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path: root/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs (follow)
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* rename test helpers enclosing package from Setup to HelpersJustin Clark-Casey (justincc)2011-05-211-483/+0
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* Moved several cap-based-service-providing modules from where they were into ↵Diva Canto2011-04-301-1/+0
| | | | a newly created CoreModules/Caps. Not all.
* get rid of all traces of the now used mock service infrastructureJustin Clark-Casey (justincc)2011-04-151-30/+2
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* remove old code for a mock grid service, which got removed some time backJustin Clark-Casey (justincc)2011-04-151-8/+3
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* remove any reference to a mock authentication service since it doesn't exist ↵Justin Clark-Casey (justincc)2011-04-151-12/+7
| | | | and we don't use it
* remove mock asset service for tests in favour of always using the real oneJustin Clark-Casey (justincc)2011-04-151-9/+5
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* Remove the mock inventory service for tests and just use the real one all ↵Justin Clark-Casey (justincc)2011-04-151-13/+6
| | | | the time with an in-memory data plugin
* Make all the objects in a coalescence reappears after being loaded from an ↵Justin Clark-Casey (justincc)2011-04-151-2/+5
| | | | | | | IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object. However, root part uuids may well still be missing, and there may be other odd artifacts from this bug. It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups.
* Make scene object parts created by the test utils unit sized.Justin Clark-Casey (justincc)2011-04-141-2/+2
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* Improve previous ILandObject method doc.Justin Clark-Casey (justincc)2011-04-061-5/+11
| | | | For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs
* Add PrimCountModuleTests.TestRemoveOwnerObject().Justin Clark-Casey (justincc)2011-03-231-5/+22
| | | | Also adds SceneSetupHelpers methods to easily create sogs with different part UUIDs
* refactor common sop setup parts into a single methodJustin Clark-Casey (justincc)2011-03-231-17/+23
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* refactor: simplify part of AddSceneObject() test setup by moving sog ↵Justin Clark-Casey (justincc)2011-03-231-0/+32
| | | | construction into SceneSetupHelpers.CreateSceneObject()
* remove inventory service preserving code from SceneSetupHelpers tooJustin Clark-Casey (justincc)2011-03-091-37/+10
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* Simplify SceneSetupHelpers class by removing all code which was originally ↵Justin Clark-Casey (justincc)2011-03-091-53/+40
| | | | preserving service instances between tests. This wasn't being used anyway and just leads to hard to diagnose test failures.
* Simplify TestLoadIarV0_1AbsentUsers() to use common IAR test setup. Make ↵Justin Clark-Casey (justincc)2011-03-091-3/+3
| | | | static dictionaries on NullUserAccountData instance instead to stop user accounts being carried over between tests
* Remove unused SceneSetupHelpers.DeleteObjectAsync().Justin Clark-Casey (justincc)2011-02-191-19/+0
| | | | Calling async code in automated tests is never a good idea - things become very fragile very quickly
* remove unused code to share services between scenes in SceneSetupHelpers - ↵Justin Clark-Casey (justincc)2011-02-191-52/+16
| | | | this is done differently elsewhere
* Put some CapabilitiesModule null checks in SceneJustin Clark-Casey (justincc)2011-02-181-4/+4
| | | | Stop tests setting up a capabilities module by default
* On SceneSetupHelpers, go back to calling ScenePresence.CompleteMovement() ↵Justin Clark-Casey (justincc)2011-02-181-5/+3
| | | | | | | for the last stage of AddRootAgent() instead of SP.MakeRootAgent() Going this extra step doesn't appear to cause any test failures. This is arguably better for test purposes, though at some stage another method may arise which does just call AddRootAgent().
* Start implementing a test for 'share with group' object functionality. Not ↵Justin Clark-Casey (justincc)2010-12-141-1/+4
| | | | | | | yet complete. While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete. Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation)
* Plumb the path for multiple object deletesMelanie2010-10-061-1/+1
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* Fix unit test SceneSetupHelpers to load the mock simulation data storeJohn Hurliman2010-09-121-1/+1
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* MergedJohn Hurliman2010-09-121-19/+18
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| * Formatting cleanup.Jeff Ames2010-09-121-19/+18
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* | * Added ISimulationDataService and IEstateDataServiceJohn Hurliman2010-09-121-2/+3
|/ | | | | * Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
* Add test to check persistence of newly added pre-linked objectsJustin Clark-Casey (justincc)2010-09-061-1/+1
| | | | | Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup. Adding an in-memory store here would be unecessary overhead.
