| Commit message (Collapse) | Author | Age | Files | Lines |
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of merged.
The --merge switch will still merge the old and new land parcelling.
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* Adds an item that checks to see if the top request has been there for longer then 30 seconds without an update and sends an AbortXfer if it encounters one. This allows the client to cancel the Xfer on it's side so you can re-select the prim and get the inventory when it fails the first time.
* Some interesting locking... Using NewFiles to lock the rest of them. We'll see how that goes.
* The goal of this is to ensure that Xfers are restartable when they fail. The client will not do that on it's own.
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yet complete.
While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete.
Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation)
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from a region and allow normal day cycles to be reestablished
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AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.
AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.
AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.
AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
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MapAndArray collection
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* Removed StorageManager
* CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
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Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion.
This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart).
However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion.
Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path.
Uncommented TestDelinkPersistence() since this now passes.
Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
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Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate
NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup. Adding an in-memory store here would be unecessary overhead.
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/Objects is now valid where it wasn't before)
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goes to the correct directory
Also removes some mono compiler warnings
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affected.
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TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule).
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Clean up use of AttachObject throughout, reduce number of overloads
and number of parameters
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This was http://opensimulator.org/mantis/view.php?id=4770
Extend unit tests to check for this scenario too
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we used to send before slimupdates and explicitly send it
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GetFolder(InventoryFolderBase folder)"
This reverts commit 3525195bc9b5fdfd9799411edd452981ef1f4ebd.
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GetFolder(InventoryFolderBase folder)
This involves no wire changes since the methods often just construct an InventoryFolderBase under the hood.
This is in line with other methods that alraedy allow requests via uuid
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add various helper functions for simplifying test readability
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easily configured for test purposes
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OpenSim.Data.Null.UserAuthenticationData plugin
additional tweaks to get this working properly
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didn't get the authentication server to work and my brain is about to fizzle out my ears
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work with the new UserAccountService/InventoryService
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handles user command parsing and another which actually does the work
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parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch.
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Prioritizer.cs
* Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now
* Improved the distance and front back policies to always give your avatar the highest priority
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improve test to retrieve object by known uuid rather than dynamically assigned local id
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joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed.
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original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
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asset deletion in robust handler.
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reference
* Added a MockConsole that doesn't require a handle to System.Console
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Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
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cache only
* Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer
* Sanity check for null reference in LLClientView.RefreshGroupMembership()
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This allows scripts to set WindLight parameters for clients connecting
to a region. Currently, this is only supported by the Meta7 viewer.
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config-include settings to a separate file for standalone
Update information in StandaloneCommon.ini.example to reflect this
Remove ISharedRegionModule interfaces from all SimianGrid connector classes temporarily since this stopped standalone from working (due to absence of AssetURI settings, etc.).
Solution here may be to create separate region module connectors as done by local/grid/hypergrid so that loading can be controlled via include files
Or otherwise work out how to stop these modules from being loaded for all OpenSim invocations
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