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2011-10-07flip rc2 to releaseJustin Clark-Casey (justincc)1-1/+1
2011-10-07Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log messageJustin Clark-Casey (justincc)1-1/+1
As per earlier discussions with dslake
2011-10-07Remove OpenSim.Region.Examples.SimpleModuleJustin Clark-Casey (justincc)7-1634/+0
This module is more than 2 years old and at least some of the 'example' code it gives is now misleading. Even the logs say it say some bits were broken where it was put in!
2011-10-07Add ability to pass in the permissions option (perm) to save oar via RemoteAdminJustin Clark-Casey (justincc)1-1/+8
Applies patch in http://opensimulator.org/mantis/view.php?id=5686 Thanks Michelle Argus!
2011-10-07Add en_US culture setting to the async delete to inventory thread, to avoid ↵Justin Clark-Casey (justincc)1-0/+5
any issues with float serialization with machines set to non en_US locales. Doing this to see if addresses inventory object deserialization problems in http://opensimulator.org/mantis/view.php?id=5708, though if it does I'm really surprised not to have seen it before now. Really need to go through and systematically set the culture for every timer and change all BeginInvoke calls to FireAndForget instead. But don't want to do something like that this close to a release.
2011-10-07Fix for rezzing and derezzing HUDs (see Mantis #5406). From now on updates ↵Snoopy Pfeffer2-2/+11
are only sent to affected clients.
2011-10-07Remove the unimplented "clear assets" command.Justin Clark-Casey (justincc)1-9/+0
This was a bizarre relic of a bygone age that had no implementations. If you're using and want to clear the flotsam asset cache then please use the existing "fcache clear" command
2011-10-07Improve locking when access queue in EventQueueGetModuleJustin Clark-Casey (justincc)1-14/+17
2011-09-23bump version up to 0.7.2-rc2Justin Clark-Casey (justincc)1-1/+1
2011-09-23oops, reinstate the try catching of async_call_method but leave the logging ↵Justin Clark-Casey (justincc)1-6/+6
disabled
2011-09-23Catch but don't print out exceptions that make it to the top of the ↵Justin Clark-Casey (justincc)1-9/+9
async_call_method stack. This is not helpful for release code.
2011-09-23remove unused SOP.Create() methodJustin Clark-Casey (justincc)1-14/+0
2011-09-23Fix avatar parameter updating for viewer 3 and maybe 2.Justin Clark-Casey (justincc)8-93/+270
When a slider parameter is changed, the viewer uploads a new shape (or other asset) and the item is updated to point to it. Viewer 1 uploaded the data in the initial request itself, so the asset references was almost always correctly updated. However, viewer 3/2 always uploads data in a subsequent xfer, which exposed a race condition where the viewer would make the item update before the asset had uploaded. This commit shuffles the order of operations to avoid this race, the item is updated with the new asset id instead of the old one while the upload was still taking place. A second race had to be fixed where avatar appearance would also be updated with the old asset id rather than the new one. This was fixed by updating the avatar appearance ids when the appearance was actually saved, rather than when the wearables update was made.
2011-09-22Fix failure to teleport when an agent is lured on the same sim (and probably ↵Justin Clark-Casey (justincc)2-9/+18
in neighbouring sims) with HG lure active It turns out that the HG lure module was setting up a pending lure when it intercepted the instant message on its way out to the target avatar. However, an IM would only be sent if the user was remote, so it would not be set up for users on the same sim or in an immediate neighbour. We fix this by adding the pending lure when the message goes out and ignoring a duplicate pending lure add if it goes to out via IM. Hopefully addresses http://opensimulator.org/mantis/view.php?id=5690
2011-09-21Commented out new debug statements in ScenePresenceDan Lake1-5/+5
2011-09-22Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)12-90/+28
This is moved into ScenePresence for now as a general facility
2011-09-21Move code which handles NPC movement into Scene so that this can also be ↵Justin Clark-Casey (justincc)3-1/+203
used by Autopilot coming from the client side. I thought that I had implemented this but must have accidentally removed it. Adds a regression test to detect if this happens again. Temporarily disables automatic landing of NPC at a target. Will be fixed presently.
