Commit message (Collapse) | Author | Files | Lines | ||
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2009-05-18 | Remove the old asset cache and local services and the configurations for them | Melanie Thielker | 1 | -11/+0 | |
2009-05-17 | Update svn properties. | Jeff Ames | 4 | -226/+226 | |
2009-05-16 | Send the owner name, not the client name on SendDialog. | Homer Horwitz | 1 | -1/+1 | |
This modifies IClientAPI.SendDialog slightly. Fixes Mantis #3661. | |||||
2009-05-14 | * Changed auto-properties to properties with backing field | lbsa71 | 1 | -2/+13 | |
* This fixes mantis #3650 | |||||
2009-05-13 | * Added some more tests to the GetAssetStreamHandlers | lbsa71 | 5 | -26/+218 | |
2009-05-12 | Paving the way for syncing group permissions across a grid | Melanie Thielker | 1 | -0/+4 | |
2009-05-06 | refactoring Scene.NewUserConnection() to be simpler and clearer. | Dr Scofield | 1 | -1/+3 | |
2009-05-04 | Intermediate commit. WILL NOT COMPILE! | Melanie Thielker | 1 | -0/+1 | |
2009-05-04 | Add a method to flush the prim update buffers once a frame, since the timer | Melanie Thielker | 1 | -0/+4 | |
appear to be too slow to be useful, or fail too fire. I may remove the timers as a consequence if this. | |||||
2009-04-30 | Thank you, mpallari, for a patch that increses efficiency by combining | Melanie Thielker | 1 | -1/+1 | |
avatar updates into a single packet. Applied with changes. Fixes Mantis #3136 | |||||
2009-04-23 | * Allow interested user data plugins to store temporary user profiles | Justin Clarke Casey | 1 | -0/+5 | |
* Database and the OGS1 plugins are not interested and hence ignore these calls | |||||
2009-04-23 | * Add user data plugin to store temporary profiles (which are distinct from ↵ | Justin Clarke Casey | 1 | -4/+4 | |
cached) * Plugin not yet used * Existing functionality should not be affected in any way | |||||
2009-04-22 | * Resolve http://opensimulator.org/mantis/view.php?id=3509 by putting some ↵ | Justin Clarke Casey | 1 | -1/+1 | |
service initialization into CommsManager * What is really needed is a plugin and interface request system as being done for region modules | |||||
2009-04-22 | * Fission OGS1UserServices into user service and OGS1 user data plugin ↵ | Justin Clarke Casey | 1 | -0/+2 | |
components * Make OGS1UserServices inherit from UserManagerBase * This allows grid mode regions to use the same user data plugin infrastructure as grid servers and standalone OpenSims | |||||
2009-04-20 | Add PlacesQuery packet | Melanie Thielker | 1 | -0/+2 | |
2009-04-16 | Correctly flag group owned prims in the land prim list | Melanie Thielker | 1 | -1/+1 | |
2009-04-16 | Fix build break and change some groups interfaces | Melanie Thielker | 1 | -1/+1 | |
2009-04-15 | Commit the group deeding support, thank you, mcortez | Melanie Thielker | 1 | -0/+1 | |
2009-04-15 | * Resolve unit test failure introduced in r9148 (probably) | Justin Clarke Casey | 1 | -0/+13 | |
* Have the test scene always return success for session id authentication for now | |||||
2009-04-14 | * Make archiver tests pump the asset server manually instead of starting the ↵ | Justin Clarke Casey | 1 | -2/+9 | |
normal runtime thread * This may eliminate the occasional archive test freezes, since they appeared to occur when somehow the asset server didn't pick up on the presence of a request in the asset quque | |||||
2009-04-14 | * Explicitly start the asset server thread so that unit tests can run single ↵ | Justin Clarke Casey | 1 | -0/+1 | |
rather than multi-threaded (which may be behind the occasional test freezes) | |||||
2009-04-14 | * refactor: rename AssetCache.Initialize() to AssetCache.Reset() to avoid ↵ | Justin Clarke Casey | 1 | -3/+2 | |
having Initialise() and Initialize() in the same class - very difficult to read. | |||||
2009-04-14 | Thank you, Fly-Man, for a patch that adds the stub to handle the | Melanie Thielker | 1 | -0/+2 | |
avatar interests update. | |||||
2009-04-10 | Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Drag | nlin | 1 | -0/+3 | |
Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.) | |||||
2009-04-07 | * Apply http://opensimulator.org/mantis/view.php?id=3227 | Justin Clarke Casey | 1 | -0/+1 | |
* Implement "Add To Outfit" * Thanks FredoChaplin | |||||
2009-04-06 | * Implements World.Parcels[] array for MRM scripting. | Adam Frisby | 1 | -1/+2 | |
2009-04-04 | Thanks jonc, for a patch that adds rendering of classic clouds. | Homer Horwitz | 1 | -0/+2 | |
