| Commit message (Collapse) | Author | Files | Lines |
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and we don't use it
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the time with an in-memory data plugin
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IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object. However, root part uuids may well still be missing, and there may be other odd artifacts from this bug.
It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups.
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used by the TestRezCoalescedObject() regression test.
This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc.
Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item.
Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place.
This bug will be addressed shortly.
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For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs
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Also adds SceneSetupHelpers methods to easily create sogs with different part UUIDs
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construction into SceneSetupHelpers.CreateSceneObject()
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format rather than 'xml2'
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preserving service instances between tests. This wasn't being used anyway and just leads to hard to diagnose test failures.
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static dictionaries on NullUserAccountData instance instead to stop user accounts being carried over between tests
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Calling async code in automated tests is never a good idea - things become very fragile very quickly
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this is done differently elsewhere
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Stop tests setting up a capabilities module by default
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for the last stage of AddRootAgent() instead of SP.MakeRootAgent()
Going this extra step doesn't appear to cause any test failures.
This is arguably better for test purposes, though at some stage another method may arise which does just call AddRootAgent().
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yet complete.
While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete.
Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation)
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* Removed StorageManager
* CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
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Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion.
This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart).
However, DeRezObjects() deleted to user inventory, which is not required by llDie() or direct region module unlink and deletion.
Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path.
Uncommented TestDelinkPersistence() since this now passes.
Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
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Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion.
This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart).
However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion.
Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path.
Uncommented TestDelinkPersistence() since this now passes.
Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
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Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate
NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup. Adding an in-memory store here would be unecessary overhead.
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goes to the correct directory
Also removes some mono compiler warnings
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add various helper functions for simplifying test readability
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easily configured for test purposes
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OpenSim.Data.Null.UserAuthenticationData plugin
additional tweaks to get this working properly
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didn't get the authentication server to work and my brain is about to fizzle out my ears
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work with the new UserAccountService/InventoryService
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handles user command parsing and another which actually does the work
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improve test to retrieve object by known uuid rather than dynamically assigned local id
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reference
* Added a MockConsole that doesn't require a handle to System.Console
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config-include settings to a separate file for standalone
Update information in StandaloneCommon.ini.example to reflect this
Remove ISharedRegionModule interfaces from all SimianGrid connector classes temporarily since this stopped standalone from working (due to absence of AssetURI settings, etc.).
Solution here may be to create separate region module connectors as done by local/grid/hypergrid so that loading can be controlled via include files
Or otherwise work out how to stop these modules from being loaded for all OpenSim invocations
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Adds MockUserAccountService and connects it up
Stops services being carried over between tests since this leads to hard to find bugs
Improves information and error reporting when loading plugins
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CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
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This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
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Signed-off-by: Melanie <melanie@t-data.com>
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