2011-09-21Remove unused and never set SP.PreviousRotationJustin Clark-Casey (justincc)1-8/+0
2011-09-21get rid of an incredibly noisy logging message from the last commitJustin Clark-Casey (justincc)1-1/+1
2011-09-21When calling osNpcMoveTo(), rotate the avatar in the direction of travel.Justin Clark-Casey (justincc)3-6/+115
This stops the npc walking backwards if the target is directly behind. This means that the npc no longer returns to its original rotation once movement has finished. If you want this behaviour, please store and reset the original rotation after movement. This is somewhat to address http://opensimulator.org/mantis/view.php?id=5678
2011-09-20Null simulation data must return a non-null region settings or other parts ↵Dan Lake1-2/+4
of the simulator expect
2011-09-20Make debug statements in ScenePresence consistent and add a few moreDan Lake1-10/+14
2011-09-20Remove vestigal OpenSim.Data mono addins extension points that don't look ↵Justin Clark-Casey (justincc)3-66/+0
like they've been active for at least 2 and a half years
2011-09-17adjust some whitespace to trigger another build, to check the last failure ↵Justin Clark-Casey (justincc)1-2/+2
was just a glitch
2011-09-17Remove old bullet DotNET and X libraries in preparation for BulletSJustin Clark-Casey (justincc)9-7027/+0
These weren't working properly anyway. You will need to rerun prebuild.sh/.bat after this commit, and maybe "nant clean" as well.
2011-09-17On setting a new avatar appearance, if height hasn't changed then don't set ↵Justin Clark-Casey (justincc)2-1/+7
that same height in ScenePresence. This prevents unnecessary work in the ODE module, though possibly that should be checking against same size sets itself
2011-09-16Stop the avatar stalling on its first boarder cross when using the ODE pluginJustin Clark-Casey (justincc)2-6/+23
When upgrading the previously child agent to a root, the code was setting the Size parameter on the ODECharacter PhysicsActor. This in turn reset Velocity, which cause the border stall. I'm fixing this by commenting out the Velocity = Vector3.Zero lines since they don't appear to play a useful purpose
2011-09-16minor: I was wrong about OffsetPosition - sometimes it genuinely does return ↵Justin Clark-Casey (justincc)1-0/+4
offset position! Add method doc to explain this.
2011-09-16Remove setter from SP.OffsetPosition, since all sets should flow through ↵Justin Clark-Casey (justincc)2-5/+23
SP.AbsolutePosition OffsetPosition is also misnamed - it returns the absolute position and never contains an offset.
2011-09-16Updated some variables to be closer to the coding standards (and easier to ↵Kevin Houlihan1-91/+88
understand). There were a few variables in LocalConsole with single character names, and the class fields did not use the m_ prefix. I also removed a redundant variable, h. It was being set to 1 in a couple of places, and incremented in another, but never actually used.
2011-09-16Fix build errors on Windows by adding missing OpenSim.Services.Base referencejustincc1-1/+2
2011-09-16Passwords could be revealed in console by pressing backspace.Kevin Houlihan1-1/+4
Pressing backspace causes hidden input (such as passwords) to be revealed on the console. The echo state was not being taken into account when handling a backspace key press.
2011-09-16MSSQL Bug fix in user account retrieval, plus migrations for FriendsStore ↵Chris Hart3-7/+71
and InventoryStore
2011-09-16Reattaching a region was failing if the estate name had not changed (issue ↵Kevin Houlihan8-146/+267
5035). Using the RemoteAdmin API to close then recreate a region would fail if the estate name had not changed. If the estate name /was/ changed then the existing estate would be renamed rather than a new one being created. The problem really arose from a lack of distinction in the data storage layer between creating new estates and loading existing ones.
