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* Revolution is on the roll again! :)Revolution2010-02-141-0/+2
| | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
* Revert "Updates all IRegionModules to the new style region modules."Melanie2010-01-291-5/+4
| | | | This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
* * Fix Endlines in Mock/TestClient.csTeravus Ovares (Dan Olivares)2010-01-261-8/+8
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* Updates all IRegionModules to the new style region modules.Revolution2010-01-231-4/+5
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Add functionality to estate "Allowed Users" and "Allowed Groups". Allowed usersMelanie2010-01-091-1/+1
| | | | | will be honored now, while allowed groups will not. This requires additional groups module integration work
* Adds IClientAPI voids for GroupProposals.Revolution2010-01-081-0/+8
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Fixes the newly added packets as per Melanie's request.Revolution2010-01-071-10/+10
| | | | | | Provisionally applied to fix the naming. Signatures are still subject to change. Signed-off-by: Melanie <melanie@t-data.com>
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-18/+18
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* Adds tons of packets.Revolution2009-12-311-0/+32
| | | | | | Applied with change: Changed spelling to Summary (from Summery) Signed-off-by: Melanie <melanie@t-data.com>
* Change teleports so the TeleportFlags are sent to the destination sim. ItMelanie2009-12-291-1/+1
| | | | | can now determine if a connection is from login, teleport or crossing. Needed for a meaningful banlines implementation
* Add AvatarInterestsReplyMelanie2009-12-261-1/+4
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* Rename TestAssetDataPlugin to MockAssetDataPluginJustin Clark-Casey (justincc)2009-11-271-2/+2
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* Formatting cleanup.Jeff Ames2009-11-233-3/+3
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* minor: add forgotton copyright headerJustin Clark-Casey (justincc)2009-11-161-0/+26
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* move fake user service to a separate mock user service classJustin Clark-Casey (justincc)2009-11-121-0/+123
| | | | delete asset cache tests shell
* refactor: extract another test asset helper methodJustin Clark-Casey (justincc)2009-11-121-0/+13
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* refactor some test asset creation into a helper classJustin Clark-Casey (justincc)2009-11-121-0/+51
| | | | remove mono compiler warning
* Rename test services to mock services, since this is a more accurate descriptionJustin Clark-Casey (justincc)2009-11-123-8/+8
| | | | remove duplicate mock inventory service
* Stop iar save failing on corrupt assetsJustin Clark-Casey (justincc)2009-11-121-0/+8
| | | | Not ideal since one will still have to watch out for big 'corrupt asset' messages in the log, but better than an outright fail
* Add basic new uuid gatherer tests to check behaviour when the gather seed is ↵Justin Clark-Casey (justincc)2009-11-111-3/+8
| | | | a missing asset
* add unit test for iar & escapingJustin Clark-Casey (justincc)2009-11-052-2/+23
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* Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie2009-11-051-0/+1
| | | | | Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet.
* Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie2009-11-041-0/+1
| | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵John Hurliman2009-10-191-12/+12
|\ | | | | | | prioritization
| * Formatting cleanup.Jeff Ames2009-10-191-12/+12
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* | Committing the second part of Jim Greensky @ Intel Lab's patch, ↵John Hurliman2009-10-171-0/+4
| | | | | | | | re-prioritizing updates
* | Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵John Hurliman2009-10-151-23/+5
|/ | | | implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
* * Consolidated adding / removing ClientManager IClientAPIs to two places in ↵John Hurliman2009-10-131-0/+5
| | | | | | | | Scene * Added some missing implementations of IClientAPI.RemoteEndPoint * Added a ClientManager.Remove(UUID) overload * Removed a reference to a missing project from prebuild.xml
* * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve ↵John Hurliman2009-10-131-1/+1
| | | | | | | | performance by removing locks, and replace LLUDPClientCollection * Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close() * Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients * Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
* Merge branch 'master' into diva-texturesMelanie2009-10-022-7/+43
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| * fixing TestLandChannel to let it return empty List<ILandObject>() (asdr scofield (aka dirk husemann)2009-10-022-6/+42
| | | | | | | | does the real LandChannel), percolating to SceneSetupHelpers.
| * - cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)2009-10-021-1/+1
| | | | | | | | - adding LandDataSerializer to OAR mechanics
* | Merge branch 'master' into diva-texturesMelanie2009-10-0211-27/+130
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| * Formatting cleanup.Jeff Ames2009-10-019-25/+25
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| * I think I have fixed something that was broken in the scene setup (tests) ↵Diva Canto2009-09-281-7/+10
| | | | | | | | and that needs to be reflected in all other services setups. But the teleport test still doesn't work. Commenting it for now.
| * Improved the Local grid connector to fetch data from the DB when it doesn't ↵Diva Canto2009-09-281-0/+26
| | | | | | | | | | | | find it in the cache. Commented out the Standalone teleport test because it's failing, and the scene setup is very confusing. I suspect it may be wrong -- the connectors-as-ISharedRegionModules are being instantiated several times when there are several scenes.
| * Poof! on LocalBackend. CommsManager.GridServices deleted.Diva Canto2009-09-261-2/+0
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| * Remove the methods for full inventory fetch from the connector. Remove testsMelanie2009-09-172-133/+1
| | | | | | | | for the old, removed asset handlers
* | Add RebakeAvatarTexturesPacket to the client viewMelanie2009-09-301-0/+4
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* | Remove some tests that no longer applyMelanie2009-09-302-208/+0
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* extend load iar test to loading into a deeply nested directoryJustin Clark-Casey (justincc)2009-09-082-1/+98
| | | | correct bug associated with this
* Convert iar write request to use inventory service requests rather than cacheJustin Clark-Casey (justincc)2009-09-061-1/+11
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* Temporarily re-enable save iar test by manually insert the item into the old ↵Justin Clark-Casey (justincc)2009-09-061-1/+7
| | | | cache during the test
* warnings safari.dr scofield (aka dirk husemann)2009-09-022-6/+6
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* adding new IniConfigSource() to SceneSetupHelpers to fix emptydr scofield (aka dirk husemann)2009-09-011-1/+1
| | | | | IConfigSource causing grief to region modules expecting it to be non-empty (which a number of them do).
* Pull out distinct cache system folders and drop cache methods in InventoryCacheJustin Clark-Casey (justincc)2009-08-281-1/+11
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* * Fixes mantis http://opensimulator.org/mantis/view.php?id=4044. Turns out ↵Diva Canto2009-08-221-0/+5
| | | | | | folders were never being removed from trash when they were singled out for purging in trash. They were being removed when Trash was purged as a whole. That behavior is now fixed for the new InventoryService set. * Removed left-overs from AssetInventoryServer.
* Fixing a spot I missed in assets. Switching Grid to the new naming schema ↵Kunnis2009-08-191-0/+13
| | | | with Store/Get
* Added MoveItems, which is most useful upon viewer-delete inventory ↵Diva Canto2009-08-191-0/+5
| | | | operation. Moving a batch of items is a 1-time operation. Made it async anyway, so that the viewer doesn't wait in case the DB layer is dumb (which is the case currently).
* A better purge of trash folder.Diva Canto2009-08-191-1/+1
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