| Commit message (Collapse) | Author | Age | Files | Lines |
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one as these are ignored since .state is saved in the attachment's asset.
This eliminates pointless work and exceptions when an appdomain is unloaded whilst an attachment script state is persisted.
Adds test for this case.
Relates to http://opensimulator.org/mantis/view.php?id=7407
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problem diagnosis.
"show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats.
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package rather than some in OpenSim.Tests.Common.Mock
the separate mock package was not useful and was just another using line to always add
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OpenSim.Tests.Common.ClientStackHelpers
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attached from the scene.
These are never in region backup in the first place since recent 11830c43
Extend regression test to check backup status.
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bulletsim physics is running in a separate thread.
This will also allow the "disable physics" setting in the region debug viewer dialog to work in this circumstance.
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shutdown.
Adds regression test for this case.
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child presence connection directly rather than routing through TestClient.
This code isn't relevant to this test and is already exercised by other tests.
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to west.
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notice with XmlRpcGroups messaging did not appear in the user's inventory.
This was because the "session ID" when the message template was copied was always replaced with the group ID, whereas a notice requires this to be the notice ID.
Instead just copy the "session ID" as is - other callers already have this set properly so replacing with group ID was redundant anyway.
Relates to http://opensimulator.org/mantis/view.php?id=7037
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completely inoperative.
This means the presence info may be out of date by up to 20 seconds, but this avoids scripts potentially triggering constants requests to user accout and presence info services.
Relates to http://opensimulator.org/mantis/view.php?id=7088 though I fixed in a different way.
Adds regression test for this case.
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referrer)
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list of assets exist.
This method is used to optimize sending assets with embedded assets: e.g., when a Hypergrid visitor takes an item into the inventory.
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was failing, with the object returning to its original position.
Root cause was that PrimLimitsModule was not properly handling the case where the parcel it was asked to check was outside the current region's bounds.
If this is the case, we can abort the check since the receiving region will perform it.
Added a regression test for this case.
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Involved some restructuring to allow regression tests to dequeue inventory requests and perform poll responses synchronously rather than async
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location, fill in gaps or extend existing parcel right after initial data load.
This is in line with simpler and still existing behaviour where a default parcel is created if no parcels are in storage at all.
Making this change as another step to address current problems with spurious parcels occasionally being created.
Also adds regression tests for different load behaviours depending on existing stored parcel data.
Relates to http://opensimulator.org/mantis/view.php?id=7035
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change, not just those outside the usual tolerances.
This is to allow small adjustments of less than 0.05m in functions such as llSetPrimitiveLinkParams() to work
This is another fix for http://opensimulator.org/mantis/view.php?id=7044
Extends regression test for this case.
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causing the simulator to continually request that they rebake
This is because the alpha texture is not in the cache, we must continue to have the fallback of looking for these and other persisted bakes in the asset service.
Relates to http://opensimulator.org/mantis/view.php?id=6927
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been deleted or has no spawn points.
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CorssRegion, TeleportFinishEvent).
Have Simian grid service return the region size.
Many teleport related debug log messages. Can be removed when teleport
works (like that's ever going to happen).
Conflicts:
OpenSim/Framework/RegionInfo.cs
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CorssRegion, TeleportFinishEvent).
Have Simian grid service return the region size.
Many teleport related debug log messages. Can be removed when teleport
works (like that's ever going to happen).
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with a passed region size. This time in the map code and grid services code.
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sending
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Add new region crossing code to varregion
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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- Parts of region crossing code
- New bakes handling code
- Bakes now sent from sim to sim without central storage
- Appearance handling changes
- Some changes to sitting
- A number of unrelated fixes and improvements
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Routines in Util to compute region world coordinates from region coordinates
as well as the conversion to and from region handles. These routines have
replaced a lot of math scattered throughout the simulator.
Should be no functional changes.
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physics engine.
Older physics engines will default to the legacy region size.
Update BulletSim to use the new region size information.
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stack.
Implement both LoadTerrain and StoreTerrain for all DBs.
Move all database blob serialization/deserialization into TerrainData.
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the code that this is symmetric with CloseAgent()
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regression test for v2 transfers.
Also adjusts names of teleport setup helpers in EntityTransferHelpers
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V2 transfer protocol.
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thread numbers and immediate post config thread numbers
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week's SIMULATOR/0.1 protocol for now.
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lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams.
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- The existing event to scene has been split into 2: OnAgentUpdate and OnAgentCameraUpdate, to better reflect the two types of updates that the viewer sends. We can run one without the other, which is what happens when the avie is still but the user is camming around
- Added thresholds (as opposed to equality) to determine whether the update is significant or not. I thin these thresholds are ok, but we can play with them later
- Ignore updates of HeadRotation, which were problematic and aren't being used up stream
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is now viewerside" messages regarding currency
This will require all money modules to be refactored!
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TestXInventoryDataPlugin
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looking in from neighbouring sims.
This was because this particular code path (unlike user delete) only sent kills to root presences, for no apparent good reason.
Added regression test for this case.
This fixes http://opensimulator.org/mantis/view.php?id=6627
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