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* First pass at moving object property requests into a queue similarMic Bowman2011-04-121-9/+2
| | | | | | | | to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
* Improve previous ILandObject method doc.Justin Clark-Casey (justincc)2011-04-061-5/+11
| | | | For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs
* Start using IPrimCounts populated by PrimCountModule instead of LandData ↵Justin Clark-Casey (justincc)2011-03-251-1/+1
| | | | | | | counts populated by LandManagementModule. In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci Counts are showing odd behaviour at the moment, this will be addressed shortly.
* Add PrimCountModuleTests.TestRemoveOwnerObject().Justin Clark-Casey (justincc)2011-03-231-5/+22
| | | | Also adds SceneSetupHelpers methods to easily create sogs with different part UUIDs
* refactor common sop setup parts into a single methodJustin Clark-Casey (justincc)2011-03-231-17/+23
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* refactor: simplify part of AddSceneObject() test setup by moving sog ↵Justin Clark-Casey (justincc)2011-03-231-0/+32
| | | | construction into SceneSetupHelpers.CreateSceneObject()
* in AssetHelpers.CreateAsset(), create objects using the 'original' xml ↵Justin Clark-Casey (justincc)2011-03-101-1/+1
| | | | format rather than 'xml2'
* Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.Justin Clark-Casey (justincc)2011-03-093-2/+3
| | | | This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
* remove inventory service preserving code from SceneSetupHelpers tooJustin Clark-Casey (justincc)2011-03-091-37/+10
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* Simplify SceneSetupHelpers class by removing all code which was originally ↵Justin Clark-Casey (justincc)2011-03-091-53/+40
| | | | preserving service instances between tests. This wasn't being used anyway and just leads to hard to diagnose test failures.
* Simplify TestLoadIarV0_1AbsentUsers() to use common IAR test setup. Make ↵Justin Clark-Casey (justincc)2011-03-091-3/+3
| | | | static dictionaries on NullUserAccountData instance instead to stop user accounts being carried over between tests
* Remove unused SceneSetupHelpers.DeleteObjectAsync().Justin Clark-Casey (justincc)2011-02-191-19/+0
| | | | Calling async code in automated tests is never a good idea - things become very fragile very quickly
* remove unused code to share services between scenes in SceneSetupHelpers - ↵Justin Clark-Casey (justincc)2011-02-191-52/+16
| | | | this is done differently elsewhere
* Put some CapabilitiesModule null checks in SceneJustin Clark-Casey (justincc)2011-02-182-6/+9
| | | | Stop tests setting up a capabilities module by default
* On SceneSetupHelpers, go back to calling ScenePresence.CompleteMovement() ↵Justin Clark-Casey (justincc)2011-02-181-5/+3
| | | | | | | for the last stage of AddRootAgent() instead of SP.MakeRootAgent() Going this extra step doesn't appear to cause any test failures. This is arguably better for test purposes, though at some stage another method may arise which does just call AddRootAgent().
* When an oar is loaded, do not create a default parcel before loading the ↵Justin Clark-Casey (justincc)2011-01-271-1/+1
| | | | | | | | parcels from the OAR. The region spanning parcel shouldn't exist in this situation. If it does, when the land data is loaded it is repersisted with a local ID which comes after the ones loaded via the oar, which obliterates the oar loaded one. Resaving the data we just loaded from the database is somewhat odd in itself (though this makes sense from the way that OAR loading was already using the same event).
* Fix OAR parcel loading so that old parcels are replaced by the new instead ↵Justin Clark-Casey (justincc)2011-01-271-0/+5
| | | | | | of merged. The --merge switch will still merge the old and new land parcelling.
* Implement SendPlacesReplyMelanie2010-12-301-0/+4
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* * Adds AbortXfer to the ClientAPI mixTeravus Ovares (Dan Olivares)2010-12-211-0/+5
| | | | | | * Adds an item that checks to see if the top request has been there for longer then 30 seconds without an update and sends an AbortXfer if it encounters one. This allows the client to cancel the Xfer on it's side so you can re-select the prim and get the inventory when it fails the first time. * Some interesting locking... Using NewFiles to lock the rest of them. We'll see how that goes. * The goal of this is to ensure that Xfers are restartable when they fail. The client will not do that on it's own.
