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path: root/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs (unfollow)
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2008-11-20* Add a scratch test for removing a client from a sceneJustin Clarke Casey1-2/+1
2008-11-20* Add forgotton tag to existing remove scene object testJustin Clarke Casey1-0/+26
2008-11-20* Add enough infrastructure code to run an extremely basic and flaky add ↵Justin Clarke Casey1-1/+6
root agent scene test
2008-11-19* Add just enough to allow the scene presences test to establish a new user ↵Justin Clarke Casey1-3/+12
connection (though not yet an actual ScenePresence)
2008-11-14* Move test scene construction infrastructure methods to a separate class ↵Justin Clarke Casey1-53/+7
for future common use
2008-11-12* Rename scene tests to scene object tests since that is what they are ↵Justin Clarke Casey1-2/+2
actually concerned with
2008-11-12* test: Add basic synchronous object remove testJustin Clarke Casey1-4/+10
2008-11-11* Create TestScene to get at the async object deleter for use in a future testJustin Clarke Casey1-2/+2
2008-11-11* Put an Enabled switch on the async object deleter for future testing purposesJustin Clarke Casey1-0/+8
2008-11-11minor: refactor some SceneTests code for future testsJustin Clarke Casey1-7/+24
2008-11-10* minor: remove useless exception catchJustin Clarke Casey1-1/+1
2008-11-10* refactor: Expose SOG.SetRootPart for outsiders to use rather than setting ↵Justin Clarke Casey1-4/+2
RootPart and adding the part separately * Make RootPart read only
2008-11-10* Extend basic scene test to retrieve the object from the scene and match uuidsJustin Clarke Casey1-1/+14
* Decouple sog and sop by removing the need to pass the sog to the sop when it is created - most of the code was doing this operation (and hence duplicating it) anyway * Remove unused constructors
2008-11-07* Stop requiring local ids in the SOG constructors.Justin Clarke Casey1-1/+1
* These are assigned when the object is attached to the scene
2008-11-06* refactor: Attach a scene object to a scene separately from its constructionJustin Clarke Casey1-2/+2
2008-11-06* minor: remove some mono compiler warningsJustin Clarke Casey1-0/+3
2008-11-06* minor: Make some 'startup config failed to load' log messages more consistentJustin Clarke Casey1-1/+18
2008-10-31* In the client stack, if the BeginReceive() throws an exception then do ↵Justin Clarke Casey1-3/+4
print this out to the log once * This may help us detect if mysterious UDP disconnects are happening because of this. * Shouldn't be any functional change but I would appreciate a buddy check from Teravus if he has time (as for all client stack changes)
2008-10-31* test: Add basic scene test which merely instantiates the scene right nowJustin Clarke Casey1-28/+22
* set debug scene name on scene registration, rather than within the Scene constructor
2008-09-23couple of minor test cleanups to see if this gets us past the bamboo humpSean Dague1-8/+0
2008-09-19convert to using proper .net tempfiles, should have done thisSean Dague1-1/+5
initially.
2008-09-18Add a db.Dispose before calling Delete on the SQLite database.Homer Horwitz1-0/+1
On Windows, you are not able to delete a file while there is still a handle to it open.
2008-09-15Update svn properties, minor formatting cleanup, fix a compiler warning.Jeff Ames1-3/+6
2008-09-13wrap log4net configure in try block so that it will run if you don't have aSean Dague1-1/+5
.config (which no one does). Dropping in the .config lets you see that debug messages, which is handy while writing tests and figuring out why things don't behave like you would guess.
2008-09-132 more InventoryItem tests, plus see if I can leave the log4netSean Dague1-0/+2
configure in there to help me get debug messages while developing.
2008-09-12be more clever and move the bulk of the db tests for inventory intoSean Dague1-140/+3
OpenSim.Data.Tests, then subclass with custom init bits for sqlite. As I've only been testing the plugin interfaces anyway, this should make it very easy to write only a little bit of code to use these tests for other databases. It will also give us the framework for definining the datastore behavior and making sure that all the databases do the same thing.
2008-09-11more inventory folder testsSean Dague1-10/+55
2008-09-11add some folder create and list testsSean Dague1-1/+40
2008-09-11added simple add / exists folder checkSean Dague1-0/+41
2008-09-10added very basic stubs for User and Inventory db creates and emptySean Dague1-23/+5
calls to make sure they worked
2008-09-10fix typo in name of test dbSean Dague1-1/+1
2008-09-10add basic sniff tests for SQLite Asset store. Initializes a db,Sean Dague1-51/+43
stores an asset, fetches that asset, make sure it has the name we gave it. All simple stuff, but should catch the more egregious breaks.
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-10/+10
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-07-18Introduce a separate connection string for estates, which defaults to the one giMelanie Thielker1-1/+1
ven for the region datastore. Removes the flag to store prim inventories, which are now always stored.
2008-07-18Patch #9151Melanie Thielker1-16/+0
Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
2008-06-29patch and files from mantis #1630, Thanks MelanieMW1-0/+9
2008-06-26Apply patch from bug #1606 -- Documentation for Data/Null, Data/Base. ↵Jeff Ames1-0/+3
Thanks kerunix_Flan!
2008-06-21* Adds Region ban capability to Regions. You access this by going to ↵Teravus Ovares1-0/+16
World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar. * It only persists across reboots for the mySQL datastore currently. * Currently have stubs in the other datastores.
2008-05-16Formatting cleanup.Jeff Ames1-2/+2
2008-04-03move NullStorage => OpenSim.Data.Null to be consistant withSean Dague1-1/+1
where other data storage assemblies are.
2008-03-22*Moved LandManagement into its own region module (spiffy!)mingchen1-2/+1
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-01-21* Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey1-1/+1
* On restart the latest save will be restored rather than the very first dragged in scripts * Also add previously missed out database commits to separate prim inventory commit path (sigh)
2008-01-21* Make object persistence more granular by separating prim and prim ↵Justin Clarke Casey1-1/+6
inventory persistence
2007-12-27* Optimized usingslbsa711-2/+3
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-27Prim inventory persistence phase 1: Creation of preliminary table in sqlite.Justin Clarke Casey1-1/+1
No user functionality yet. This code is not turned on, so there is no possibility of disruption to existing databases.
2007-12-18*Parcels and their access lists now store over multiple sessions when the ↵mingchen1-1/+1
datastore is sqlite
2007-12-17*Land has now been linked to the StorageManager. Next step is to fill in the ↵mingchen1-4/+4
functions for the different datastore interfaces for Land Objects.
2007-11-15*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa711-1/+1
OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)