Commit message (Collapse) | Author | Files | Lines | ||
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2009-02-16 | * refactor: remove AssetCache field hanging off Scene | Justin Clarke Casey | 1 | -1/+1 | |
* This is always available at Scene.CommsManager.AssetCache | |||||
2009-02-16 | * Iniital inventory archive test code. Doesn't actually do any testing yet | Justin Clarke Casey | 1 | -4/+1 | |
2009-02-09 | From Alan Webb <awebb@linux.vnet.ibm.com> | Sean Dague | 1 | -1/+1 | |
These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality. | |||||
2009-02-09 | starting phase 2 of the OpenSim.Region.Environment commit: relocating | Dr Scofield | 1 | -1/+1 | |
OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules | |||||
2009-02-06 | This changeset is the step 1 of 2 in refactoring | Dr Scofield | 1 | -3/+3 | |
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx! | |||||
2009-01-30 | * furhter simplify test setups for objects | Justin Clarke Casey | 1 | -10/+6 | |
2009-01-30 | * minor: stop bothering to set parts to phantom within test setups - tests ↵ | Justin Clarke Casey | 1 | -1/+1 | |
now seem to pass without having to do this | |||||
2009-01-23 | * Extend archive test to check for the presence of a control file in a saved ↵ | Justin Clarke Casey | 1 | -2/+12 | |
archive | |||||
2009-01-23 | refactor: move test modules set up code to common function | Justin Clarke Casey | 1 | -0/+17 | |
2009-01-23 | * refactor: move scene setup code into common test code assembly | Justin Clarke Casey | 1 | -3/+3 | |
2009-01-22 | * Add some caps seed capability path checking to the simple non neighbours ↵ | Justin Clarke Casey | 1 | -19/+52 | |
standalone region teleport test | |||||
2009-01-21 | * refactor: Extract caps related code from scene and put into a region module | Justin Clarke Casey | 1 | -0/+7 | |
* No functional changes in this revision | |||||
2009-01-16 | * Rig up enough infrastructure to actually perform a successful 'standalone' ↵ | Justin Clarke Casey | 1 | -1/+1 | |
teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time) | |||||
2009-01-15 | * Add new unit test for simple teleport in a standalone. | Justin Clarke Casey | 1 | -8/+24 | |
* Does not yet check results. | |||||
2009-01-06 | * Remove unused CAPSService | Justin Clarke Casey | 1 | -1/+1 | |
2009-01-06 | * refactor: Remove the need to separately pass in the http listener to the ↵ | Justin Clarke Casey | 1 | -2/+1 | |
scene - this is always available via CommsManager | |||||
2008-12-15 | * Apply http://opensimulator.org/mantis/view.php?id=2775 with small tweaks | Justin Clarke Casey | 1 | -1/+1 | |
* This pushes an identifier for the OpenSim scene to the physics scene. This allows log messages from the physics scene to identify which OpenSim scene they relate to. * Thanks Gerhard | |||||
2008-12-11 | * Fold mock classes into existing OpenSim/Tests/Common assembly rather than ↵ | Justin Clarke Casey | 1 | -1/+1 | |
sprouting another one | |||||
2008-12-11 | * minor: Move mock test classes into mock namespace | Justin Clarke Casey | 1 | -1/+1 | |
2008-12-10 | * refactor: Move test infrastructure code to its own package so that it can ↵ | Justin Clarke Casey | 1 | -0/+1 | |
be reused by more than Environment tests * This shuffles the test packages in prebuild.xml below it so they can all potentially reference it | |||||
2008-11-28 | * test: Extend take object test to finally check that the object made it ↵ | Justin Clarke Casey | 1 | -1/+16 | |
into user inventory and that it was removed from the scene | |||||
2008-11-28 | * simplify AddNewClient since making this root without using MakeRootAgent() ↵ | Justin Clarke Casey | 1 | -1/+8 | |
no longer sets everything up properly | |||||
2008-11-28 | * test: Add a wodge of code in order to be able to slightly extend a test to ↵ | Justin Clarke Casey | 1 | -5/+13 | |
deliver a taken object to a user inventory folder without throwing an exception * test doesn't actually double check for the presence of the item yet | |||||
2008-11-28 | * test: Separate out async deletion methods to test delete and take copy ↵ | Justin Clarke Casey | 1 | -0/+18 | |
separately. * The take copy test doesn't currently actually test the take | |||||
2008-11-21 | * On delete to inventory, actually remove the group from the scene before ↵ | Justin Clarke Casey | 1 | -2/+5 | |
