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* Adding missing CrossBehaviour.cs file to fix buildJustin Clark-Casey (justincc)2011-11-241-0/+169
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* On pCampBot, add bot as a property on behaviours instead of passing it in ↵Justin Clark-Casey (justincc)2011-11-247-56/+115
| | | | every time
* Add disabled CrossBehaviour to pCampBot, which is designed to cross test ↵Justin Clark-Casey (justincc)2011-11-244-14/+18
| | | | | | bots between neighbouring regions. Not yet enabled since there is a bug where the initial cross will work but all subsequent movements on the receiving simulator appear to fail.
* Print out what behaviours are active when pCampBot starts upJustin Clark-Casey (justincc)2011-11-235-12/+42
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* Add teleport behaviour to pCampBotJustin Clark-Casey (justincc)2011-11-233-1/+77
| | | | | | This teleports the bot to any other regions +/- 5 on the x or y axis. Quite aggressive at the moment since teleports keep occuring at a 1-10secs random interval. No checking yet to see if teleport was successful.
* In pCampbot, change "show status" command to "show bots"Justin Clark-Casey (justincc)2011-11-231-2/+2
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* Rename Bot.BotManager to ManagerJustin Clark-Casey (justincc)2011-11-231-9/+16
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* get pCampBot to extract nearby and store nearby region informationJustin Clark-Casey (justincc)2011-11-232-4/+62
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* Change random number generator property name in pCampbotJustin Clark-Casey (justincc)2011-11-231-1/+7
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* launch pCampbot shutdown console comand asynchronouslyJustin Clark-Casey (justincc)2011-11-101-2/+5
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* Remove unused index parameter from BotManager.startupBot(). Rename ↵Justin Clark-Casey (justincc)2011-11-101-5/+4
| | | | startupBot() => StartBot()
* Use IsConnected status to determine whether all pCampBots have disconnected, ↵Justin Clark-Casey (justincc)2011-11-092-16/+22
| | | | | | rather than maintaining a separate count Checking IsConnected is more reliable.
* In pCampBot, don't try and pull down Primitive faces or sculpts set to nullJustin Clark-Casey (justincc)2011-11-091-6/+9
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* remove the pointless check of the face texture struct against null in ↵Justin Clark-Casey (justincc)2011-11-031-3/+1
| | | | Bot.Objects_NewPrim()
* actually remove the sleep from PhysicsBehaviour that I shifted to Bot a ↵Justin Clark-Casey (justincc)2011-11-031-2/+0
| | | | couple of commits ago
* Rename PhysicsBot => Bot since it doesn't just exercise physics anymoreJustin Clark-Casey (justincc)2011-11-035-12/+12
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* Move one of the old physics sleeps out into the main bot loop, so leaving ↵Justin Clark-Casey (justincc)2011-11-031-0/+2
| | | | out PhysicsBehaviour doesn't result in continuous other behaviours
* Add click/grab behaviour to pCampbot, which gets bots to randomly click things.Justin Clark-Casey (justincc)2011-11-035-8/+105
| | | | | | | This can be specified on pCampbot.exe by using g in the list of behaviours for the new -behaviours,-b switch e.g. -b p,g to get both existing physics and grabbing behaviours. grabbing is primitive, it attempts grabs on random prims whether they're actually signalled as clickable or not. behaviour is currently primitive overall, behaviours are just executed in a list
* Move PhysicsBehaviour into a spearate behaviours folderJustin Clark-Casey (justincc)2011-11-033-3/+2
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* Separate out physics testing actions into a separate PhysicsBehaviour classJustin Clark-Casey (justincc)2011-11-035-95/+221
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* Add "appearance send" command to allow manual sending of appearance.Justin Clark-Casey (justincc)2011-11-011-2/+2
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* Add "show status" command to pCambotJustin Clark-Casey (justincc)2011-11-012-22/+45
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* Listen only for non SimShutdown Network.Disconnect firing so that we don't ↵Justin Clark-Casey (justincc)2011-11-011-1/+7
| | | | quite the program before all bots have actually logged off.