* Start implementing a test for 'share with group' object functionality. Not ↵Justin Clark-Casey (justincc)2010-12-142-3/+7
| | | | | | | yet complete. While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete. Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation)
* Add mock group services connector and use this in testsJustin Clark-Casey (justincc)2010-12-141-0/+236
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* Add lsClearWindlightScene() to the lightshare module to remove WL settingsMelanie2010-11-031-1/+9
| | | | from a region and allow normal day cycles to be reestablished
* Major refactoring of appearance handling.Master ScienceSim2010-10-201-1/+1
| | | | | | | | | | | | | | | | | | | AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
* Plumb the path for multiple object deletesMelanie2010-10-061-1/+1
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-09-161-3/+3
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| * minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2010-09-161-3/+3
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* | Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-161-1/+1
|/ | | | MapAndArray collection
* Fix unit test SceneSetupHelpers to load the mock simulation data storeJohn Hurliman2010-09-122-1/+76
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* MergedJohn Hurliman2010-09-126-31/+30
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| * Formatting cleanup.Jeff Ames2010-09-126-31/+30
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* | * Added ISimulationDataService and IEstateDataServiceJohn Hurliman2010-09-122-9/+6
|/ | | | | * Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
* Changed all string references of "IRegionDataStore" to "ISimulationDataStore"John Hurliman2010-09-111-1/+0
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* Fixed the naming mess around data connectors for simulation dataJohn Hurliman2010-09-111-1/+1
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* Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)2010-09-073-15/+69
| | | | | | | | | | Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
* Add test to check persistence of newly added pre-linked objectsJustin Clark-Casey (justincc)2010-09-063-3/+156
| | | | | Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup. Adding an in-memory store here would be unecessary overhead.
* allow inventory path specified in "load iar" to start with a / (e.g. ↵Justin Clark-Casey (justincc)2010-08-271-12/+12
| | | | /Objects is now valid where it wasn't before)
* refactor: Make IAR tests set up standard iar for loadingJustin Clark-Casey (justincc)2010-08-271-4/+11
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* Add automated test at the opensim 'api' level to check that a given item ↵Justin Clark-Casey (justincc)2010-08-243-13/+36
| | | | | | goes to the correct directory Also removes some mono compiler warnings
* Unit test breakage fix.Diva Canto2010-08-201-8/+48
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* Added SendTeleportProgress to IClientAPI. Ya know what that means... 8 files ↵Diva Canto2010-08-161-0/+4
| | | | affected.
* Work on TeleportStart: renamed method from TeleportLocationStart to ↵Diva Canto2010-08-161-1/+1
| | | | TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule).
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2010-08-131-1/+1
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* Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie2010-07-141-4/+0
| | | | | Clean up use of AttachObject throughout, reduce number of overloads and number of parameters
* Fix problem where iar load would duplicate huge number of foldersJustin Clark-Casey (justincc)2010-06-181-6/+6
| | | | | This was http://opensimulator.org/mantis/view.php?id=4770 Extend unit tests to check for this scenario too
* Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packetMelanie2010-06-121-0/+4
| | | | we used to send before slimupdates and explicitly send it
* Revert "Allow IInventoryService.GetFolder(folderId, userId) as well as ↵Justin Clark-Casey (justincc)2010-06-111-5/+0
| | | | | | GetFolder(InventoryFolderBase folder)" This reverts commit 3525195bc9b5fdfd9799411edd452981ef1f4ebd.
* Allow IInventoryService.GetFolder(folderId, userId) as well as ↵Justin Clark-Casey (justincc)2010-06-111-0/+5
| | | | | | | GetFolder(InventoryFolderBase folder) This involves no wire changes since the methods often just construct an InventoryFolderBase under the hood. This is in line with other methods that alraedy allow requests via uuid
* create inactive test for iar folders/items merged with existing pathsJustin Clark-Casey (justincc)2010-06-112-12/+52
| | | | add various helper functions for simplifying test readability
* remove pointless mock user account service since the real one can now be ↵Justin Clark-Casey (justincc)2010-06-042-59/+6
| | | | easily configured for test purposes
* get TestSaveIarV0_1() working again by setting up an ↵Justin Clark-Casey (justincc)2010-06-042-2/+5
| | | | | | OpenSim.Data.Null.UserAuthenticationData plugin additional tweaks to get this working properly