* Add automated test at the opensim 'api' level to check that a given item ↵Justin Clark-Casey (justincc)2010-08-241-0/+6
| | | | | | goes to the correct directory Also removes some mono compiler warnings
* Unit test breakage fix.Diva Canto2010-08-201-8/+48
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* remove pointless mock user account service since the real one can now be ↵Justin Clark-Casey (justincc)2010-06-041-13/+6
| | | | easily configured for test purposes
* get TestSaveIarV0_1() working again by setting up an ↵Justin Clark-Casey (justincc)2010-06-041-1/+1
| | | | | | OpenSim.Data.Null.UserAuthenticationData plugin additional tweaks to get this working properly
* get TestSaveIarV0_1() uncommented but not running as a test yet since I ↵Justin Clark-Casey (justincc)2010-05-281-1/+27
| | | | didn't get the authentication server to work and my brain is about to fizzle out my ears
* extend TestAddSceneObject() to check Scene.AddNewSceneObject() return booleanJustin Clark-Casey (justincc)2010-05-211-2/+0
| | | | improve test to retrieve object by known uuid rather than dynamically assigned local id
* * This should fix the tests failing because of a MainConsole.Instance null ↵Teravus Ovares (Dan Olivares)2010-05-041-2/+2
| | | | | | reference * Added a MockConsole that doesn't require a handle to System.Console
* Simplify database setup and remove migration problems by moving all sqlite ↵Justin Clark-Casey (justincc)2010-03-121-0/+3
| | | | | | | | | config-include settings to a separate file for standalone Update information in StandaloneCommon.ini.example to reflect this Remove ISharedRegionModule interfaces from all SimianGrid connector classes temporarily since this stopped standalone from working (due to absence of AssetURI settings, etc.). Solution here may be to create separate region module connectors as done by local/grid/hypergrid so that loading can be controlled via include files Or otherwise work out how to stop these modules from being loaded for all OpenSim invocations
* Fix tests broken in 88771aeed3d45e60a18aa9a810eeb37b8e5def12Justin Clark-Casey (justincc)2010-03-121-7/+27
| | | | | | Adds MockUserAccountService and connects it up Stops services being carried over between tests since this leads to hard to find bugs Improves information and error reporting when loading plugins
* One more test running.Diva Canto2010-02-211-0/+26
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* OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto2010-01-111-1/+1
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* CommunicationsManager deleted.Diva Canto2010-01-111-31/+33
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* Inching ahead... This compiles, but very likely does not run.Diva Canto2010-01-081-2/+0
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* Change teleports so the TeleportFlags are sent to the destination sim. ItMelanie2009-12-291-1/+1
| | | | | can now determine if a connection is from login, teleport or crossing. Needed for a meaningful banlines implementation
* Rename test services to mock services, since this is a more accurate descriptionJustin Clark-Casey (justincc)2009-11-121-2/+2
| | | | remove duplicate mock inventory service
* fixing TestLandChannel to let it return empty List<ILandObject>() (asdr scofield (aka dirk husemann)2009-10-021-1/+1
| | | | does the real LandChannel), percolating to SceneSetupHelpers.
* - cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)2009-10-021-1/+1
| | | | - adding LandDataSerializer to OAR mechanics
* I think I have fixed something that was broken in the scene setup (tests) ↵Diva Canto2009-09-281-7/+10
| | | | and that needs to be reflected in all other services setups. But the teleport test still doesn't work. Commenting it for now.
* Improved the Local grid connector to fetch data from the DB when it doesn't ↵Diva Canto2009-09-281-0/+26
| | | | | | find it in the cache. Commented out the Standalone teleport test because it's failing, and the scene setup is very confusing. I suspect it may be wrong -- the connectors-as-ISharedRegionModules are being instantiated several times when there are several scenes.
* warnings safari.dr scofield (aka dirk husemann)2009-09-021-1/+1
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* adding new IniConfigSource() to SceneSetupHelpers to fix emptydr scofield (aka dirk husemann)2009-09-011-1/+1
| | | | | IConfigSource causing grief to region modules expecting it to be non-empty (which a number of them do).
* * ShortVersion, another attempt at fixing the test thread death that ↵Teravus Ovares (Dan Olivares)2009-08-161-5/+6
| | | | | | randomly occurs. * LongVersion nIni may be causing the test thread death. Pausing OpenSimulator during startup causes a nIni error that makes debugging startup operations difficult for users. It might be because when it's in pause mode, something else reads from the nini config passed? If it is, it might not be fixable.. however, if it's concurrency that causes nini death it would make sense to give each section of the tests a new IConfigSource so that they don't read from the same configsource at the same time.
* Added some needed comments to SceneSetupHelper (actually just retriggering ↵Arthur Valadares2009-08-111-2/+19
| | | | panda)