Commit message (Collapse) | Author | Age | Files | Lines | ||
---|---|---|---|---|---|---|
... | ||||||
* | duh. wrong variable name in SceneSetup. | diva | 2009-06-10 | 1 | -4/+4 | |
| | ||||||
* | The previous commit was still wrong. | diva | 2009-06-10 | 1 | -1/+1 | |
| | ||||||
* | Attempt at fixing the inventory archiver tests. | diva | 2009-06-10 | 1 | -1/+15 | |
| | ||||||
* | Formatting cleanup. | Jeff Ames | 2009-06-10 | 1 | -1/+1 | |
| | ||||||
* | * Fix unit tests so that they correctly handle 404 missing asset response | Justin Clarke Casey | 2009-06-05 | 1 | -4/+6 | |
| | | | | | | * I didn't think there were tests in this area - my bad | |||||
* | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 2009-06-01 | 2 | -2/+2 | |
| | | | | LICENSE.txt. | |||||
* | * So, giving up on my efforts to de-duplicate the asset handlers. I'll just ↵ | lbsa71 | 2009-05-27 | 1 | -4/+33 | |
| | | | | | | | service commit my current state, then start over and this time concentrating only on the new handlers. * Fixed some erroneous refs in Tests.Common | |||||
* | converting CapabilitiesModule to new region module scheme | Dr Scofield | 2009-05-25 | 1 | -3/+4 | |
| | ||||||
* | * Reintroduce save iar test, which wasn't working because the asset service ↵ | Justin Clarke Casey | 2009-05-22 | 1 | -0/+2 | |
| | | | | hadn't been manually post intiailized | |||||
* | Add copyright headers, formatting cleanup. | Jeff Ames | 2009-05-20 | 2 | -1/+55 | |
| | ||||||
* | Remove the old asset cache and local services and the configurations for them | Melanie Thielker | 2009-05-18 | 1 | -3/+0 | |
| | ||||||
* | * Re-enable save oar test by loading asset data plugins from test mock class | Justin Clarke Casey | 2009-05-18 | 1 | -2/+2 | |
| | | | | | | * Actually spit out the exception caught by the plugin loader - not much point having plugins throw exceptions if we are just going to ignore them | |||||
* | Renaming [ServiceConnectors] back to [Modules]. | diva | 2009-05-17 | 1 | -2/+2 | |
| | ||||||
* | Update svn properties. | Jeff Ames | 2009-05-17 | 1 | -64/+64 | |
| | ||||||
* | Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵ | diva | 2009-05-15 | 1 | -0/+14 | |
| | | | | | | | | | | | | -- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now | |||||
* | * Moved BaseRequestHandlerTestHelper to OpenSim.Tests.Common.Setup for great ↵ | lbsa71 | 2009-05-14 | 1 | -0/+59 | |
| | | | | justice. | |||||
* | * Added some more tests to the GetAssetStreamHandlers | lbsa71 | 2009-05-13 | 1 | -0/+64 | |
| | ||||||
* | - moving banned check and public/private check to | Dr Scofield | 2009-05-05 | 1 | -1/+3 | |
| | | | | | | | | | | Scene.NewUserConnection() - adding reason reporting this enforces estate bans very early on and prevents us from circulating client objects that we'd then have to retract once we realize that the client is not allowed into the region | |||||
* | * minor: move user profile test utils to test/common/setup for future reuse | Justin Clarke Casey | 2009-04-24 | 1 | -0/+68 | |
| | ||||||
* | * Make archiver tests pump the asset server manually instead of starting the ↵ | Justin Clarke Casey | 2009-04-14 | 1 | -2/+36 | |
| | | | | | | | | | normal runtime thread * This may eliminate the occasional archive test freezes, since they appeared to occur when somehow the asset server didn't pick up on the presence of a request in the asset quque | |||||
* | Formatting cleanup. | Jeff Ames | 2009-04-14 | 1 | -1/+1 | |
| | ||||||
* | - Moved TerrainModule to the new region-module system. | Homer Horwitz | 2009-04-13 | 1 | -5/+30 | |
| | | | | | | - Fixed some locking issues. Either lock, or don't (if you don't have to). Only locking access half of the time won't work reliably. - Had to adapt test helpers that use the "old" IRegionModule. TerrainModule isn't one anymore. | |||||
* | * Fix test breakage by always inserting a gods module when testing | Justin Clarke Casey | 2009-03-30 | 1 | -1/+7 | |
| | ||||||
* | * Move SceneObject tests into their proper namespace | Justin Clarke Casey | 2009-03-12 | 1 | -0/+3 | |
| | | | | | | * Add some more debug code to narrow down where the tests are freezing | |||||
* | * Update ScenePresenceTests to reflect current REST communication workflow. | Sean Dague | 2009-02-26 | 1 | -55/+58 | |
| | | | | | | | * Fixed an issue with AssetCache where it would break unit tests randomly. From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com> | |||||
* | * refactor: remove AssetCache field hanging off Scene | Justin Clarke Casey | 2009-02-16 | 1 | -1/+1 | |
| | | | | | | * This is always available at Scene.CommsManager.AssetCache | |||||
* | * Iniital inventory archive test code. Doesn't actually do any testing yet | Justin Clarke Casey | 2009-02-16 | 1 | -4/+1 | |
| | ||||||
* | From Alan Webb <awebb@linux.vnet.ibm.com> | Sean Dague | 2009-02-09 | 1 | -1/+1 | |
| | | | | | | | | | | | These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality. | |||||
* | starting phase 2 of the OpenSim.Region.Environment commit: relocating | Dr Scofield | 2009-02-09 | 1 | -1/+1 | |
| | | | | | | OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules | |||||
* | This changeset is the step 1 of 2 in refactoring | Dr Scofield | 2009-02-06 | 1 | -3/+3 | |
| | | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx! | |||||
* | * furhter simplify test setups for objects | Justin Clarke Casey | 2009-01-30 | 1 | -10/+6 | |
| | ||||||
* | * minor: stop bothering to set parts to phantom within test setups - tests ↵ | Justin Clarke Casey | 2009-01-30 | 1 | -1/+1 | |
| | | | | now seem to pass without having to do this | |||||
* | * Extend archive test to check for the presence of a control file in a saved ↵ | Justin Clarke Casey | 2009-01-23 | 1 | -2/+12 | |
| | | | | archive | |||||
* | refactor: move test modules set up code to common function | Justin Clarke Casey | 2009-01-23 | 1 | -0/+17 | |
| | ||||||
* | * refactor: move scene setup code into common test code assembly | Justin Clarke Casey | 2009-01-23 | 1 | -0/+224 | |