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* Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva2009-05-151-0/+14
| | | | | | | | | | | | -- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
* - moving banned check and public/private check toDr Scofield2009-05-051-1/+3
| | | | | | | | | | Scene.NewUserConnection() - adding reason reporting this enforces estate bans very early on and prevents us from circulating client objects that we'd then have to retract once we realize that the client is not allowed into the region
* * Make archiver tests pump the asset server manually instead of starting the ↵Justin Clarke Casey2009-04-141-2/+36
| | | | | | | | | normal runtime thread * This may eliminate the occasional archive test freezes, since they appeared to occur when somehow the asset server didn't pick up on the presence of a request in the asset quque
* Formatting cleanup.Jeff Ames2009-04-141-1/+1
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* - Moved TerrainModule to the new region-module system.Homer Horwitz2009-04-131-5/+30
| | | | | | - Fixed some locking issues. Either lock, or don't (if you don't have to). Only locking access half of the time won't work reliably. - Had to adapt test helpers that use the "old" IRegionModule. TerrainModule isn't one anymore.
* * Fix test breakage by always inserting a gods module when testingJustin Clarke Casey2009-03-301-1/+7
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* * Move SceneObject tests into their proper namespaceJustin Clarke Casey2009-03-121-0/+3
| | | | | | * Add some more debug code to narrow down where the tests are freezing
* * Update ScenePresenceTests to reflect current REST communication workflow.Sean Dague2009-02-261-55/+58
| | | | | | | * Fixed an issue with AssetCache where it would break unit tests randomly. From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* * refactor: remove AssetCache field hanging off SceneJustin Clarke Casey2009-02-161-1/+1
| | | | | | * This is always available at Scene.CommsManager.AssetCache
* * Iniital inventory archive test code. Doesn't actually do any testing yetJustin Clarke Casey2009-02-161-4/+1
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* From Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague2009-02-091-1/+1
| | | | | | | | | | | These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
* starting phase 2 of the OpenSim.Region.Environment commit: relocatingDr Scofield2009-02-091-1/+1
| | | | | | OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-3/+3
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* * furhter simplify test setups for objectsJustin Clarke Casey2009-01-301-10/+6
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* * minor: stop bothering to set parts to phantom within test setups - tests ↵Justin Clarke Casey2009-01-301-1/+1
| | | | now seem to pass without having to do this
* * Extend archive test to check for the presence of a control file in a saved ↵Justin Clarke Casey2009-01-231-2/+12
| | | | archive
* refactor: move test modules set up code to common functionJustin Clarke Casey2009-01-231-0/+17
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* * refactor: move scene setup code into common test code assemblyJustin Clarke Casey2009-01-231-0/+224