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* | Patch by revolution, thank you. Mantis #1789 . Implement friends permissions. | Melanie | 2009-11-05 | 1 | -0/+1 | |
| | | | | | Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet. | |||||
* | Backport the fixes to WebFetchInventoryDescendents to the UDP | Melanie | 2009-11-04 | 1 | -0/+1 | |
| | | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory. | |||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵ | John Hurliman | 2009-10-19 | 1 | -12/+12 | |
|\ | | | | | | | prioritization | |||||
| * | Formatting cleanup. | Jeff Ames | 2009-10-19 | 1 | -12/+12 | |
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* | | Committing the second part of Jim Greensky @ Intel Lab's patch, ↵ | John Hurliman | 2009-10-17 | 1 | -0/+4 | |
| | | | | | | | | re-prioritizing updates | |||||
* | | Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵ | John Hurliman | 2009-10-15 | 1 | -23/+5 | |
|/ | | | | implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon | |||||
* | * Consolidated adding / removing ClientManager IClientAPIs to two places in ↵ | John Hurliman | 2009-10-13 | 1 | -0/+5 | |
| | | | | | | | | Scene * Added some missing implementations of IClientAPI.RemoteEndPoint * Added a ClientManager.Remove(UUID) overload * Removed a reference to a missing project from prebuild.xml | |||||
* | * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve ↵ | John Hurliman | 2009-10-13 | 1 | -1/+1 | |
| | | | | | | | | performance by removing locks, and replace LLUDPClientCollection * Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close() * Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients * Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep) | |||||
* | Merge branch 'master' into diva-textures | Melanie | 2009-10-02 | 2 | -7/+43 | |
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| * | fixing TestLandChannel to let it return empty List<ILandObject>() (as | dr scofield (aka dirk husemann) | 2009-10-02 | 2 | -6/+42 | |
| | | | | | | | | does the real LandChannel), percolating to SceneSetupHelpers. | |||||
| * | - cleaning up LandData/ILandObject capitalization issues | dr scofield (aka dirk husemann) | 2009-10-02 | 1 | -1/+1 | |
| | | | | | | | | - adding LandDataSerializer to OAR mechanics | |||||
* | | Merge branch 'master' into diva-textures | Melanie | 2009-10-02 | 11 | -27/+130 | |
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| * | Formatting cleanup. | Jeff Ames | 2009-10-01 | 9 | -25/+25 | |
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| * | I think I have fixed something that was broken in the scene setup (tests) ↵ | Diva Canto | 2009-09-28 | 1 | -7/+10 | |
| | | | | | | | | and that needs to be reflected in all other services setups. But the teleport test still doesn't work. Commenting it for now. | |||||
| * | Improved the Local grid connector to fetch data from the DB when it doesn't ↵ | Diva Canto | 2009-09-28 | 1 | -0/+26 | |
| | | | | | | | | | | | | find it in the cache. Commented out the Standalone teleport test because it's failing, and the scene setup is very confusing. I suspect it may be wrong -- the connectors-as-ISharedRegionModules are being instantiated several times when there are several scenes. | |||||
| * | Poof! on LocalBackend. CommsManager.GridServices deleted. | Diva Canto | 2009-09-26 | 1 | -2/+0 | |
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| * | Remove the methods for full inventory fetch from the connector. Remove tests | Melanie | 2009-09-17 | 2 | -133/+1 | |
| | | | | | | | | for the old, removed asset handlers | |||||
* | | Add RebakeAvatarTexturesPacket to the client view | Melanie | 2009-09-30 | 1 | -0/+4 | |
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* | | Remove some tests that no longer apply | Melanie | 2009-09-30 | 2 | -208/+0 | |
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* | extend load iar test to loading into a deeply nested directory | Justin Clark-Casey (justincc) | 2009-09-08 | 2 | -1/+98 | |
| | | | | correct bug associated with this | |||||
* | Convert iar write request to use inventory service requests rather than cache | Justin Clark-Casey (justincc) | 2009-09-06 | 1 | -1/+11 | |
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* | Temporarily re-enable save iar test by manually insert the item into the old ↵ | Justin Clark-Casey (justincc) | 2009-09-06 | 1 | -1/+7 | |
| | | | | cache during the test | |||||
* | warnings safari. | dr scofield (aka dirk husemann) | 2009-09-02 | 2 | -6/+6 | |
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* | adding new IniConfigSource() to SceneSetupHelpers to fix empty | dr scofield (aka dirk husemann) | 2009-09-01 | 1 | -1/+1 | |
| | | | | | IConfigSource causing grief to region modules expecting it to be non-empty (which a number of them do). | |||||
* | Pull out distinct cache system folders and drop cache methods in InventoryCache | Justin Clark-Casey (justincc) | 2009-08-28 | 1 | -1/+11 | |
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* | * Fixes mantis http://opensimulator.org/mantis/view.php?id=4044. Turns out ↵ | Diva Canto | 2009-08-22 | 1 | -0/+5 | |
| | | | | | | folders were never being removed from trash when they were singled out for purging in trash. They were being removed when Trash was purged as a whole. That behavior is now fixed for the new InventoryService set. * Removed left-overs from AssetInventoryServer. | |||||
* | Fixing a spot I missed in assets. Switching Grid to the new naming schema ↵ | Kunnis | 2009-08-19 | 1 | -0/+13 | |
