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path: root/OpenSim/Tools/pCampBot/Behaviours (follow)
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* Fix a bug in pCampbot grabbing behaviour where an exception would be thrown ↵Justin Clark-Casey (justincc)2012-08-011-0/+3
| | | | if the bot was not yet aware of any objects.
* Fix off by one bug in objects GrabbingBehaviour of pCampBot.exeJustin Clark-Casey (justincc)2011-12-141-1/+1
| | | | Also fix usage message.
* Adding missing CrossBehaviour.cs file to fix buildJustin Clark-Casey (justincc)2011-11-241-0/+169
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* On pCampBot, add bot as a property on behaviours instead of passing it in ↵Justin Clark-Casey (justincc)2011-11-244-35/+83
| | | | every time
* Add disabled CrossBehaviour to pCampBot, which is designed to cross test ↵Justin Clark-Casey (justincc)2011-11-241-1/+0
| | | | | | bots between neighbouring regions. Not yet enabled since there is a bug where the initial cross will work but all subsequent movements on the receiving simulator appear to fail.
* Print out what behaviours are active when pCampBot starts upJustin Clark-Casey (justincc)2011-11-233-0/+6
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* Add teleport behaviour to pCampBotJustin Clark-Casey (justincc)2011-11-231-0/+73
| | | | | | This teleports the bot to any other regions +/- 5 on the x or y axis. Quite aggressive at the moment since teleports keep occuring at a 1-10secs random interval. No checking yet to see if teleport was successful.
* actually remove the sleep from PhysicsBehaviour that I shifted to Bot a ↵Justin Clark-Casey (justincc)2011-11-031-2/+0
| | | | couple of commits ago
* Rename PhysicsBot => Bot since it doesn't just exercise physics anymoreJustin Clark-Casey (justincc)2011-11-032-2/+2
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* Add click/grab behaviour to pCampbot, which gets bots to randomly click things.Justin Clark-Casey (justincc)2011-11-032-1/+57
| | | | | | | This can be specified on pCampbot.exe by using g in the list of behaviours for the new -behaviours,-b switch e.g. -b p,g to get both existing physics and grabbing behaviours. grabbing is primitive, it attempts grabs on random prims whether they're actually signalled as clickable or not. behaviour is currently primitive overall, behaviours are just executed in a list
* Move PhysicsBehaviour into a spearate behaviours folderJustin Clark-Casey (justincc)2011-11-031-0/+97