Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * refactor: remove AssetCache field hanging off Scene | Justin Clarke Casey | 2009-02-16 | 1 | -3/+2 |
| | | | | | | * This is always available at Scene.CommsManager.AssetCache | ||||
* | From Alan Webb <awebb@linux.vnet.ibm.com> | Sean Dague | 2009-02-09 | 1 | -1/+1 |
| | | | | | | | | | | | These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality. | ||||
* | This changeset is the step 1 of 2 in refactoring | Dr Scofield | 2009-02-06 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx! | ||||
* | * refactor: Remove the need to separately pass in the http listener to the ↵ | Justin Clarke Casey | 2009-01-06 | 1 | -2/+2 |
| | | | | scene - this is always available via CommsManager | ||||
* | * Fold mock classes into existing OpenSim/Tests/Common assembly rather than ↵ | Justin Clarke Casey | 2008-12-11 | 1 | -0/+56 |
sprouting another one |