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* Formatting cleanup.Jeff Ames2009-06-102-2/+2
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* * Fix unit tests so that they correctly handle 404 missing asset responseJustin Clarke Casey2009-06-051-4/+6
| | | | | | * I didn't think there were tests in this area - my bad
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-0114-14/+14
| | | | LICENSE.txt.
* * Add xml2 load testJustin Clarke Casey2009-05-291-3/+5
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* * So, giving up on my efforts to de-duplicate the asset handlers. I'll just ↵lbsa712009-05-271-4/+33
| | | | | | | service commit my current state, then start over and this time concentrating only on the new handlers. * Fixed some erroneous refs in Tests.Common
* Revert "* Added IntegrationTest Attribute and tagged the ODETestClass"Sean Dague2009-05-271-17/+0
| | | | | | | This reverts commit 8f0096cc7b112fea8f69f391224911f624482747. To get us back to compiling on fresh checkouts.
* * Added IntegrationTest Attribute and tagged the ODETestClasslbsa712009-05-271-0/+17
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* converting CapabilitiesModule to new region module schemeDr Scofield2009-05-251-3/+4
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* letting TestClient implement IClientCore as well to fix test caseDr Scofield2009-05-251-1/+22
| | | | | failure due to new NAT code
* * Reintroduce save iar test, which wasn't working because the asset service ↵Justin Clarke Casey2009-05-221-0/+2
| | | | hadn't been manually post intiailized
* Add copyright headers, formatting cleanup.Jeff Ames2009-05-205-3/+138
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* Remove the old asset cache and local services and the configurations for themMelanie Thielker2009-05-182-14/+0
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* * Re-enable save oar test by loading asset data plugins from test mock classJustin Clarke Casey2009-05-181-2/+2
| | | | | | * Actually spit out the exception caught by the plugin loader - not much point having plugins throw exceptions if we are just going to ignore them
* Renaming [ServiceConnectors] back to [Modules].diva2009-05-171-2/+2
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* Update svn properties.Jeff Ames2009-05-175-290/+290
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* Send the owner name, not the client name on SendDialog.Homer Horwitz2009-05-161-1/+1
| | | | | | This modifies IClientAPI.SendDialog slightly. Fixes Mantis #3661.
* Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva2009-05-151-0/+14
| | | | | | | | | | | | -- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
* * Moved BaseRequestHandlerTestHelper to OpenSim.Tests.Common.Setup for great ↵lbsa712009-05-141-2/+2
| | | | justice.
* * Changed auto-properties to properties with backing fieldlbsa712009-05-141-2/+13
| | | | | * This fixes mantis #3650
* * Added some more tests to the GetAssetStreamHandlerslbsa712009-05-137-27/+285
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* Paving the way for syncing group permissions across a gridMelanie Thielker2009-05-121-0/+4
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* Update svn properties.Jeff Ames2009-05-111-57/+57
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* * Extracted common superclass for GetAssetStreamHandler and ↵lbsa712009-05-081-0/+13
| | | | | | | CachedGetAssetStreamHandler * Added some more tests
* * Introduced new HttpServer.Tests projectlbsa712009-05-081-0/+44
| | | | | | | * Split the GetAssetStreamHandler testing into separate tests for BaseRequestHandler * Ignored some gens
* instrument most of the tests with a new InMethod function that may help us ↵Sean Dague2009-05-071-0/+8
| | | | | | | figure out where that pesky deadlock is during test runs.
* refactoring Scene.NewUserConnection() to be simpler and clearer.Dr Scofield2009-05-061-1/+3
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* - moving banned check and public/private check toDr Scofield2009-05-051-1/+3
| | | | | | | | | | Scene.NewUserConnection() - adding reason reporting this enforces estate bans very early on and prevents us from circulating client objects that we'd then have to retract once we realize that the client is not allowed into the region
* Intermediate commit. WILL NOT COMPILE!Melanie Thielker2009-05-041-0/+1
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* Add a method to flush the prim update buffers once a frame, since the timerMelanie Thielker2009-05-041-0/+4
| | | | | | | appear to be too slow to be useful, or fail too fire. I may remove the timers as a consequence if this.
* Thank you, mpallari, for a patch that increses efficiency by combiningMelanie Thielker2009-04-301-1/+1
| | | | | | | | avatar updates into a single packet. Applied with changes. Fixes Mantis #3136
* * minor: move user profile test utils to test/common/setup for future reuseJustin Clarke Casey2009-04-241-0/+68
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* * Allow interested user data plugins to store temporary user profilesJustin Clarke Casey2009-04-231-0/+5
| | | | | | * Database and the OGS1 plugins are not interested and hence ignore these calls
* * Add user data plugin to store temporary profiles (which are distinct from ↵Justin Clarke Casey2009-04-231-4/+4
| | | | | | | | | cached) * Plugin not yet used * Existing functionality should not be affected in any way
* * Resolve http://opensimulator.org/mantis/view.php?id=3509 by putting some ↵Justin Clarke Casey2009-04-221-1/+1
| | | | | | | | service initialization into CommsManager * What is really needed is a plugin and interface request system as being done for region modules
* * Fission OGS1UserServices into user service and OGS1 user data plugin ↵Justin Clarke Casey2009-04-221-0/+2
| | | | | | | | | components * Make OGS1UserServices inherit from UserManagerBase * This allows grid mode regions to use the same user data plugin infrastructure as grid servers and standalone OpenSims
* Add PlacesQuery packetMelanie Thielker2009-04-201-0/+2
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* Correctly flag group owned prims in the land prim listMelanie Thielker2009-04-161-1/+1
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* Fix build break and change some groups interfacesMelanie Thielker2009-04-161-1/+1
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* Commit the group deeding support, thank you, mcortezMelanie Thielker2009-04-151-0/+1
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* * Resolve unit test failure introduced in r9148 (probably)Justin Clarke Casey2009-04-151-0/+13
| | | | | | * Have the test scene always return success for session id authentication for now
* * Make archiver tests pump the asset server manually instead of starting the ↵Justin Clarke Casey2009-04-142-4/+45
| | | | | | | | | normal runtime thread * This may eliminate the occasional archive test freezes, since they appeared to occur when somehow the asset server didn't pick up on the presence of a request in the asset quque
* * Explicitly start the asset server thread so that unit tests can run single ↵Justin Clarke Casey2009-04-141-0/+1
| | | | rather than multi-threaded (which may be behind the occasional test freezes)
* * refactor: rename AssetCache.Initialize() to AssetCache.Reset() to avoid ↵Justin Clarke Casey2009-04-141-3/+2
| | | | having Initialise() and Initialize() in the same class - very difficult to read.
* Formatting cleanup.Jeff Ames2009-04-141-1/+1
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* Add copyright headers.Jeff Ames2009-04-142-2/+56
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* Update svn properties.Jeff Ames2009-04-142-38/+38
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* Thank you, Fly-Man, for a patch that adds the stub to handle theMelanie Thielker2009-04-141-0/+2
| | | | | | avatar interests update.
* - Moved TerrainModule to the new region-module system.Homer Horwitz2009-04-131-5/+30
| | | | | | - Fixed some locking issues. Either lock, or don't (if you don't have to). Only locking access half of the time won't work reliably. - Had to adapt test helpers that use the "old" IRegionModule. TerrainModule isn't one anymore.
* Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin2009-04-101-0/+3
| | | | | | | | | | | | | | Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
* * Tagged long running tests with LongRunningAttribute.lbsa712009-04-091-1/+1
| | | | | | * Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever. * Feel free to run the unit tests as you code, and the rest before commit.