2011-09-16Pass any region scope through to the CreateUser() methodJustin Clark-Casey (justincc)2-4/+14
2011-09-16refactor: move estate owner setup code into separate methodJustin Clark-Casey (justincc)2-45/+52
2011-09-16Correctly create a freshly created estate owner's default items and avatar ↵Justin Clark-Casey (justincc)4-94/+68
entries on standalone if applicable.
2011-09-15Write code to create minimum necessary body parts/clothing and avatar ↵Justin Clark-Casey (justincc)3-8/+147
entries to make a newly created user appear as a non-cloud on viewer 2 Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries. Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim. Default is currently off. My intention is to switch it on for standalone shortly. This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities. Need to fix creation of suitable entries for users created as estate owners on standalone. Avatars still appear with spooky empty eyes, need to see if we can address this. This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used.
2011-09-15refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to ↵Justin Clark-Casey (justincc)8-43/+43
reflect what it actually does This also makes it consistent with some other methods that send data to the client.
2011-09-15Only bother to create an inventory xfer file if there are any items in a ↵Justin Clark-Casey (justincc)1-2/+2
prim inventory
2011-09-15Shuffle order of code in invnetory connector GetFolderContent() calls to ↵Justin Clark-Casey (justincc)3-13/+19
avoid a possible race condition
2011-09-15If a prim inventory becomes empty through deletion, send an empty xfer file ↵Justin Clark-Casey (justincc)1-20/+43
name rather than one that references a metadata file containing only the folder object. If we do this, then viewer 3 crashes when we try and rez a script directly in an attachment's prim inventory. Sending an empty file name was already being done if the prim's inventory had never been touched. Now we always do that if there are no items in that inventory. Hopefully addresses the remaining point in http://opensimulator.org/mantis/view.php?id=5644
2011-09-13Don't try and delete attachments for child agent closeJustin Clark-Casey (justincc)2-1/+34
2011-09-13Remove code from DetachSingleAttachmentToInv() that sets group changed on ↵Justin Clark-Casey (justincc)1-11/+0
all parts, now that we're performing this check in UpdateKnownItem() for other purposes
2011-09-13remove redunant itemID and agentID arguments from UpdateKnownItem().Justin Clark-Casey (justincc)1-6/+4
itemID is always taken taken from the group's stored item id, and agentID is never used.
2011-09-13Remove UpdateKnownItem() from IAttachmentsModule.Justin Clark-Casey (justincc)2-10/+1
It's not appropriate for code outside the attachments module to call this.
2011-09-13minor: remove redundant grp != null check from AM.UpdateKnownItem()Justin Clark-Casey (justincc)1-36/+33
2011-09-13Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)4-44/+97
Viewer 2/3 will sometimes attempt to rewear attachments, even though they have already been attached during the main login process. This change ignores those attempts. This stops script failures during login, as the rewearing was racing with the script startup code. It might also help with attachments being abnormally put into deleted state. Hopefully resolves some more of http://opensimulator.org/mantis/view.php?id=5644
2011-09-13Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ↵Justin Clark-Casey (justincc)3-13/+47
itemID) for now As far as I can see, this is only invoked by a PUT request to ObjectHandlers, which is not being used anyway. Invoking attachments code at this point is probably inappropriate since it would still be invoked when the client entered the scene. Being commented to simplify analysis of attachments issues. Can be uncommented when in use. Also, small tweak to lock and log removal of a SOG from the SceneObjectGroupsByLocalPartID collection in SceneGraph.GetGroupByPrim() if an inconsistency is found.
2011-09-13stop the duplicate remove of the root part ids from the full part and local ↵Justin Clark-Casey (justincc)2-3/+1
part indexes in SG.DeleteSceneObject() this is unnecessary because the parts array iterated through contains the root part as well as the non-root parts