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2009-04-15* Resolve unit test failure introduced in r9148 (probably)Justin Clarke Casey1-0/+13
* Have the test scene always return success for session id authentication for now
2009-04-14* Make archiver tests pump the asset server manually instead of starting the ↵Justin Clarke Casey2-4/+45
normal runtime thread * This may eliminate the occasional archive test freezes, since they appeared to occur when somehow the asset server didn't pick up on the presence of a request in the asset quque
2009-04-14* Explicitly start the asset server thread so that unit tests can run single ↵Justin Clarke Casey1-0/+1
rather than multi-threaded (which may be behind the occasional test freezes)
2009-04-14* refactor: rename AssetCache.Initialize() to AssetCache.Reset() to avoid ↵Justin Clarke Casey1-3/+2
having Initialise() and Initialize() in the same class - very difficult to read.
2009-04-14Formatting cleanup.Jeff Ames1-1/+1
2009-04-14Add copyright headers.Jeff Ames2-2/+56
2009-04-14Update svn properties.Jeff Ames2-38/+38
2009-04-14Thank you, Fly-Man, for a patch that adds the stub to handle theMelanie Thielker1-0/+2
avatar interests update.
2009-04-13- Moved TerrainModule to the new region-module system.Homer Horwitz1-5/+30
- Fixed some locking issues. Either lock, or don't (if you don't have to). Only locking access half of the time won't work reliably. - Had to adapt test helpers that use the "old" IRegionModule. TerrainModule isn't one anymore.
2009-04-10Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin1-0/+3
Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
2009-04-09* Tagged long running tests with LongRunningAttribute.lbsa711-1/+1
* Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever. * Feel free to run the unit tests as you code, and the rest before commit.
2009-04-09* Moved the DatabaseTestAttribute to Test.Common, and thus included ref to ↵lbsa712-0/+39
that in all db tests. *phew*
2009-04-07* Apply http://opensimulator.org/mantis/view.php?id=3227Justin Clarke Casey1-0/+1
* Implement "Add To Outfit" * Thanks FredoChaplin
2009-04-06* Implements World.Parcels[] array for MRM scripting.Adam Frisby1-1/+2
2009-04-04Thanks jonc, for a patch that adds rendering of classic clouds.Homer Horwitz1-0/+2
First part of Mantis #964, the necessary clouds image will follow separately.
2009-03-30* Fix test breakage by always inserting a gods module when testingJustin Clarke Casey1-1/+7
2009-03-30Add PickInfoReply packet.Melanie Thielker1-0/+4
Fixes Mantis #3324
2009-03-29Change the client API to use GridInstantMessage for the "last mile" of IMMelanie Thielker1-6/+1
sending. With this change, all methods that handle IM now use GridInstantMessage rather than individual parameters.
2009-03-29Finish the offline IM module (still needs a server). Add rudimentaryMelanie Thielker1-0/+4
support for the mute list (no functionality yet, but allows the RetrieveInstantMessages event to fire now).
2009-03-28Add mute list request event and dummy responseMelanie Thielker1-0/+6
2009-03-28* Adds AgentUUIDs into the CourseLocationUpdate to improve compatibility ↵Teravus Ovares1-1/+1
with LibOMV based clients. * Modifies the IClientAPI! So client stacks will need to be modified!
2009-03-27Add the events needed for profiles.Melanie Thielker1-0/+5
Fixes Mantis #3324
2009-03-27Remove a hardcoded flow/dependency on the money module from LLCLientViewMelanie Thielker1-0/+4
2009-03-23Committing partial work on passing folders across instances. This may crash.Melanie Thielker1-0/+5
2009-03-21Add a QueryItem method to the inventory subsystem. Currently implemented forMelanie Thielker1-0/+5
MySQL only, stubs for the others. This allows updating the cache with a single item from the database.
