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2011-04-15get rid of all traces of the now used mock service infrastructureJustin Clark-Casey (justincc)1-30/+2
2011-04-15remove old code for a mock grid service, which got removed some time backJustin Clark-Casey (justincc)1-8/+3
2011-04-15remove any reference to a mock authentication service since it doesn't exist ↵Justin Clark-Casey (justincc)1-12/+7
and we don't use it
2011-04-15remove mock asset service for tests in favour of always using the real oneJustin Clark-Casey (justincc)2-132/+5
2011-04-15Remove the mock inventory service for tests and just use the real one all ↵Justin Clark-Casey (justincc)2-199/+6
the time with an in-memory data plugin
2011-04-15Make all the objects in a coalescence reappears after being loaded from an ↵Justin Clark-Casey (justincc)3-6/+30
IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object. However, root part uuids may well still be missing, and there may be other odd artifacts from this bug. It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups.
2011-04-14implement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet.Justin Clark-Casey (justincc)1-2/+16
2011-04-14Make scene object parts created by the test utils unit sized.Justin Clark-Casey (justincc)1-2/+2
2011-04-13First pass at moving object property requests into a queue similarMic Bowman1-9/+2
to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
2011-04-13Add coalesced scene objects class and serializer. This is currently only ↵Justin Clark-Casey (justincc)1-0/+15
used by the TestRezCoalescedObject() regression test. This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc. Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item. Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place. This bug will be addressed shortly.
2011-04-12First pass at moving object property requests into a queue similarMic Bowman1-9/+2
to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
2011-04-12First pass at moving object property requests into a queue similarMic Bowman1-9/+2
to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
2011-04-06Improve previous ILandObject method doc.Justin Clark-Casey (justincc)1-5/+11
For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs
2011-03-25Start using IPrimCounts populated by PrimCountModule instead of LandData ↵Justin Clark-Casey (justincc)1-1/+1
counts populated by LandManagementModule. In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci Counts are showing odd behaviour at the moment, this will be addressed shortly.
2011-03-23Add PrimCountModuleTests.TestRemoveOwnerObject().Justin Clark-Casey (justincc)1-5/+22
Also adds SceneSetupHelpers methods to easily create sogs with different part UUIDs
2011-03-23refactor common sop setup parts into a single methodJustin Clark-Casey (justincc)1-17/+23
2011-03-23refactor: simplify part of AddSceneObject() test setup by moving sog ↵Justin Clark-Casey (justincc)1-0/+32
construction into SceneSetupHelpers.CreateSceneObject()
2011-03-10in AssetHelpers.CreateAsset(), create objects using the 'original' xml ↵Justin Clark-Casey (justincc)1-1/+1
format rather than 'xml2'
2011-03-09Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.Justin Clark-Casey (justincc)3-2/+3
This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
2011-03-09remove inventory service preserving code from SceneSetupHelpers tooJustin Clark-Casey (justincc)1-37/+10
2011-03-09Simplify SceneSetupHelpers class by removing all code which was originally ↵Justin Clark-Casey (justincc)1-53/+40
preserving service instances between tests. This wasn't being used anyway and just leads to hard to diagnose test failures.
2011-03-09Simplify TestLoadIarV0_1AbsentUsers() to use common IAR test setup. Make ↵Justin Clark-Casey (justincc)1-3/+3
static dictionaries on NullUserAccountData instance instead to stop user accounts being carried over between tests
2011-02-19Remove unused SceneSetupHelpers.DeleteObjectAsync().Justin Clark-Casey (justincc)1-19/+0
Calling async code in automated tests is never a good idea - things become very fragile very quickly
2011-02-19remove unused code to share services between scenes in SceneSetupHelpers - ↵Justin Clark-Casey (justincc)1-52/+16
this is done differently elsewhere
2011-02-18Put some CapabilitiesModule null checks in SceneJustin Clark-Casey (justincc)2-6/+9
Stop tests setting up a capabilities module by default
2011-02-18On SceneSetupHelpers, go back to calling ScenePresence.CompleteMovement() ↵Justin Clark-Casey (justincc)1-5/+3
for the last stage of AddRootAgent() instead of SP.MakeRootAgent() Going this extra step doesn't appear to cause any test failures. This is arguably better for test purposes, though at some stage another method may arise which does just call AddRootAgent().
2011-01-27When an oar is loaded, do not create a default parcel before loading the ↵Justin Clark-Casey (justincc)1-1/+1
parcels from the OAR. The region spanning parcel shouldn't exist in this situation. If it does, when the land data is loaded it is repersisted with a local ID which comes after the ones loaded via the oar, which obliterates the oar loaded one. Resaving the data we just loaded from the database is somewhat odd in itself (though this makes sense from the way that OAR loading was already using the same event).
2011-01-27Fix OAR parcel loading so that old parcels are replaced by the new instead ↵Justin Clark-Casey (justincc)1-0/+5
of merged. The --merge switch will still merge the old and new land parcelling.
2010-12-30Implement SendPlacesReplyMelanie1-0/+4
2010-12-21* Adds AbortXfer to the ClientAPI mixTeravus Ovares (Dan Olivares)1-0/+5
* Adds an item that checks to see if the top request has been there for longer then 30 seconds without an update and sends an AbortXfer if it encounters one. This allows the client to cancel the Xfer on it's side so you can re-select the prim and get the inventory when it fails the first time. * Some interesting locking... Using NewFiles to lock the rest of them. We'll see how that goes. * The goal of this is to ensure that Xfers are restartable when they fail. The client will not do that on it's own.
2010-12-14Start implementing a test for 'share with group' object functionality. Not ↵Justin Clark-Casey (justincc)2-3/+7
yet complete. While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete. Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation)
2010-12-14Add mock group services connector and use this in testsJustin Clark-Casey (justincc)1-0/+236
2010-11-03Add lsClearWindlightScene() to the lightshare module to remove WL settingsMelanie1-1/+9
from a region and allow normal day cycles to be reestablished
2010-10-20Major refactoring of appearance handling.Master ScienceSim1-1/+1
AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
2010-10-06Plumb the path for multiple object deletesMelanie1-1/+1
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman1-1/+1
MapAndArray collection
2010-09-16minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-3/+3
2010-09-12Fix unit test SceneSetupHelpers to load the mock simulation data storeJohn Hurliman2-1/+76
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman2-9/+6
* Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
2010-09-12Formatting cleanup.Jeff Ames6-31/+30
2010-09-11Changed all string references of "IRegionDataStore" to "ISimulationDataStore"John Hurliman1-1/+0
2010-09-11Fixed the naming mess around data connectors for simulation dataJohn Hurliman1-1/+1
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)3-15/+69
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is not required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)3-15/+69
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-06Add test to check persistence of newly added pre-linked objectsJustin Clark-Casey (justincc)3-3/+156
Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup. Adding an in-memory store here would be unecessary overhead.
2010-08-27allow inventory path specified in "load iar" to start with a / (e.g. ↵Justin Clark-Casey (justincc)1-12/+12
/Objects is now valid where it wasn't before)
2010-08-27refactor: Make IAR tests set up standard iar for loadingJustin Clark-Casey (justincc)1-4/+11
2010-08-24Add automated test at the opensim 'api' level to check that a given item ↵Justin Clark-Casey (justincc)3-13/+36
goes to the correct directory Also removes some mono compiler warnings
2010-08-20Unit test breakage fix.Diva Canto1-8/+48
2010-08-16Added SendTeleportProgress to IClientAPI. Ya know what that means... 8 files ↵Diva Canto1-0/+4
affected.