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* refactoring Scene.NewUserConnection() to be simpler and clearer.Dr Scofield2009-05-061-1/+3
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* - moving banned check and public/private check toDr Scofield2009-05-051-1/+3
| | | | | | | | | | Scene.NewUserConnection() - adding reason reporting this enforces estate bans very early on and prevents us from circulating client objects that we'd then have to retract once we realize that the client is not allowed into the region
* Intermediate commit. WILL NOT COMPILE!Melanie Thielker2009-05-041-0/+1
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* Add a method to flush the prim update buffers once a frame, since the timerMelanie Thielker2009-05-041-0/+4
| | | | | | | appear to be too slow to be useful, or fail too fire. I may remove the timers as a consequence if this.
* Thank you, mpallari, for a patch that increses efficiency by combiningMelanie Thielker2009-04-301-1/+1
| | | | | | | | avatar updates into a single packet. Applied with changes. Fixes Mantis #3136
* * minor: move user profile test utils to test/common/setup for future reuseJustin Clarke Casey2009-04-241-0/+68
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* * Allow interested user data plugins to store temporary user profilesJustin Clarke Casey2009-04-231-0/+5
| | | | | | * Database and the OGS1 plugins are not interested and hence ignore these calls
* * Add user data plugin to store temporary profiles (which are distinct from ↵Justin Clarke Casey2009-04-231-4/+4
| | | | | | | | | cached) * Plugin not yet used * Existing functionality should not be affected in any way
* * Resolve http://opensimulator.org/mantis/view.php?id=3509 by putting some ↵Justin Clarke Casey2009-04-221-1/+1
| | | | | | | | service initialization into CommsManager * What is really needed is a plugin and interface request system as being done for region modules
* * Fission OGS1UserServices into user service and OGS1 user data plugin ↵Justin Clarke Casey2009-04-221-0/+2
| | | | | | | | | components * Make OGS1UserServices inherit from UserManagerBase * This allows grid mode regions to use the same user data plugin infrastructure as grid servers and standalone OpenSims
* Add PlacesQuery packetMelanie Thielker2009-04-201-0/+2
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* Correctly flag group owned prims in the land prim listMelanie Thielker2009-04-161-1/+1
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* Fix build break and change some groups interfacesMelanie Thielker2009-04-161-1/+1
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* Commit the group deeding support, thank you, mcortezMelanie Thielker2009-04-151-0/+1
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* * Resolve unit test failure introduced in r9148 (probably)Justin Clarke Casey2009-04-151-0/+13
| | | | | | * Have the test scene always return success for session id authentication for now
* * Make archiver tests pump the asset server manually instead of starting the ↵Justin Clarke Casey2009-04-142-4/+45
| | | | | | | | | normal runtime thread * This may eliminate the occasional archive test freezes, since they appeared to occur when somehow the asset server didn't pick up on the presence of a request in the asset quque
* * Explicitly start the asset server thread so that unit tests can run single ↵Justin Clarke Casey2009-04-141-0/+1
| | | | rather than multi-threaded (which may be behind the occasional test freezes)
* * refactor: rename AssetCache.Initialize() to AssetCache.Reset() to avoid ↵Justin Clarke Casey2009-04-141-3/+2
| | | | having Initialise() and Initialize() in the same class - very difficult to read.
* Formatting cleanup.Jeff Ames2009-04-141-1/+1
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* Add copyright headers.Jeff Ames2009-04-142-2/+56
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* Update svn properties.Jeff Ames2009-04-142-38/+38
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* Thank you, Fly-Man, for a patch that adds the stub to handle theMelanie Thielker2009-04-141-0/+2
| | | | | | avatar interests update.
* - Moved TerrainModule to the new region-module system.Homer Horwitz2009-04-131-5/+30
| | | | | | - Fixed some locking issues. Either lock, or don't (if you don't have to). Only locking access half of the time won't work reliably. - Had to adapt test helpers that use the "old" IRegionModule. TerrainModule isn't one anymore.
* Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin2009-04-101-0/+3
| | | | | | | | | | | | | | Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
* * Tagged long running tests with LongRunningAttribute.lbsa712009-04-091-1/+1
| | | | | | * Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever. * Feel free to run the unit tests as you code, and the rest before commit.
