Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | * Reverted the AssetServer fix, apparently something was dependent on ↵ | lbsa71 | 2009-02-19 | 1 | -0/+1 | |
| | | | | IAssetDataPlugin being in OpenSim.Data | |||||
* | * Extracted IAssetData and moved it to OpenSim.Framework to prepare to get ↵ | lbsa71 | 2009-02-19 | 1 | -1/+0 | |
| | | | | | | | rid of ugly CoreModules dependency on AssetServer.exe * And yes, the IAssetDataPlugin is misnomed, which became apparent on extracting it. | |||||
* | Thank you, Snowdrop, for a patch that makes the callback ID parameter | Melanie Thielker | 2009-02-19 | 1 | -1/+1 | |
| | | | | | | | | usable. Applied with formatting changes, please don't introduce K&R style indentations into OpenSim Fixes Mantis #3190 | |||||
* | Re-add the objectID field to the anim pack, that was deemed unneccessary | Melanie Thielker | 2009-02-17 | 1 | -1/+1 | |
| | | | | | | | | and dropped nonths ago, because it is required to get smooth region crossings with AO running. Without it, in some corner cases, anims will continue to run in an unstoppable state. | |||||
* | * refactor: remove AssetCache field hanging off Scene | Justin Clarke Casey | 2009-02-16 | 1 | -3/+2 | |
| | | | | | | * This is always available at Scene.CommsManager.AssetCache | |||||
* | * Iniital inventory archive test code. Doesn't actually do any testing yet | Justin Clarke Casey | 2009-02-16 | 1 | -0/+4 | |
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* | * Change SendBulkUpdateInventory from two methods to one which accepts an ↵ | Justin Clarke Casey | 2009-02-11 | 1 | -5/+1 | |
| | | | | InventoryNode | |||||
* | From Alan Webb <awebb@linux.vnet.ibm.com> | Sean Dague | 2009-02-09 | 1 | -1/+1 | |
| | | | | | | | | | | | These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality. | |||||
* | This changeset is the step 1 of 2 in refactoring | Dr Scofield | 2009-02-06 | 3 | -5/+5 | |
| | | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx! | |||||
* | - move OpenSim/Framework/IUserData.cs to OpenSim/Data/IUserData.cs | Mike Mazur | 2009-02-03 | 1 | -1/+2 | |
| | | | | | - trim trailing whitespace | |||||
* | - move OpenSim/Framework/IInventoryData.cs to | Mike Mazur | 2009-02-03 | 2 | -45/+47 | |
| | | | | | | OpenSim/Data/IInventoryData.cs - trim trailing whitespace | |||||
* | - move IAssetDataPlugin from OpenSim/Framework/IAssetProvider.cs to | Mike Mazur | 2009-02-03 | 1 | -3/+3 | |
| | | | | | | OpenSim/Data/IAssetData.cs - remove some trailing whitespace | |||||
* | Rename IAssetProviderPlugin to IAssetDataPlugin aligning with the other data ↵ | Mike Mazur | 2009-02-03 | 1 | -1/+1 | |
| | | | | plugins. | |||||
* | * Add some caps seed capability path checking to the simple non neighbours ↵ | Justin Clarke Casey | 2009-01-22 | 1 | -1/+9 | |
| | | | | standalone region teleport test | |||||
* | * refactor: Extract caps related code from scene and put into a region module | Justin Clarke Casey | 2009-01-21 | 1 | -2/+5 | |
| | | | | | | * No functional changes in this revision | |||||
* | * Rig up enough infrastructure to actually perform a successful 'standalone' ↵ | Justin Clarke Casey | 2009-01-16 | 1 | -18/+61 | |
| | | | | | | | | | teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time) | |||||
* | * Add new unit test for simple teleport in a standalone. | Justin Clarke Casey | 2009-01-15 | 2 | -1/+13 | |
| | | | | | | * Does not yet check results. | |||||
* | * Extended TextureSenderTests and modified TestClient.cs with new methods | Sean Dague | 2009-01-13 | 1 | -19/+41 | |
| | | | | | From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com> | |||||
* | * Separate starting a client thread into a separate Start() method (which ↵ | Justin Clarke Casey | 2009-01-12 | 1 | -0/+4 | |
| | | | | matches the existing Stop() and Restart() methods) | |||||
* | * Extend PacketHandlerTest to fire in a packet. | Justin Clarke Casey | 2009-01-12 | 1 | -8/+8 | |
| | | | | | | * Can't test result yet since the Client thread handles it with unpredictable timing | |||||
* | Enhanced LoginServiceTests to test for authentication and response | Sean Dague | 2009-01-12 | 1 | -26/+108 | |
| | | | | | | | Expanded TestUserDataPlugin to cover new methods From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com> | |||||
* | Finish dwell sending, adding the forgotten method body. | Melanie Thielker | 2009-01-09 | 1 | -1/+7 | |
| | | | | | | | Add UserInfo and a dummy reply to enable Hippo Viewer users to disable IM logging (option was greyed out in OpenSim before) | |||||
* | * refactor: Remove the need to separately pass in the http listener to the ↵ | Justin Clarke Casey | 2009-01-06 | 2 | -4/+4 | |
| | | | | scene - this is always available via CommsManager | |||||
* | * Simplify test code by always setting up mock 'in memory' user and ↵ | Justin Clarke Casey | 2009-01-05 | 1 | -3/+20 | |
| | | | | | | | | inventory data plugins for every TestCommunicationsManager * imo the gain in simplcity of test code outweighs the very small cost of setting up some stuff that some tests will never use | |||||
* | * Extend stub to test the successful login of a user on the local login service | Justin Clarke Casey | 2009-01-05 | 2 | -2/+8 | |
| | | | | | | * Test does not do authentication | |||||
* | * Check in login service tests beachhead | Justin Clarke Casey | 2009-01-05 | 1 | -2/+7 | |
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* | Plumb the remaining dwell packets | Melanie Thielker | 2009-01-03 | 1 | -1/+5 | |
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* | Plumb the profile reply packets for picks, classifieds and notes | Melanie Thielker | 2008-12-25 | 1 | -0/+17 | |
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* | Plumb in EventNotification* and EventGodDelete | Melanie Thielker | 2008-12-23 | 1 | -0/+4 | |
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* | Plumb in the 4 missing classified events and the 3 packet methods | Melanie Thielker | 2008-12-23 | 1 | -0/+13 | |
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* | * Re-implement packet tracking in IClientAPI so we can see what's going on ↵ | Teravus Ovares | 2008-12-21 | 1 | -0/+1 | |
| | | | | in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section. | |||||
* | Plumb the TP-Sending packets | Melanie Thielker | 2008-12-14 | 1 | -0/+3 | |
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* | * Create update folder test | Justin Clarke Casey | 2008-12-12 | 1 | -2/+5 | |
| | | | | | | * Correct small logic elidation | |||||
* | * Actually properly enable the purge folders test and correct some problems | Justin Clarke Casey | 2008-12-12 | 1 | -2/+19 | |
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* | * Add user info move inventory folder test | Justin Clarke Casey | 2008-12-12 | 1 | -1/+7 | |
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* | * Fold mock classes into existing OpenSim/Tests/Common assembly rather than ↵ | Justin Clarke Casey | 2008-12-11 | 7 | -0/+1405 | |
sprouting another one |