First part of Mantis #964, the necessary clouds image will follow separately. | |||||
2009-03-30 | Add PickInfoReply packet. | Melanie Thielker | 1 | -0/+4 | |
Fixes Mantis #3324 | |||||
2009-03-29 | Change the client API to use GridInstantMessage for the "last mile" of IM | Melanie Thielker | 1 | -6/+1 | |
sending. With this change, all methods that handle IM now use GridInstantMessage rather than individual parameters. | |||||
2009-03-29 | Finish the offline IM module (still needs a server). Add rudimentary | Melanie Thielker | 1 | -0/+4 | |
support for the mute list (no functionality yet, but allows the RetrieveInstantMessages event to fire now). | |||||
2009-03-28 | Add mute list request event and dummy response | Melanie Thielker | 1 | -0/+6 | |
2009-03-28 | * Adds AgentUUIDs into the CourseLocationUpdate to improve compatibility ↵ | Teravus Ovares | 1 | -1/+1 | |
with LibOMV based clients. * Modifies the IClientAPI! So client stacks will need to be modified! | |||||
2009-03-27 | Add the events needed for profiles. | Melanie Thielker | 1 | -0/+5 | |
Fixes Mantis #3324 | |||||
2009-03-27 | Remove a hardcoded flow/dependency on the money module from LLCLientView | Melanie Thielker | 1 | -0/+4 | |
2009-03-23 | Committing partial work on passing folders across instances. This may crash. | Melanie Thielker | 1 | -0/+5 | |
2009-03-21 | Add a QueryItem method to the inventory subsystem. Currently implemented for | Melanie Thielker | 1 | -0/+5 | |
MySQL only, stubs for the others. This allows updating the cache with a single item from the database. | |||||
2009-03-09 | * Add basic asset cache get test | Justin Clarke Casey | 1 | -8/+29 | |
2009-03-09 | Implemented FetchAssetMetadataSet in DB backends. | Mike Mazur | 1 | -0/+2 | |
This method fetches metadata for a subset of the entries in the assets database. This functionality is used in the ForEach calls in the asset storage providers in AssetInventoryServer. With this implemented, frontends such as the BrowseFrontend should now work. - MySQL: implemented, sanity tested - SQLite: implemented, sanity tested - MSSQL: implemented, not tested - NHibernate: not implemented | |||||
2009-02-26 | * Update ScenePresenceTests to reflect current REST communication workflow. | Sean Dague | 1 | -25/+33 | |
* Fixed an issue with AssetCache where it would break unit tests randomly. From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com> | |||||
2009-02-26 | Plumb in the RetrieveInstantMessages event that is sent by the viewer | Melanie Thielker | 1 | -0/+2 | |
when it is ready to receive offline IM | |||||
2009-02-20 | THE BIG ANTI-REMOTING SCHLEP -- StartRemoting is no more. Sims in older ↵ | diva | 1 | -1/+0 | |
versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all. There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports. | |||||
2009-02-19 | * Reverted the AssetServer fix, apparently something was dependent on ↵ | lbsa71 | 1 | -0/+1 | |
IAssetDataPlugin being in OpenSim.Data | |||||
2009-02-19 | * Extracted IAssetData and moved it to OpenSim.Framework to prepare to get ↵ | lbsa71 | 1 | -1/+0 | |
rid of ugly CoreModules dependency on AssetServer.exe * And yes, the IAssetDataPlugin is misnomed, which became apparent on extracting it. | |||||
2009-02-19 | Thank you, Snowdrop, for a patch that makes the callback ID parameter | Melanie Thielker | 1 | -1/+1 | |
usable. Applied with formatting changes, please don't introduce K&R style indentations into OpenSim Fixes Mantis #3190 | |||||
2009-02-17 | Re-add the objectID field to the anim pack, that was deemed unneccessary | Melanie Thielker | 1 | -1/+1 | |
and dropped nonths ago, because it is required to get smooth region crossings with AO running. Without it, in some corner cases, anims will continue to run in an unstoppable state. | |||||
2009-02-16 | * refactor: remove AssetCache field hanging off Scene | Justin Clarke Casey | 1 | -3/+2 | |
* This is always available at Scene.CommsManager.AssetCache | |||||
2009-02-16 | * Iniital inventory archive test code. Doesn't actually do any testing yet | Justin Clarke Casey | 1 | -0/+4 | |
2009-02-11 | * Change SendBulkUpdateInventory from two methods to one which accepts an ↵ | Justin Clarke Casey | 1 | -5/+1 | |
InventoryNode | |||||
2009-02-09 | From Alan Webb <awebb@linux.vnet.ibm.com> | Sean Dague | 1 | -1/+1 | |
These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality. | |||||
2009-02-06 | This changeset is the step 1 of 2 in refactoring | Dr Scofield | 3 | -5/+5 | |
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx! |