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* Implemented FetchAssetMetadataSet in DB backends.Mike Mazur2009-03-091-0/+2
| | | | | | | | | | | | | This method fetches metadata for a subset of the entries in the assets database. This functionality is used in the ForEach calls in the asset storage providers in AssetInventoryServer. With this implemented, frontends such as the BrowseFrontend should now work. - MySQL: implemented, sanity tested - SQLite: implemented, sanity tested - MSSQL: implemented, not tested - NHibernate: not implemented
* * Update ScenePresenceTests to reflect current REST communication workflow.Sean Dague2009-02-262-80/+91
| | | | | | | * Fixed an issue with AssetCache where it would break unit tests randomly. From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* Plumb in the RetrieveInstantMessages event that is sent by the viewerMelanie Thielker2009-02-261-0/+2
| | | | | | when it is ready to receive offline IM
* THE BIG ANTI-REMOTING SCHLEP -- StartRemoting is no more. Sims in older ↵diva2009-02-201-1/+0
| | | | | | | versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all. There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports.
* * Reverted the AssetServer fix, apparently something was dependent on ↵lbsa712009-02-191-0/+1
| | | | IAssetDataPlugin being in OpenSim.Data
* * Extracted IAssetData and moved it to OpenSim.Framework to prepare to get ↵lbsa712009-02-191-1/+0
| | | | | | | rid of ugly CoreModules dependency on AssetServer.exe * And yes, the IAssetDataPlugin is misnomed, which became apparent on extracting it.
* Thank you, Snowdrop, for a patch that makes the callback ID parameterMelanie Thielker2009-02-191-1/+1
| | | | | | | | usable. Applied with formatting changes, please don't introduce K&R style indentations into OpenSim Fixes Mantis #3190
* Re-add the objectID field to the anim pack, that was deemed unneccessaryMelanie Thielker2009-02-171-1/+1
| | | | | | | | and dropped nonths ago, because it is required to get smooth region crossings with AO running. Without it, in some corner cases, anims will continue to run in an unstoppable state.
* * refactor: remove AssetCache field hanging off SceneJustin Clarke Casey2009-02-162-4/+3
| | | | | | * This is always available at Scene.CommsManager.AssetCache
* * Iniital inventory archive test code. Doesn't actually do any testing yetJustin Clarke Casey2009-02-162-4/+5
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* * Change SendBulkUpdateInventory from two methods to one which accepts an ↵Justin Clarke Casey2009-02-111-5/+1
| | | | InventoryNode
* From Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague2009-02-092-2/+2
| | | | | | | | | | | These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
* starting phase 2 of the OpenSim.Region.Environment commit: relocatingDr Scofield2009-02-091-1/+1
| | | | | | OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-064-8/+8
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* - move OpenSim/Framework/IUserData.cs to OpenSim/Data/IUserData.csMike Mazur2009-02-031-1/+2
| | | | | - trim trailing whitespace
* - move OpenSim/Framework/IInventoryData.cs toMike Mazur2009-02-032-45/+47
| | | | | | OpenSim/Data/IInventoryData.cs - trim trailing whitespace
* - move IAssetDataPlugin from OpenSim/Framework/IAssetProvider.cs toMike Mazur2009-02-031-3/+3
| | | | | | OpenSim/Data/IAssetData.cs - remove some trailing whitespace
* Rename IAssetProviderPlugin to IAssetDataPlugin aligning with the other data ↵Mike Mazur2009-02-031-1/+1
| | | | plugins.
* * furhter simplify test setups for objectsJustin Clarke Casey2009-01-301-10/+6
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* * minor: stop bothering to set parts to phantom within test setups - tests ↵Justin Clarke Casey2009-01-301-1/+1
| | | | now seem to pass without having to do this
* * Extend archive test to check for the presence of a control file in a saved ↵Justin Clarke Casey2009-01-231-2/+12
| | | | archive
* refactor: move test modules set up code to common functionJustin Clarke Casey2009-01-231-0/+17
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* * refactor: move scene setup code into common test code assemblyJustin Clarke Casey2009-01-231-0/+224
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* * Add some caps seed capability path checking to the simple non neighbours ↵Justin Clarke Casey2009-01-221-1/+9
| | | | standalone region teleport test
* * refactor: Extract caps related code from scene and put into a region moduleJustin Clarke Casey2009-01-211-2/+5
| | | | | | * No functional changes in this revision
* * Rig up enough infrastructure to actually perform a successful 'standalone' ↵Justin Clarke Casey2009-01-161-18/+61
| | | | | | | | | teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
* * Add new unit test for simple teleport in a standalone.Justin Clarke Casey2009-01-152-1/+13
| | | | | | * Does not yet check results.
* * Extended TextureSenderTests and modified TestClient.cs with new methodsSean Dague2009-01-131-19/+41
| | | | | From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* * Separate starting a client thread into a separate Start() method (which ↵Justin Clarke Casey2009-01-121-0/+4
| | | | matches the existing Stop() and Restart() methods)
* * Extend PacketHandlerTest to fire in a packet.Justin Clarke Casey2009-01-121-8/+8
| | | | | | * Can't test result yet since the Client thread handles it with unpredictable timing
* Enhanced LoginServiceTests to test for authentication and responseSean Dague2009-01-121-26/+108
| | | | | | | Expanded TestUserDataPlugin to cover new methods From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* Finish dwell sending, adding the forgotten method body.Melanie Thielker2009-01-091-1/+7
| | | | | | | Add UserInfo and a dummy reply to enable Hippo Viewer users to disable IM logging (option was greyed out in OpenSim before)
* * refactor: Remove the need to separately pass in the http listener to the ↵Justin Clarke Casey2009-01-062-4/+4
| | | | scene - this is always available via CommsManager
* * Simplify test code by always setting up mock 'in memory' user and ↵Justin Clarke Casey2009-01-051-3/+20
| | | | | | | | inventory data plugins for every TestCommunicationsManager * imo the gain in simplcity of test code outweighs the very small cost of setting up some stuff that some tests will never use
* * Extend stub to test the successful login of a user on the local login serviceJustin Clarke Casey2009-01-052-2/+8
| | | | | | * Test does not do authentication
* * Check in login service tests beachheadJustin Clarke Casey2009-01-051-2/+7
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* Plumb the remaining dwell packetsMelanie Thielker2009-01-031-1/+5
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* Plumb the profile reply packets for picks, classifieds and notesMelanie Thielker2008-12-251-0/+17
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* Plumb in EventNotification* and EventGodDeleteMelanie Thielker2008-12-231-0/+4
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* Plumb in the 4 missing classified events and the 3 packet methodsMelanie Thielker2008-12-231-0/+13
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* * Re-implement packet tracking in IClientAPI so we can see what's going on ↵Teravus Ovares2008-12-211-0/+1
| | | | in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section.
* Plumb the TP-Sending packetsMelanie Thielker2008-12-141-0/+3
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* * Create update folder testJustin Clarke Casey2008-12-121-2/+5
| | | | | | * Correct small logic elidation
* * Actually properly enable the purge folders test and correct some problemsJustin Clarke Casey2008-12-121-2/+19
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* * Add user info move inventory folder testJustin Clarke Casey2008-12-121-1/+7
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* * Fold mock classes into existing OpenSim/Tests/Common assembly rather than ↵Justin Clarke Casey2008-12-117-0/+1405
| | | | sprouting another one
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-6/+6
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Formatting cleanup.Jeff Ames2008-05-162-4/+4
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* Formatting cleanup.Jeff Ames2008-05-142-10/+5
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* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-212-4/+0
| | | | (this took a while to run).