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* | When an NPC is created, stop telling neighbouring regions to expect a child ↵ | Justin Clark-Casey (justincc) | 2011-08-09 | 2 | -4/+5 | |
| | | | | agent | |||||
* | refactor: Change SceneHelpers.AddClient() to AddScenePresence(). | Justin Clark-Casey (justincc) | 2011-08-06 | 1 | -4/+4 | |
| | | | | This seems to make more sense as we can get SP.ControllingClient | |||||
* | rename TestHelper => TestHelpers for consistency | Justin Clark-Casey (justincc) | 2011-08-06 | 1 | -1/+1 | |
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* | rename test SceneSetupHelpers -> SceneHelpers for consistency | Justin Clark-Casey (justincc) | 2011-08-06 | 2 | -2/+2 | |
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* | get rid of vestigal move to parameters | Justin Clark-Casey (justincc) | 2011-08-03 | 1 | -1/+1 | |
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* | Get osNpcCreate appearance working with avatars that are currently in the scene. | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -3/+3 | |
| | | | | | | Had to stop using AvatarService for now since it doesn't store baked texture IDs (which is why this was failing). Also failing because cloning appearance was also cloning the AvatarApperance.Owner field, which we weren't then changing. Extended TestCreate() to check this. | |||||
* | Fix LLTextBox to work with the updated libOMV | Melanie | 2011-07-23 | 1 | -1/+1 | |
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* | Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its ↵ | Justin Clark-Casey (justincc) | 2011-07-09 | 1 | -3/+3 | |
| | | | | effects and return object | |||||
* | Add basic flotsam asset cache test for retrieved cached asset. | Justin Clark-Casey (justincc) | 2011-07-04 | 2 | -0/+20 | |
| | | | | Disabled temporarily since file system caching disrupts subsequent test runs | |||||
* | Extend TestGiveInventoryFolder() to test giving back the freshly received folder | Justin Clark-Casey (justincc) | 2011-06-04 | 1 | -2/+13 | |
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* | Fix give inventory tests to use different users rather than (accidentally) ↵ | Justin Clark-Casey (justincc) | 2011-06-04 | 2 | -9/+27 | |
| | | | | the same user. Extend TestGiveInventoryItem() to test giving back the same item. | |||||
* | create TestGetInventoryItem() | Justin Clark-Casey (justincc) | 2011-06-04 | 1 | -1/+27 | |
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* | extend TestGiveInventoryFolder() to check for the receipt by user 2 | Justin Clark-Casey (justincc) | 2011-06-04 | 1 | -0/+21 | |
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* | add stub UserInventoryTests.GiveInventoryFolder(). Not yet complete | Justin Clark-Casey (justincc) | 2011-06-03 | 1 | -2/+9 | |
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* | Fill in the new OwnerData field in the LLUDP ScriptDialog message. | Justin Clark-Casey (justincc) | 2011-05-31 | 1 | -1/+1 | |
| | | | | | If we don't do this then viewer 2.8 crashes. Resolves http://opensimulator.org/mantis/view.php?id=5510 | |||||
* | Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵ | Justin Clark-Casey (justincc) | 2011-05-21 | 4 | -4/+4 | |
| | | | | OpenSim.Tests.Common instead | |||||
* | rename test helpers enclosing package from Setup to Helpers | Justin Clark-Casey (justincc) | 2011-05-21 | 6 | -0/+0 | |
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* | rename UserInventoryTestsUtils -> UserInventoryHelpers for consistency | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -2/+2 | |
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* | test helper rename for consistency | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -1/+1 | |
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* | refactor: rename AddSceneObjectItem to AddSceneObject | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -1/+1 | |
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* | refactor: move scene object item creation code into TaskInventoryHelpers | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -1/+22 | |
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* | move test task inventory notecard item creation into a new ↵ | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -0/+68 | |
| | | | | TastInventoryHelpers class | |||||
* | rename UserProfileTestUtils to UserAccountHelpers to be consistent with ↵ | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -1/+1 | |
| | | | | other test helper names | |||||
* | add test for rezzing an object from a prim item | Justin Clark-Casey (justincc) | 2011-05-20 | 1 | -3/+17 | |
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* | When loading an OAR that doesn't have parcels, create a default parcel | Oren Hurvitz | 2011-05-14 | 1 | -2/+11 | |
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* | Moved several cap-based-service-providing modules from where they were into ↵ | Diva Canto | 2011-04-30 | 1 | -1/+0 | |
| | | | | a newly created CoreModules/Caps. Not all. | |||||
* | Merge branch 'master' into test-merge0418 | Mic Bowman | 2011-04-18 | 4 | -369/+49 | |
