| Commit message (Expand) | Author | Files | Lines |
2008-01-03 | I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code... | Johan Berntsson | 8 | -80/+77 |
2008-01-02 | Minor refactoring to expose PrimInventory from SceneObjectPart | Justin Clarke Casey | 1 | -7/+15 |
2008-01-02 | * Added the ability for Region Owners to add and remove estate managers using... | Teravus Ovares | 3 | -29/+142 |
2008-01-02 | Fixed buffer overrun bug in ZeroDecodeCommand | Johan Berntsson | 1 | -2/+23 |
2008-01-02 | Full .dll-name in config option for ScriptEngine. Loading only scriptengine s... | Tedd Hansen | 4 | -5/+8 |
2008-01-02 | * Fixed an issue where the PacketPool would ZeroDecodeCommand into a too smal... | lbsa71 | 1 | -1/+2 |
2008-01-02 | * Did a bit of estate work. Added some fields to EstateSettings.xml for est... | Teravus Ovares | 4 | -5/+349 |
2008-01-02 | * Trying to address TextureSender issues | lbsa71 | 6 | -78/+91 |
2008-01-02 | * Refactored out function to load specified AssetSet Xml | lbsa71 | 4 | -12/+18 |
2008-01-02 | * Added using as per mail to see if that does anything for Ursulas build issu... | lbsa71 | 1 | -0/+1 |
2008-01-02 | * Fixed an issue where the RegionFlags and SimAccess settings were being save... | Teravus Ovares | 1 | -2/+2 |
2008-01-02 | * Re-wrote IM that sends the friend request so that it displays the name of t... | Teravus Ovares | 4 | -7/+14 |
2008-01-02 | * Updates UserServer | Teravus Ovares | 5 | -8/+277 |
2008-01-01 | Fixed nant compile problem | Tedd Hansen | 1 | -8/+17 |
2008-01-01 | Trying to fix nant compile error | Tedd Hansen | 1 | -327/+318 |
2008-01-01 | Temp removed new data types patch from Mantis #272, causing compile problems ... | Tedd Hansen | 1 | -336/+337 |
2008-01-01 | Minor changes. Changed Prebuild.xml to avoid first-time-compile error because... | Tedd Hansen | 1 | -306/+330 |
2008-01-01 | Adrianas 0000272 -- I think we need to implement standard string/integer/floa... | Tedd Hansen | 1 | -0/+304 |
2008-01-01 | Fixed string issue in compiler | Tedd Hansen | 2 | -35/+49 |
2008-01-01 | * You can add and remove a friend in standalone now within the same simulator... | Teravus Ovares | 16 | -47/+586 |
2007-12-31 | Make it possible for new inventory 'libraries' to be added without changing t... | Justin Clarke Casey | 3 | -86/+122 |
2007-12-31 | * Added database and UserManagerBase glue for FriendsList management | Teravus Ovares | 9 | -7/+482 |
2007-12-31 | Move unused inventory files into the attic | Justin Clarke Casey | 1 | -2/+2 |
2007-12-31 | Correction of last commit | Tedd Hansen | 3 | -97/+102 |
2007-12-31 | Changed type comparison from String to object type | Tedd Hansen | 1 | -9/+9 |
2007-12-31 | Correctly output library inventory folder type and version information | Justin Clarke Casey | 2 | -5/+5 |
2007-12-31 | Correct location of DotNetEngine. Remove some debug stuff since my addins pr... | Justin Clarke Casey | 1 | -15/+5 |
2007-12-31 | Set svn:eol-style and svn:ignore. | Jeff Ames | 7 | -781/+781 |
2007-12-31 | Changed from "Load all .dll's in ScriptEngine" to "Load only DotNetEngine" (t... | Tedd Hansen | 1 | -1/+3 |
2007-12-31 | Standard library folders can now be configued in the xml in inventory/OpenSim... | Justin Clarke Casey | 6 | -55/+158 |
2007-12-31 | * Added a catch for RemotingErrors on the TCP init | Teravus Ovares | 1 | -0/+4 |
2007-12-30 | * Added graceful remote script server connection error handling | Teravus Ovares | 3 | -46/+298 |
2007-12-30 | * Fixed References in Prebuild so the project compiles | Teravus Ovares | 8 | -4/+224 |
2007-12-30 | Comments + fix = in theory stand alone script server + "RemoteSevrver" Script... | Tedd Hansen | 5 | -6/+19 |
2007-12-30 | server->script event path almost ready for remote scriptengine (translation t... | Tedd Hansen | 7 | -85/+179 |
2007-12-30 | Add an extra check that we don't create new inventory folders for a user that... | Justin Clarke Casey | 2 | -5/+24 |
2007-12-30 | Added ScriptEngine.RemoteServer module | Tedd Hansen | 4 | -0/+424 |
2007-12-30 | Shift default OpenSim library into its own directory | Justin Clarke Casey | 1 | -1/+1 |
2007-12-30 | In this commit I am using an editor feature called "Save All" before I commit. | Tedd Hansen | 5 | -1/+23 |
2007-12-30 | Added comments to ScriptEngine classes that explains what their purpose is | Tedd Hansen | 7 | -0/+71 |
2007-12-30 | * re-applied AddNewPrim refactoring... third time now... | lbsa71 | 1 | -36/+34 |
2007-12-30 | * Patch from Alondria that re-fixes llSetColor | Teravus Ovares | 1 | -20/+20 |
2007-12-30 | * This update rolls back the packetpool and LibSL changes. Please retest and... | Teravus Ovares | 11 | -169/+159 |
2007-12-30 | * Applied Melanie's same instance IM fix. This will make IMs work within the... | Teravus Ovares | 3 | -19/+22 |
2007-12-29 | * Extracted out old RezObject method placing at absolute pos without the rayt... | lbsa71 | 1 | -0/+5 |
2007-12-29 | Make inventory items nominate explicit inventory folders rather than hardcoding | Justin Clarke Casey | 1 | -7/+12 |
2007-12-29 | Allow OpenSim operators to specify their own asset sets without needing to ch... | Justin Clarke Casey | 2 | -19/+64 |
2007-12-28 | * Patch from Melanie provides Util.CleanString and uses it on the prim name a... | Teravus Ovares | 3 | -8/+30 |
2007-12-28 | Migrate opensim default assets up another directory in preparation for extrac... | Justin Clarke Casey | 1 | -2/+2 |
2007-12-28 | Move OpenSimAssetSet assets file up into assets pending further changes | Justin Clarke Casey | 1 | -1/+1 |