the async stage. * Last time I accidentally left the existing code in place that merely wiped the group from the client (but not the scene) * Put in an incomplete 'delete object o inventory' test to assert that this happens | |||||
2008-11-20 | * refactor: change some method names and doc in the physics plugin manager | Justin Clarke Casey | 1 | -1/+1 | |
* move the directory choice for plugins outside into RegionApplicationBase | |||||
2008-11-20 | * Allow physics dlls to be loaded separately, rather than just the contents ↵ | Justin Clarke Casey | 1 | -1/+1 | |
of bin/Physics * This is primarily to see if not loading ODE in the unit tests will allow them to proceed, though the option of separate loading is probably a good thing in itself | |||||
2008-11-20 | * Add a scratch test for removing a client from a scene | Justin Clarke Casey | 1 | -2/+1 | |
2008-11-20 | * Add forgotton tag to existing remove scene object test | Justin Clarke Casey | 1 | -0/+26 | |
2008-11-20 | * Add enough infrastructure code to run an extremely basic and flaky add ↵ | Justin Clarke Casey | 1 | -1/+6 | |
root agent scene test | |||||
2008-11-19 | * Add just enough to allow the scene presences test to establish a new user ↵ | Justin Clarke Casey | 1 | -3/+12 | |
connection (though not yet an actual ScenePresence) | |||||
2008-11-14 | * Move test scene construction infrastructure methods to a separate class ↵ | Justin Clarke Casey | 1 | -53/+7 | |
for future common use | |||||
2008-11-12 | * Rename scene tests to scene object tests since that is what they are ↵ | Justin Clarke Casey | 1 | -2/+2 | |
actually concerned with | |||||
2008-11-12 | * test: Add basic synchronous object remove test | Justin Clarke Casey | 1 | -4/+10 | |
2008-11-11 | * Create TestScene to get at the async object deleter for use in a future test | Justin Clarke Casey | 1 | -2/+2 | |
2008-11-11 | * Put an Enabled switch on the async object deleter for future testing purposes | Justin Clarke Casey | 1 | -0/+8 | |
2008-11-11 | minor: refactor some SceneTests code for future tests | Justin Clarke Casey | 1 | -7/+24 | |
2008-11-10 | * minor: remove useless exception catch | Justin Clarke Casey | 1 | -1/+1 | |
2008-11-10 | * refactor: Expose SOG.SetRootPart for outsiders to use rather than setting ↵ | Justin Clarke Casey | 1 | -4/+2 | |
RootPart and adding the part separately * Make RootPart read only | |||||
2008-11-10 | * Extend basic scene test to retrieve the object from the scene and match uuids | Justin Clarke Casey | 1 | -1/+14 | |
* Decouple sog and sop by removing the need to pass the sog to the sop when it is created - most of the code was doing this operation (and hence duplicating it) anyway * Remove unused constructors | |||||
2008-11-07 | * Stop requiring local ids in the SOG constructors. | Justin Clarke Casey | 1 | -1/+1 | |
* These are assigned when the object is attached to the scene | |||||
2008-11-06 | * refactor: Attach a scene object to a scene separately from its construction | Justin Clarke Casey | 1 | -2/+2 | |
2008-11-06 | * minor: remove some mono compiler warnings | Justin Clarke Casey | 1 | -0/+3 | |
2008-11-06 | * minor: Make some 'startup config failed to load' log messages more consistent | Justin Clarke Casey | 1 | -1/+18 | |
2008-10-31 | * In the client stack, if the BeginReceive() throws an exception then do ↵ | Justin Clarke Casey | 1 | -3/+4 | |
print this out to the log once * This may help us detect if mysterious UDP disconnects are happening because of this. * Shouldn't be any functional change but I would appreciate a buddy check from Teravus if he has time (as for all client stack changes) | |||||
2008-10-31 | * test: Add basic scene test which merely instantiates the scene right now | Justin Clarke Casey | 1 | -28/+22 | |
* set debug scene name on scene registration, rather than within the Scene constructor | |||||
2008-09-23 | couple of minor test cleanups to see if this gets us past the bamboo hump | Sean Dague | 1 | -8/+0 | |
2008-09-19 | convert to using proper .net tempfiles, should have done this | Sean Dague | 1 | -1/+5 | |
initially. | |||||
2008-09-18 | Add a db.Dispose before calling Delete on the SQLite database. | Homer Horwitz | 1 | -0/+1 | |
On Windows, you are not able to delete a file while there is still a handle to it open. | |||||
2008-09-15 | Update svn properties, minor formatting cleanup, fix a compiler warning. | Jeff Ames | 1 | -3/+6 | |