* get rid of unused m_verbose fieldJustin Clark-Casey (justincc)2011-11-011-1/+0
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* stop recording the threads on which we happen to start bots. These are ↵Justin Clark-Casey (justincc)2011-11-011-7/+5
| | | | pointless since they terminate quickly
* Retain a reference to an action thread rather than starting an infinite loop ↵Justin Clark-Casey (justincc)2011-11-011-8/+20
| | | | via a timer, so that we can actually abort the action thread on shutdown
* Make bots share a cache so that asset downloads attempts are only made once ↵Justin Clark-Casey (justincc)2011-10-312-20/+24
| | | | instead of once for each bot
* Remove OpenSim.TestSuiteJustin Clark-Casey (justincc)2011-10-312-2/+9
| | | | Hasn't been touched since 2009 and wasn't more than another copy of pCampBot
* Stop individual bots attempting to download the same asset more than onceJustin Clark-Casey (justincc)2011-10-311-14/+36
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* Fix bot disconnectionJustin Clark-Casey (justincc)2011-10-311-1/+1
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* adjust pCampbot so it starts up bots with the name format "<firstname> ↵Justin Clark-Casey (justincc)2011-10-314-94/+89
| | | | | | | <lastname>_<bot-number>" e.g. starting up two bots called "Ima Bot" will give them the names "Ima Bot_0" and "Ima Bot_1" This is necessary since bots with random names can no longer be created, as there's no easy way to turn off account authentication
* Stop pCampbot from firing connected event twice, which results in double ↵Justin Clark-Casey (justincc)2011-10-312-10/+11
| | | | counting.
* Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead ↵Justin Clark-Casey (justincc)2011-10-251-0/+1
| | | | | | | | | of the other way around. This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes. Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
* * Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dllJohn Hurliman2009-10-301-8/+11
| | | | * Prints a warning for any future packet splitting failures
* * Tweak to region module loading to check for a matching constructor first ↵John Hurliman2009-10-271-3/+4
| | | | | | | instead of throwing and catching exceptions * Commenting out the MySQL startup sequence that cleans out dropped attachments under the advice that it is no longer relevant. If anything, it could be brought back as a database cleanup console command * Updated to the latest libomv 0.8.0-pre. UUID.TryParse() will no longer throw and catch exceptions for most failed UUID parses
* Having a commit fail... this fixes a typo in the previous commit(s?)John Hurliman2009-10-251-1/+1
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* Minor tweaks to get OpenSim compiling against both the current libomv and ↵John Hurliman2009-10-251-1/+1
| | | | the upcoming 0.8.0
* Fixing a few compile errors in the previous commitJohn Hurliman2009-10-061-1/+0
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* * Updates libOMV to version 0.7.0Teravus Ovares2009-07-251-10/+12
| | | | | | | | * Uses mantis #3811 as a base (thanks jhuliman) with changes. * E-mail regarding interface changes sent to the opensim-dev list * Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
* Formatting cleanup.Jeff Ames2009-06-101-1/+1
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-013-3/+3
| | | | LICENSE.txt.
* Remove the pre-log4net, discrete output methods from the consolesMelanie Thielker2009-05-202-9/+9
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* Add copyright headers, formatting cleanup.Jeff Ames2009-05-201-36/+36
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* * Adds code that allows you to save an outfit then tell bot to wear it.Arthur Valadares2009-05-182-12/+190
| | | | | | * Still doesn't work due to a bug on LibOMV that should be out on 0.6.3. * Released by request. Important Warning: Linden Viewer 1.2.3 changes the way appearance works and break bot's appearances. LibOMV is working on it
* Refactor. Make ConsoleBase a true base class. Create CommandConsole as a simpleMelanie Thielker2009-05-041-3/+3
| | | | | | | | console capable of processing commands. Create LocalConsole as a console that uses cursor control and context help. Precursor to a distributed console system for the new grid services. No functional change intended :)
* Update svn properties, add copyright headers, minor formatting cleanup.Jeff Ames2009-03-011-1/+1
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* * This patch reduces the excessive number of threads opened by the Timer ↵Sean Dague2009-02-261-24/+37
| | | | | | | event. Also simplifies the walking around method. From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* Add copyright headers. Minor formatting cleanup. Fix some compiler ↵Jeff Ames2009-02-131-0/+2
| | | | warnings. Fix some m_log declarations.
* Add proper handling for shared vs. unshared modules to the commandMelanie Thielker2009-02-101-3/+3
| | | | | | | | interface. Shared modules will now only get added once, so the command handler is called once per module, not once per scene. Removal of scenes has no adverse effects. Nonshared modules will be called for each scene.
* Replace the console for all OpenSim apps with a new console featuring commandMelanie Thielker2009-02-071-33/+52
| | | | | | | | | line editing, context sensitive help (press ? at any time), command line history, a new plugin command system and new appender features thet let you type while the console is scrolling. Seamlessly integrates the ICommander interfaces.