| Commit message (Expand) | Author | Files | Lines |
2011-07-30 | refactor: extract code which generate points and faces from sculpt data into ... | Justin Clark-Casey (justincc) | 1 | -220/+240 |
2011-07-30 | fix bug in previous commit | Justin Clark-Casey (justincc) | 1 | -1/+2 |
2011-07-30 | refactor: move the code that generates physics meshs from prim mesh data into... | Justin Clark-Casey (justincc) | 1 | -99/+123 |
2011-07-30 | Replace the generic exception logging in flotsam asset cache with more specif... | Justin Clark-Casey (justincc) | 1 | -26/+24 |
2011-07-30 | correct misleading "fcache status" text - deep scans are not performed when t... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-07-30 | Temporary code to change bad AvatarHeight values in the AvatarService to the ... | Justin Clark-Casey (justincc) | 1 | -1/+27 |
2011-07-29 | Temporarily put in a log line which shows which locale the user is running in. | Justin Clark-Casey (justincc) | 2 | -0/+6 |
2011-07-29 | For all Util.FireAndForget invocations, set thread to en_US before continuing... | Justin Clark-Casey (justincc) | 1 | -5/+10 |
2011-07-29 | When we start the appearance saving thread, make sure we set the culture to E... | Justin Clark-Casey (justincc) | 1 | -0/+5 |
2011-07-29 | Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ... | Justin Clark-Casey (justincc) | 1 | -1/+11 |
2011-07-29 | fix extremely minor Ode bug where the _taintedPrimL list would always be clea... | Justin Clark-Casey (justincc) | 1 | -3/+14 |
2011-07-29 | refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo... | Justin Clark-Casey (justincc) | 1 | -28/+36 |
2011-07-29 | refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA... | Justin Clark-Casey (justincc) | 1 | -182/+191 |
2011-07-29 | refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ... | Justin Clark-Casey (justincc) | 1 | -270/+274 |
2011-07-29 | When using osTeleportAgent() and osTeleportAvatar(), only teleport if the reg... | Justin Clark-Casey (justincc) | 1 | -4/+8 |
2011-07-27 | Ensure that packet headers get parsed correctly | Melanie | 1 | -0/+29 |
2011-07-23 | Fix LLTextBox to work with the updated libOMV | Melanie | 7 | -7/+14 |
2011-07-23 | Pass the first name and last name from the agent circuit data to the authoriz... | Justin Clark-Casey (justincc) | 7 | -37/+50 |
2011-07-23 | Fixed serverside_object_permission default value confliction | Makopoppo | 1 | -1/+1 |
2011-07-23 | For default everyone permissions on library items, make notecards and scripts... | Justin Clark-Casey (justincc) | 2 | -9/+6 |
2011-07-23 | Remove manually permissions settings on all current library items so that the... | Justin Clark-Casey (justincc) | 5 | -7/+26 |
2011-07-23 | Revert "Don't load current/next/everyone/base permissions from the library it... | Justin Clark-Casey (justincc) | 5 | -33/+29 |
2011-07-23 | Don't load current/next/everyone/base permissions from the library item xml f... | Justin Clark-Casey (justincc) | 5 | -29/+33 |
2011-07-22 | Fix problem where sculpts were not getting physical proxies | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2011-07-22 | Thank you, Michelle Argus, for a patch that adds reading the agent limit | Melanie | 1 | -1/+4 |
2011-07-22 | Generate the initial maptile asynchronously | Oren Hurvitz | 2 | -15/+17 |
2011-07-21 | When an uncached asset is requested multiple times concurrently, only load it... | Oren Hurvitz | 1 | -9/+49 |
2011-07-21 | When handling SetAppearance packet, always save the appearance; not only if t... | Oren Hurvitz | 1 | -5/+5 |
2011-07-21 | Fixed updating avatar appearance | Oren Hurvitz | 2 | -11/+20 |
2011-07-20 | Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts | Dan Lake | 1 | -14/+0 |
2011-07-19 | Apply the localID to the Physics actor to prevent null calls later | Careminster Team | 1 | -3/+3 |
2011-07-19 | Tidy up a superfluous AddPrimShape override in PhysicsScene | Careminster Team | 1 | -1/+0 |
2011-07-19 | On all undo/redo operations, consistently lock the undo object for everything... | Justin Clark-Casey (justincc) | 1 | -5/+1 |
2011-07-19 | If we store an undo, wipe anything already present on the redo stack | Justin Clark-Casey (justincc) | 1 | -0/+3 |
2011-07-19 | stop redo throwing an exception if there is nothing to redo | Justin Clark-Casey (justincc) | 1 | -10/+13 |
2011-07-19 | refator: simplify UndoState.Compare() code | Justin Clark-Casey (justincc) | 1 | -20/+9 |
2011-07-19 | rip out pointless null checks in UndoState where part can never be null | Justin Clark-Casey (justincc) | 1 | -81/+72 |
2011-07-19 | Fix undo when changing just the root prim's position in a linkset. | Justin Clark-Casey (justincc) | 3 | -9/+11 |
2011-07-19 | refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis... | Justin Clark-Casey (justincc) | 3 | -6/+6 |
2011-07-19 | comment out all kinds of debugging guff | Justin Clark-Casey (justincc) | 4 | -44/+44 |
2011-07-19 | Fix undo for rotation of the root prim in a linkset on its own. | Justin Clark-Casey (justincc) | 2 | -8/+15 |
2011-07-19 | Fix undo of rotation of single prims in a linkset | Justin Clark-Casey (justincc) | 2 | -9/+11 |
2011-07-19 | Fix undo of prim group rotation. | Justin Clark-Casey (justincc) | 3 | -24/+34 |
2011-07-19 | Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i... | Justin Clark-Casey (justincc) | 2 | -7/+11 |
2011-07-19 | Stop undo of just the root prim position in the linkset from shifting the who... | Justin Clark-Casey (justincc) | 4 | -14/+20 |
2011-07-19 | fix undo when resizing of non-root individual prims in a linkset | Justin Clark-Casey (justincc) | 3 | -4/+11 |
2011-07-19 | Fix undo for resizing linksets | Justin Clark-Casey (justincc) | 4 | -41/+85 |
2011-07-19 | remove undo state storage in a few places where it's pointless | Justin Clark-Casey (justincc) | 2 | -5/+1 |
2011-07-18 | Make various tweaks to undo code in an effort to get things working better. | Justin Clark-Casey (justincc) | 6 | -56/+217 |
2011-07-18 | use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack. | Justin Clark-Casey (justincc) | 2 | -153/+1 |