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My fork of OpenSim for IG and MG, called SledjChisl.
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2011-11-02
Restore the recursive calling of PRIM_LINK_TARGET because the version I made
Melanie
1
-327
/
+334
2011-11-02
Some positioning fixes from AVN trunk
Melanie
1
-1
/
+42
2011-11-02
Streamline PRIM_LINK_TARGET, eliminating a recursion and a failure scenario
Melanie
1
-4
/
+3
2011-11-01
Removed redundant SceneContents property from Scene. It's the same as SceneGr...
Dan Lake
2
-6
/
+1
2011-11-01
Part 2 of see_into_this_sim_from_neighbor configuration option removal
Dan Lake
1
-10
/
+7
2011-11-01
Removed see_into_this_sim_from_neighbor configuration option.
Dan Lake
2
-11
/
+1
2011-11-01
Add "appearance send" command to allow manual sending of appearance.
Justin Clark-Casey (justincc)
3
-6
/
+23
2011-11-01
Add "show status" command to pCambot
Justin Clark-Casey (justincc)
2
-22
/
+45
2011-11-01
Listen only for non SimShutdown Network.Disconnect firing so that we don't qu...
Justin Clark-Casey (justincc)
1
-1
/
+7
2011-11-01
get rid of unused m_verbose field
Justin Clark-Casey (justincc)
1
-1
/
+0
2011-11-01
stop recording the threads on which we happen to start bots. These are point...
Justin Clark-Casey (justincc)
1
-7
/
+5
2011-11-01
Retain a reference to an action thread rather than starting an infinite loop ...
Justin Clark-Casey (justincc)
1
-8
/
+20
2011-10-31
Removed unused show commands from Scene.cs and SceneBase.cs. The show modules...
Dan Lake
3
-48
/
+13
2011-10-31
Make bots share a cache so that asset downloads attempts are only made once i...
Justin Clark-Casey (justincc)
2
-20
/
+24
2011-10-31
Remove OpenSim.TestSuite
Justin Clark-Casey (justincc)
7
-572
/
+9
2011-10-31
Stop individual bots attempting to download the same asset more than once
Justin Clark-Casey (justincc)
1
-14
/
+36
2011-10-31
Fix bot disconnection
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-31
Adding green dots to map response should be for root agents only
Dan Lake
1
-1
/
+1
2011-10-31
adjust pCampbot so it starts up bots with the name format "<firstname> <lastn...
Justin Clark-Casey (justincc)
4
-94
/
+89
2011-10-31
Stop pCampbot from firing connected event twice, which results in double coun...
Justin Clark-Casey (justincc)
2
-10
/
+11
2011-10-31
Plug a security hole in the inventory service
Melanie
1
-1
/
+2
2011-10-30
Fix line endings
Dan Lake
1
-23
/
+23
2011-10-30
Experimental reorder of Heartbeat loop now simulates physics and sends update...
Dan Lake
1
-29
/
+27
2011-10-29
Remove the SyncRoot locking from Scene which was only being done around the m...
Justin Clark-Casey (justincc)
3
-32
/
+18
2011-10-29
Add taint target velocity for ODECharacters as is already done for ODECharact...
Justin Clark-Casey (justincc)
1
-7
/
+12
2011-10-29
tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment dir...
Justin Clark-Casey (justincc)
1
-51
/
+39
2011-10-29
Move position set from taint to logically better position at top of ODECharac...
Justin Clark-Casey (justincc)
1
-12
/
+12
2011-10-29
Stop setting _position as well as m_taint_position in ODECharacter.Position
Justin Clark-Casey (justincc)
2
-6
/
+3
2011-10-29
Remove completely unused SOG.Rotation parameter
Justin Clark-Casey (justincc)
3
-18
/
+10
2011-10-28
set grp.RootPart.GroupPosition for code consistency (and readability) rather ...
Justin Clark-Casey (justincc)
2
-7
/
+2
2011-10-28
Add missing doc to rotation/position methods in SOG
Justin Clark-Casey (justincc)
1
-5
/
+5
2011-10-28
fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fet...
Justin Clark-Casey (justincc)
2
-6
/
+21
2011-10-27
Removed use of 'is' operator and casting to find the root ScenePresence in Me...
Dan Lake
4
-82
/
+53
2011-10-27
Continuation of previous checkin. Found more places where ForEachScenePresenc...
Dan Lake
4
-57
/
+39
2011-10-27
Added new ForEachRootScenePresence to Scene since almost every delegate passe...
Dan Lake
14
-88
/
+79
2011-10-27
For now, comment out error message on new script engine console commands.
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-10-27
Comment out inventory folder bulk update code on InventoryAccepted message in...
Justin Clark-Casey (justincc)
1
-12
/
+18
2011-10-27
Don't blow our brains out if LLClientView.BulkInventoryUpdate() is wrongly pa...
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-10-27
Fix a bug I introduced yesterday in ODE physics where prim scripts would only...
Justin Clark-Casey (justincc)
3
-1
/
+26
2011-10-26
Added optional owner classes to existing OSSL agent Permissions
Michelle Argus
1
-6
/
+61
2011-10-26
Implementation of PRIM_OMEGA, but only for setting
SignpostMarv Martin
2
-4
/
+18
2011-10-26
Implementing PRIM_LINK_TARGET, but only for setting params
SignpostMarv Martin
2
-4
/
+14
2011-10-25
Restart the event queue worker threads that I accidentally disabled earlier t...
Justin Clark-Casey (justincc)
2
-9
/
+11
2011-10-25
In Watchdog, add ability to specific timeout for a thread.
Justin Clark-Casey (justincc)
1
-16
/
+56
2011-10-25
Add m_threads dictionary locking to Watchdog.GetThreads()
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-10-25
Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from...
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-10-25
Remove unused fields from CollisionEventUpdate
Justin Clark-Casey (justincc)
5
-28
/
+10
2011-10-25
Get rid of the pointless null checks on collision listeners. Add warning abo...
Justin Clark-Casey (justincc)
3
-7
/
+6
2011-10-25
When sending object collision updates, don't null out and recreate the Collis...
Justin Clark-Casey (justincc)
2
-13
/
+8
2011-10-25
For ScenePresence collision events, instead of creating a new CollisionEvents...
Justin Clark-Casey (justincc)
3
-9
/
+17
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