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| * | get rid of all traces of the now used mock service infrastructure | Justin Clark-Casey (justincc) | 2011-04-15 | 1 | -30/+2 | |
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| * | remove old code for a mock grid service, which got removed some time back | Justin Clark-Casey (justincc) | 2011-04-15 | 1 | -8/+3 | |
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| * | remove any reference to a mock authentication service since it doesn't exist ↵ | Justin Clark-Casey (justincc) | 2011-04-15 | 1 | -12/+7 | |
| | | | | | | | | and we don't use it | |||||
| * | remove mock asset service for tests in favour of always using the real one | Justin Clark-Casey (justincc) | 2011-04-15 | 2 | -132/+5 | |
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| * | Remove the mock inventory service for tests and just use the real one all ↵ | Justin Clark-Casey (justincc) | 2011-04-15 | 2 | -199/+6 | |
| | | | | | | | | the time with an in-memory data plugin | |||||
| * | Make all the objects in a coalescence reappears after being loaded from an ↵ | Justin Clark-Casey (justincc) | 2011-04-15 | 3 | -6/+30 | |
| | | | | | | | | | | | | | | IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object. However, root part uuids may well still be missing, and there may be other odd artifacts from this bug. It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups. | |||||
| * | implement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet. | Justin Clark-Casey (justincc) | 2011-04-14 | 1 | -2/+16 | |
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| * | Make scene object parts created by the test utils unit sized. | Justin Clark-Casey (justincc) | 2011-04-14 | 1 | -2/+2 | |
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* | | First pass at moving object property requests into a queue similar | Mic Bowman | 2011-04-13 | 1 | -9/+2 | |
|/ | | | | | | | | to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code. | |||||
* | Add coalesced scene objects class and serializer. This is currently only ↵ | Justin Clark-Casey (justincc) | 2011-04-13 | 1 | -0/+15 | |
| | | | | | | | | | used by the TestRezCoalescedObject() regression test. This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc. Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item. Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place. This bug will be addressed shortly. | |||||
* | Improve previous ILandObject method doc. | Justin Clark-Casey (justincc) | 2011-04-06 | 1 | -5/+11 | |
| | | | | For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs | |||||
* | Start using IPrimCounts populated by PrimCountModule instead of LandData ↵ | Justin Clark-Casey (justincc) | 2011-03-25 | 1 | -1/+1 | |
| | | | | | | | counts populated by LandManagementModule. In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci Counts are showing odd behaviour at the moment, this will be addressed shortly. | |||||
* | Add PrimCountModuleTests.TestRemoveOwnerObject(). | Justin Clark-Casey (justincc) | 2011-03-23 | 1 | -5/+22 | |
| | | | | Also adds SceneSetupHelpers methods to easily create sogs with different part UUIDs | |||||
* | refactor common sop setup parts into a single method | Justin Clark-Casey (justincc) | 2011-03-23 | 1 | -17/+23 | |
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* | refactor: simplify part of AddSceneObject() test setup by moving sog ↵ | Justin Clark-Casey (justincc) | 2011-03-23 | 1 | -0/+32 | |
| | | | | construction into SceneSetupHelpers.CreateSceneObject() | |||||
* | in AssetHelpers.CreateAsset(), create objects using the 'original' xml ↵ | Justin Clark-Casey (justincc) | 2011-03-10 | 1 | -1/+1 | |
| | | | | format rather than 'xml2' | |||||
* | Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately. | Justin Clark-Casey (justincc) | 2011-03-09 | 3 | -2/+3 | |
| | | | | This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement. | |||||
* | remove inventory service preserving code from SceneSetupHelpers too | Justin Clark-Casey (justincc) | 2011-03-09 | 1 | -37/+10 | |
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* | Simplify SceneSetupHelpers class by removing all code which was originally ↵ | Justin Clark-Casey (justincc) | 2011-03-09 | 1 | -53/+40 | |
| | | | | preserving service instances between tests. This wasn't being used anyway and just leads to hard to diagnose test failures. | |||||
* | Simplify TestLoadIarV0_1AbsentUsers() to use common IAR test setup. Make ↵ | Justin Clark-Casey (justincc) | 2011-03-09 | 1 | -3/+3 | |
| | | | | static dictionaries on NullUserAccountData instance instead to stop user accounts being carried over between tests | |||||
* | Remove unused SceneSetupHelpers.DeleteObjectAsync(). | Justin Clark-Casey (justincc) | 2011-02-19 | 1 | -19/+0 | |
| | | | | Calling async code in automated tests is never a good idea - things become very fragile very quickly | |||||
* | remove unused code to share services between scenes in SceneSetupHelpers - ↵ | Justin Clark-Casey (justincc) | 2011-02-19 | 1 | -52/+16 | |
| | | | | this is done differently elsewhere | |||||
* | Put some CapabilitiesModule null checks in Scene | Justin Clark-Casey (justincc) | 2011-02-18 | 2 | -6/+9 | |
| | | | | Stop tests setting up a capabilities module by default |