2009-03-12* Move SceneObject tests into their proper namespaceJustin Clarke Casey1-0/+3
* Add some more debug code to narrow down where the tests are freezing
2009-03-09* Add basic asset cache get testJustin Clarke Casey1-8/+29
2009-03-09Implemented FetchAssetMetadataSet in DB backends.Mike Mazur1-0/+2
This method fetches metadata for a subset of the entries in the assets database. This functionality is used in the ForEach calls in the asset storage providers in AssetInventoryServer. With this implemented, frontends such as the BrowseFrontend should now work. - MySQL: implemented, sanity tested - SQLite: implemented, sanity tested - MSSQL: implemented, not tested - NHibernate: not implemented
2009-02-26* Update ScenePresenceTests to reflect current REST communication workflow.Sean Dague2-80/+91
* Fixed an issue with AssetCache where it would break unit tests randomly. From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2009-02-26Plumb in the RetrieveInstantMessages event that is sent by the viewerMelanie Thielker1-0/+2
when it is ready to receive offline IM
2009-02-20THE BIG ANTI-REMOTING SCHLEP -- StartRemoting is no more. Sims in older ↵diva1-1/+0
versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all. There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports.
2009-02-19* Reverted the AssetServer fix, apparently something was dependent on ↵lbsa711-0/+1
IAssetDataPlugin being in OpenSim.Data
2009-02-19* Extracted IAssetData and moved it to OpenSim.Framework to prepare to get ↵lbsa711-1/+0
rid of ugly CoreModules dependency on AssetServer.exe * And yes, the IAssetDataPlugin is misnomed, which became apparent on extracting it.
2009-02-19Thank you, Snowdrop, for a patch that makes the callback ID parameterMelanie Thielker1-1/+1
usable. Applied with formatting changes, please don't introduce K&R style indentations into OpenSim Fixes Mantis #3190
2009-02-17Re-add the objectID field to the anim pack, that was deemed unneccessaryMelanie Thielker1-1/+1
and dropped nonths ago, because it is required to get smooth region crossings with AO running. Without it, in some corner cases, anims will continue to run in an unstoppable state.
2009-02-16* refactor: remove AssetCache field hanging off SceneJustin Clarke Casey2-4/+3
* This is always available at Scene.CommsManager.AssetCache
2009-02-16* Iniital inventory archive test code. Doesn't actually do any testing yetJustin Clarke Casey2-4/+5
2009-02-11* Change SendBulkUpdateInventory from two methods to one which accepts an ↵Justin Clarke Casey1-5/+1
InventoryNode
2009-02-09From Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague2-2/+2
These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
2009-02-09starting phase 2 of the OpenSim.Region.Environment commit: relocatingDr Scofield1-1/+1
OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield4-8/+8
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-02-03- move OpenSim/Framework/IUserData.cs to OpenSim/Data/IUserData.csMike Mazur1-1/+2
- trim trailing whitespace
2009-02-03- move OpenSim/Framework/IInventoryData.cs toMike Mazur2-45/+47
OpenSim/Data/IInventoryData.cs - trim trailing whitespace
2009-02-03- move IAssetDataPlugin from OpenSim/Framework/IAssetProvider.cs toMike Mazur1-3/+3
OpenSim/Data/IAssetData.cs - remove some trailing whitespace
2009-02-03Rename IAssetProviderPlugin to IAssetDataPlugin aligning with the other data ↵Mike Mazur1-1/+1
plugins.
2009-01-30* furhter simplify test setups for objectsJustin Clarke Casey1-10/+6
2009-01-30* minor: stop bothering to set parts to phantom within test setups - tests ↵Justin Clarke Casey1-1/+1
now seem to pass without having to do this
2009-01-23* Extend archive test to check for the presence of a control file in a saved ↵Justin Clarke Casey1-2/+12
archive
2009-01-23refactor: move test modules set up code to common functionJustin Clarke Casey1-0/+17
2009-01-23* refactor: move scene setup code into common test code assemblyJustin Clarke Casey1-0/+224