| | | | | with Store/Get | |||||
* | Added MoveItems, which is most useful upon viewer-delete inventory ↵ | Diva Canto | 2009-08-19 | 1 | -0/+5 | |
| | | | | operation. Moving a batch of items is a 1-time operation. Made it async anyway, so that the viewer doesn't wait in case the DB layer is dumb (which is the case currently). | |||||
* | A better purge of trash folder. | Diva Canto | 2009-08-19 | 1 | -1/+1 | |
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* | Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim | Diva Canto | 2009-08-17 | 2 | -5/+52 | |
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| * | Add copyright headers. Formatting cleanup. Fix a compiler warning. | Jeff Ames | 2009-08-17 | 1 | -1/+28 | |
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| * | * Added Expression based ignores to the PropertyScrambler, which makes a lot ↵ | Kunnis | 2009-08-16 | 1 | -0/+19 | |
| | | | | | | | | of the tests clearer because I'm not constantly resetting properties. | |||||
| * | Merge branch 'master' of ssh://MyConnection/var/git/opensim | Teravus Ovares (Dan Olivares) | 2009-08-16 | 1 | -0/+1 | |
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| * | | * ShortVersion, another attempt at fixing the test thread death that ↵ | Teravus Ovares (Dan Olivares) | 2009-08-16 | 1 | -5/+6 | |
| | | | | | | | | | | | | | | | | | | randomly occurs. * LongVersion nIni may be causing the test thread death. Pausing OpenSimulator during startup causes a nIni error that makes debugging startup operations difficult for users. It might be because when it's in pause mode, something else reads from the nini config passed? If it is, it might not be fixable.. however, if it's concurrency that causes nini death it would make sense to give each section of the tests a new IConfigSource so that they don't read from the same configsource at the same time. | |||||
* | | | Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim into ↵ | Diva Canto | 2009-08-16 | 1 | -0/+1 | |
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| * | | Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet ↵ | Adam Johnson | 2009-08-16 | 1 | -0/+1 | |
| |/ | | | | | | | Handler - ref mantis #4010 | |||||
* | | Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim | Diva Canto | 2009-08-14 | 1 | -3/+11 | |
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| * | Re-enable TestSaveIarV0_1() | Justin Clark-Casey (justincc) | 2009-08-14 | 1 | -3/+11 | |
| | | | | | | | | Implement more parts of TestAssetService | |||||
* | | Added GetAssetPermissions. Few last bugs nixed. This is ready for testing. | Diva Canto | 2009-08-13 | 1 | -0/+5 | |
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* | | Renamed QueryItem/QueryFolder to GetItem/GetFolder. The word 'query' ↵ | Diva Canto | 2009-08-13 | 1 | -2/+2 | |
|/ | | | | starting to get on my nerves. | |||||
* | Formatting cleanup. Add copyright headers. | Jeff Ames | 2009-08-13 | 1 | -1/+28 | |
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* | Added new operations to mock inventory service in tests. | Diva Canto | 2009-08-11 | 1 | -0/+15 | |
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* | Establish CachedUserInfo.OnInventoryReceived event so that region/test ↵ | Justin Clark-Casey (justincc) | 2009-08-11 | 1 | -6/+36 | |
| | | | | inventory code can be written with the async inventory fetch | |||||
* | Added some needed comments to SceneSetupHelper (actually just retriggering ↵ | Arthur Valadares | 2009-08-11 | 1 | -2/+19 | |
| | | | | panda) | |||||
* | * Improves SceneSetupHelper to allow the tester to choose a real or mock, ↵ | Arthur Valadares | 2009-08-11 | 3 | -31/+221 | |
| | | | | | | | | inventory and asset, service modules. The boolean startServices was replaced with realServices string. If the string contains the word asset, it will start a real asset module, if it contains inventory, it starts a real inventory. Otherwise, it use mock (NullPlugin-like) objects, for tests that don't really need functionality. * SetupScene is now actually sharing the asset and inventory modules if the tester wishes to have multiple regions connected. To link regions, just start SetupScene with the same CommunicationManager for all scenes. SceneSetupHelper will hold a static reference to the modules and won't initialize them again, just run the scenes through the modules AddRegion, RegionLoaded and PostInitialize. * With the recent changes, both asset and inventory (and in the future, user) services should always be asked from the scene, not instantiated alone. The tests should reflect this new behavior and always start a scene. | |||||
* | First pass at cleaning up old OGS1 and Local Inventory: removed ↵ | Diva Canto | 2009-08-10 | 1 | -5/+0 | |
| | | | | everything-inventory in CommsManager, which wasn't actively used anymore. | |||||
* | * Fix test failure by setting up MainConsole.Instance in ↵ | Justin Clark-Casey (justincc) | 2009-08-10 | 1 | -0/+4 | |
| | | | | SceneSetupHelpers.SetupScene() | |||||
* | More clean up from asset cache legacy. None of these classes are used anymore. | Diva Canto | 2009-08-10 | 1 | -119/+0 | |
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* | This is the second part of the 'not crash on regionsize changes'. This ↵ | Teravus Ovares (Dan Olivares) | 2009-08-07 | 1 | -1/+1 | |
| | | | | lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions. | |||||
* | test item data storage impementation (unused as of yet) | Justin Clark-Casey (justincc) | 2009-08-05 | 1 | -14/+31 | |
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