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2011-07-30refactor: extract code which generate points and faces from sculpt data into ...Justin Clark-Casey (justincc)1-220/+240
2011-07-30fix bug in previous commitJustin Clark-Casey (justincc)1-1/+2
2011-07-30refactor: move the code that generates physics meshs from prim mesh data into...Justin Clark-Casey (justincc)1-99/+123
2011-07-30Replace the generic exception logging in flotsam asset cache with more specif...Justin Clark-Casey (justincc)1-26/+24
2011-07-30correct misleading "fcache status" text - deep scans are not performed when t...Justin Clark-Casey (justincc)1-1/+1
2011-07-30Temporary code to change bad AvatarHeight values in the AvatarService to the ...Justin Clark-Casey (justincc)1-1/+27
2011-07-29Temporarily put in a log line which shows which locale the user is running in.Justin Clark-Casey (justincc)2-0/+6
2011-07-29For all Util.FireAndForget invocations, set thread to en_US before continuing...Justin Clark-Casey (justincc)1-5/+10
2011-07-29When we start the appearance saving thread, make sure we set the culture to E...Justin Clark-Casey (justincc)1-0/+5
2011-07-29Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ...Justin Clark-Casey (justincc)1-1/+11
2011-07-29fix extremely minor Ode bug where the _taintedPrimL list would always be clea...Justin Clark-Casey (justincc)1-3/+14
2011-07-29refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...Justin Clark-Casey (justincc)1-28/+36
2011-07-29refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...Justin Clark-Casey (justincc)1-182/+191
2011-07-29refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...Justin Clark-Casey (justincc)1-270/+274
2011-07-29When using osTeleportAgent() and osTeleportAvatar(), only teleport if the reg...Justin Clark-Casey (justincc)1-4/+8
2011-07-27Ensure that packet headers get parsed correctlyMelanie1-0/+29
2011-07-23Fix LLTextBox to work with the updated libOMVMelanie7-7/+14
2011-07-23Pass the first name and last name from the agent circuit data to the authoriz...Justin Clark-Casey (justincc)7-37/+50
2011-07-23Fixed serverside_object_permission default value conflictionMakopoppo1-1/+1
2011-07-23For default everyone permissions on library items, make notecards and scripts...Justin Clark-Casey (justincc)2-9/+6
2011-07-23Remove manually permissions settings on all current library items so that the...Justin Clark-Casey (justincc)5-7/+26
2011-07-23Revert "Don't load current/next/everyone/base permissions from the library it...Justin Clark-Casey (justincc)5-33/+29
2011-07-23Don't load current/next/everyone/base permissions from the library item xml f...Justin Clark-Casey (justincc)5-29/+33
2011-07-22Fix problem where sculpts were not getting physical proxiesJustin Clark-Casey (justincc)1-2/+2
2011-07-22Thank you, Michelle Argus, for a patch that adds reading the agent limitMelanie1-1/+4
2011-07-22Generate the initial maptile asynchronouslyOren Hurvitz2-15/+17
2011-07-21When an uncached asset is requested multiple times concurrently, only load it...Oren Hurvitz1-9/+49
2011-07-21When handling SetAppearance packet, always save the appearance; not only if t...Oren Hurvitz1-5/+5
2011-07-21Fixed updating avatar appearanceOren Hurvitz2-11/+20
2011-07-20Removed unused AddPrimShape methods in PhysicsScene caused by merge conflictsDan Lake1-14/+0
2011-07-19Apply the localID to the Physics actor to prevent null calls laterCareminster Team1-3/+3
2011-07-19Tidy up a superfluous AddPrimShape override in PhysicsSceneCareminster Team1-1/+0
2011-07-19On all undo/redo operations, consistently lock the undo object for everything...Justin Clark-Casey (justincc)1-5/+1
2011-07-19If we store an undo, wipe anything already present on the redo stackJustin Clark-Casey (justincc)1-0/+3
2011-07-19stop redo throwing an exception if there is nothing to redoJustin Clark-Casey (justincc)1-10/+13
2011-07-19refator: simplify UndoState.Compare() codeJustin Clark-Casey (justincc)1-20/+9
2011-07-19rip out pointless null checks in UndoState where part can never be nullJustin Clark-Casey (justincc)1-81/+72
2011-07-19Fix undo when changing just the root prim's position in a linkset.Justin Clark-Casey (justincc)3-9/+11
2011-07-19refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...Justin Clark-Casey (justincc)3-6/+6
2011-07-19comment out all kinds of debugging guffJustin Clark-Casey (justincc)4-44/+44
2011-07-19Fix undo for rotation of the root prim in a linkset on its own.Justin Clark-Casey (justincc)2-8/+15
2011-07-19Fix undo of rotation of single prims in a linksetJustin Clark-Casey (justincc)2-9/+11
2011-07-19Fix undo of prim group rotation.Justin Clark-Casey (justincc)3-24/+34
2011-07-19Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...Justin Clark-Casey (justincc)2-7/+11
2011-07-19Stop undo of just the root prim position in the linkset from shifting the who...Justin Clark-Casey (justincc)4-14/+20
2011-07-19fix undo when resizing of non-root individual prims in a linksetJustin Clark-Casey (justincc)3-4/+11
2011-07-19Fix undo for resizing linksetsJustin Clark-Casey (justincc)4-41/+85
2011-07-19remove undo state storage in a few places where it's pointlessJustin Clark-Casey (justincc)2-5/+1
2011-07-18Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)6-56/+217
2011-07-18use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack.Justin Clark-Casey (justincc)2-153/+1