark-Casey (justincc)1-6/+6
2012-03-22refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in M...Justin Clark-Casey (justincc)1-11/+8
2012-03-22Fix llGiveInventory() so that it checks the destination part for AllowInvento...Justin Clark-Casey (justincc)2-6/+63
2012-03-22Add llGiveInventory() test from object to object where both objects are owned...Justin Clark-Casey (justincc)7-7/+146
2012-03-22HG Friends: don't notify if the server isn't there.Diva Canto1-7/+10
2012-03-22Change a false false to be truly true - or is this statement false?Melanie1-1/+1
2012-03-22Rework Diva's patch to simplify itMelanie3-16/+30
2012-03-22Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEF...Melanie4-88/+6
2012-03-22Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Tu...Diva Canto4-6/+88
2012-03-22refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity...Justin Clark-Casey (justincc)4-9/+9
2012-03-21Instead of loading default avatar animations in both SLUtil and AvatarAnimati...Justin Clark-Casey (justincc)10-99/+85
2012-03-21Updated the UserAccountsClient a little bit, plus some more sanity checks on ...Diva Canto2-22/+53
2012-03-21HG Friends: reroute the status notifications to the HGFriends service, so tha...Diva Canto9-8/+248
2012-03-21HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that w...Diva Canto3-20/+58
2012-03-21Removed extraneous debug messageDiva Canto1-1/+0
2012-03-21Removed extraneous debug messageDiva Canto1-3/+0
2012-03-20Removed extraneous debug messages. Added a check for UUID.Zero.Diva Canto1-16/+23
2012-03-21If "debug scene updates true" then print out to log when a garbage collection...Justin Clark-Casey (justincc)2-0/+65
2012-03-21Add Scene.DebugUpdates switch which, if turned on, will print out a warning w...Justin Clark-Casey (justincc)1-10/+32
2012-03-21Incorporate scene teleporting debugging into "debug scene teleport true|false...Justin Clark-Casey (justincc)3-18/+6
2012-03-21Replace "scene debug true false true" console command with "scene debug scrip...Justin Clark-Casey (justincc)3-37/+45
2012-03-21Refix the fixed fix!Melanie1-2037/+2037
2012-03-21fix compile error from last commitJustin Clark-Casey (justincc)1-1/+1
2012-03-20Fixed borkness with map search introduce by my last changes to it.Diva Canto1-1/+1
2012-03-20Fixed borkness with previous merge.Diva Canto1-16/+1
2012-03-21refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest()Justin Clark-Casey (justincc)1-18/+7
2012-03-20Line endingsDiva Canto1-89/+89
2012-03-20HG Friends: allow the establishment of HG friendships without requiring co-pr...Diva Canto13-2189/+2785
2012-03-21Add ability to log warn if a frame takes longer than twice the expected time....Justin Clark-Casey (justincc)1-7/+14
2012-03-20Add prim name to "[MESH]: No recognized physics mesh..." log messageJustin Clark-Casey (justincc)1-1/+1
2012-03-20remove some mono compiler warningsJustin Clark-Casey (justincc)1-2/+0
2012-03-20remove unnecessary tmpFrameMS, use maintc instead for frame time calculationJustin Clark-Casey (justincc)1-3/+2
2012-03-20minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-2/+2
2012-03-20Move frame loop entirely within Scene.Update() for better future performance ...Justin Clark-Casey (justincc)8-179/+213
2012-03-20slight increase in jump power to make running jump slightly better.nebadon1-1/+1
2012-03-20reduce avatar verticle jump from the absurd 5 meter jump to a lessnebadon1-1/+1
2012-03-20refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))...Justin Clark-Casey (justincc)2-8/+16
2012-03-20refactor: Eliminate unnecessary duplicate avCapsuleTiltedJustin Clark-Casey (justincc)1-3/+7
2012-03-20Remove pointless ThreadAbortException catching in a test that isn't run anyway.Justin Clark-Casey (justincc)1-11/+5
2012-03-20Remove some pointless catching/throwing in the scene loop.Justin Clark-Casey (justincc)1-7/+0
2012-03-20Fix small typoJustin Clark-Casey (justincc)1-1/+1
2012-03-20Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th...Justin Clark-Casey (justincc)1-10/+16
2012-03-19Add some doc about the EventManager.OnLoginsEnabled event.Justin Clark-Casey (justincc)1-0/+7