* * Moved the DatabaseTestAttribute to Test.Common, and thus included ref to ↵lbsa712009-04-092-0/+39
| | | | that in all db tests. *phew*
* * Apply http://opensimulator.org/mantis/view.php?id=3227Justin Clarke Casey2009-04-071-0/+1
| | | | | | | * Implement "Add To Outfit" * Thanks FredoChaplin
* * Implements World.Parcels[] array for MRM scripting.Adam Frisby2009-04-061-1/+2
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* Thanks jonc, for a patch that adds rendering of classic clouds.Homer Horwitz2009-04-041-0/+2
| | | | | First part of Mantis #964, the necessary clouds image will follow separately.
* * Fix test breakage by always inserting a gods module when testingJustin Clarke Casey2009-03-301-1/+7
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* Add PickInfoReply packet.Melanie Thielker2009-03-301-0/+4
| | | | | | Fixes Mantis #3324
* Change the client API to use GridInstantMessage for the "last mile" of IMMelanie Thielker2009-03-291-6/+1
| | | | | | | sending. With this change, all methods that handle IM now use GridInstantMessage rather than individual parameters.
* Finish the offline IM module (still needs a server). Add rudimentaryMelanie Thielker2009-03-291-0/+4
| | | | | | | support for the mute list (no functionality yet, but allows the RetrieveInstantMessages event to fire now).
* Add mute list request event and dummy responseMelanie Thielker2009-03-281-0/+6
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* * Adds AgentUUIDs into the CourseLocationUpdate to improve compatibility ↵Teravus Ovares2009-03-281-1/+1
| | | | | | | with LibOMV based clients. * Modifies the IClientAPI! So client stacks will need to be modified!
* Add the events needed for profiles.Melanie Thielker2009-03-271-0/+5
| | | | | | Fixes Mantis #3324
* Remove a hardcoded flow/dependency on the money module from LLCLientViewMelanie Thielker2009-03-271-0/+4
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* Committing partial work on passing folders across instances. This may crash.Melanie Thielker2009-03-231-0/+5
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* Add a QueryItem method to the inventory subsystem. Currently implemented forMelanie Thielker2009-03-211-0/+5
| | | | | | | MySQL only, stubs for the others. This allows updating the cache with a single item from the database.
* * Move SceneObject tests into their proper namespaceJustin Clarke Casey2009-03-121-0/+3
| | | | | | * Add some more debug code to narrow down where the tests are freezing
* * Add basic asset cache get testJustin Clarke Casey2009-03-091-8/+29
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* Implemented FetchAssetMetadataSet in DB backends.Mike Mazur2009-03-091-0/+2
| | | | | | | | | | | | | This method fetches metadata for a subset of the entries in the assets database. This functionality is used in the ForEach calls in the asset storage providers in AssetInventoryServer. With this implemented, frontends such as the BrowseFrontend should now work. - MySQL: implemented, sanity tested - SQLite: implemented, sanity tested - MSSQL: implemented, not tested - NHibernate: not implemented
* * Update ScenePresenceTests to reflect current REST communication workflow.Sean Dague2009-02-262-80/+91
| | | | | | | * Fixed an issue with AssetCache where it would break unit tests randomly. From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* Plumb in the RetrieveInstantMessages event that is sent by the viewerMelanie Thielker2009-02-261-0/+2
| | | | | | when it is ready to receive offline IM
* THE BIG ANTI-REMOTING SCHLEP -- StartRemoting is no more. Sims in older ↵diva2009-02-201-1/+0
| | | | | | | versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all. There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports.
* * Reverted the AssetServer fix, apparently something was dependent on ↵lbsa712009-02-191-0/+1
| | | | IAssetDataPlugin being in OpenSim.Data
* * Extracted IAssetData and moved it to OpenSim.Framework to prepare to get ↵lbsa712009-02-191-1/+0
| | | | | | | rid of ugly CoreModules dependency on AssetServer.exe * And yes, the IAssetDataPlugin is misnomed, which became apparent on extracting it.
* Thank you, Snowdrop, for a patch that makes the callback ID parameterMelanie Thielker2009-02-191-1/+1
| | | | | | | | usable. Applied with formatting changes, please don't introduce K&R style indentations into OpenSim Fixes Mantis #3190
* Re-add the objectID field to the anim pack, that was deemed unneccessaryMelanie Thielker2009-02-171-1/+1
| | | | | | | | and dropped nonths ago, because it is required to get smooth region crossings with AO running. Without it, in some corner cases, anims will continue to run in an unstoppable state.
* * refactor: remove AssetCache field hanging off SceneJustin Clarke Casey2009-02-162-4/+3
| | | | | | * This is always available at Scene.CommsManager.AssetCache